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STAR TREK: SOUND EFFECTS – OST 1988

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The avaiable sound effects files were taken directly from the according Star Trek TV series or movies, and from diverse interactive CD-ROM applications or games (Star Trek: TNG Interactive Technical Manual, Star Trek Captain's Chair, Star Trek Generations, Star Trek: DS9 Harbinger). All copyrights are the property of their respective holders. Concerning the public use of the files: since the sounds have been reworked and enhanced by the author, I expect credits with link to the Star Trek Dimension at all events.  

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star trek enterprise phaser sound

Douglas Grindstaff’s Sound Effects for the Original ‘Star Trek’

star trek enterprise phaser sound

by Michael Kunkes

The original  Star Trek  series, which ran on NBC from 1966 to 1969, boldly went where no series had gone before in terms of sound effects editing.  The universe of the USS Enterprise was alive with sound, much of it musical in nature: computer banks, phasers, transporters, photon torpedoes, communicators, and alien and creature vocals.  Much of that was due to the singular vision of writer/producer Gene Roddenberry, along with the inventiveness of Douglas H. Grindstaff, who served as the show’s supervising sound effects editor for the entire 80-episode run.

Grindstaff, who entered the industry in 1954 after service in the Korean War, won five Emmy Awards for his television sound work as well as the Motion Picture Sound Editors’ Lifetime Achievement Award in 1998.  He also headed the sound departments at Paramount Studios, Lorimar Telepictures, Columbia Studios and Pacific Sound before his retirement in 1990.

“When I went to work on the series, Gene described to me what he wanted the Enterprise to sound like,” Grindstaff recalls.  “I asked him if he didn’t think we were getting a little too ‘cartoony’ with the sound effects, and he told me, ‘Doug, I want you to think like an artist and paint everything with sound.’  That’s what he wanted, and that’s why the show sounded the way it did.  He had a very strong vision; you had to give him what he wanted, but you also had to use your own instinct about what should be.  You were either on his wavelength or you weren’t.”

Grindstaff and his crew built their tracks mainly from some material in the Paramount and Desilu sound effects libraries, as well as their own personal libraries.  Additional sounds came from Paramount’s 1953 version of  War of the Worlds .  Sadly, the library he meticulously created, bundled and catalogued is now lost to history.

star trek enterprise phaser sound

Working with small TV budgets, Grindstaff maximized what he had.  For example, to create the shimmering, musical sound of the Enterprise transporter, he blended together a few musical effects and electric generator sounds.  Then, on a Moviola, he would create his own fades by shaving the mag sound with a razor blade at the desired point, a technique he learned from the late George Emich, who was Fred Astaire’s music editor at RKO, and who is co-credited with applying the click track to music editing.  “I created my own fades because I didn’t trust the mixers to get it the way I wanted it,” Grindstaff laughed.  “We also did all our own Foley and ADR looping.”

Other sounds were just as inventive.  At Roddenberry’s insistence, each planet visited by the Enterprise had to have its own sound, and for these, Grindstaff would use variations of an orchestra tuning up.  In one legendary episode, “The Trouble with Tribbles,” Grindstaff used screech-owls, doves and rat “vocals” for the voices of the furry pets, who came aboard the Enterprise and began reproducing at an alarming rate.  “I had to go from a single Tribble to the sounds of thousands of them filling the ship,” he says.  “I ran them backwards and forwards, put them on the variable speeder and edited loops, so I could have multiple tracks and mix them at different levels for different spots in the ship.”

The schedule was brutal.  “You were making things every week, and that was the tough part,” he recalls.  “I’d try and get as much ready as I could a couple of weeks before we got an episode, so that when the show was turned over to the editors, I had the sound effects pretty well set, and could tell them the right spots to put everything.  I also always insisted on having a sound effects editor at every mix.”

Nearly ten years after the Enterprise concluded its five-year mission, Grindstaff was offered a job by Roddenberry on Star Trek: The Motion Picture (1979).  He turned it down.  “Not long before that, I had gone to see Star Wars , and I flipped out,” he says.  “I just said to myself, ‘Man, we blew it; we should have made a Star Trek movie a lot sooner.’  But I sure intend to go see this one.”  Was he aware that he was creating something entirely new in sci-fi sound effects?  “Hardly; I was too busy working for Gene.”

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Soundtrack Information

Star Trek: Sound Effects

Star Trek: Sound Effects

GNP Crescendo (GNPD 8010)

Release Date: September 1, 1987

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  • Star Trek (1966) [TV Series]
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September 1, 1987 69 Songs, 40 minutes ℗ 1987 GNP Crescendo Records

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Type 2 phaser, TOS

Type-2 hand phaser, 2260s

Galaxy class firing phasers HD

Starship phasers, 2360s

Phasers were the most common and standard directed energy weapon in the arsenal of Starfleet and several other powers. Most phasers were classified as particle weapons and fire nadion particle beams , ( Star Trek: First Contact ; TNG : " The Mind's Eye "; VOY : " Time and Again ", " Demon ") but some, like the Ferengi hand phaser , were classified as plasma weapons and fired forced plasma beams . ( TNG : " Descent ") Based on the intensity and field of the beam and a variety of adjustments, a wide variety of effects could be achieved.

  • 2 Descriptions and uses
  • 3 Modifications
  • 4 Sidearm settings
  • 5.1 Hand-held phasers
  • 5.2 Planetary or starship-mounted phasers
  • 6.1 See also
  • 6.2 References
  • 6.3.1 Establishing phaser technology
  • 6.3.2 Phaser settings
  • 6.3.3 Other types of starship phasers
  • 6.4 External links

History [ ]

Kirk fires a phaser rifle at Mitchell

Phaser rifle, 2260s

Phaser technology used by Starfleet was preceded by phase-modulated particle weapons in the mid- 22nd century , including such weapons as the hand-held phase-pistol and ship-mounted phase cannon . Laser weapons , such as the laser pistol , were also used before phasers became the standard-issue weapon in the Starfleet arsenal. ( Star Trek: Enterprise , all; TOS : " The Cage ")

Rose holding a Discovery phaser

Rose holding a Type 2 phaser in 2257 .

Phaser weaponry was invented during the 23rd century . ( TNG : " A Matter Of Time ") The technology was used by Starfleet as early as 2233 ; the USS Kelvin was equipped with ship-mounted phaser banks . ( Star Trek ) Phaser rifles were used as early as 2265 , although at that time officers were still armed with laser pistols. ( TOS : " Where No Man Has Gone Before ") In 2269 , starship bridges were defended by an automatic bridge defense system programmed to defend the ship from capture. ( TAS : " Beyond the Farthest Star ") On Deneb V , in 2268 , death by phaser was one method of execution for those who were given the death penalty . ( TOS : " I, Mudd ")

Akira and Defiants fire, 2374

Akira -class starship firing from a phaser array and a Defiant -class starship firing with phaser cannons

In the 2270s , phaser power systems of Federation starships were redesigned to channel power directly from the warp core , thereby increasing the power output of phaser banks. If the ship went to warp and experiences antimatter imbalance or gets trapped in a wormhole or a subspace rift phasers will not work until the ship has cleared the distortion and the wormhole effect has dissipated. ( Star Trek: The Motion Picture )

23rd century Starfleet phasers became inoperative from exposure to the radiation eminating from 20th century nuclear fission reactors , even if said reactors were safely shielded for Humans. ( Star Trek IV: The Voyage Home )

The 24th century saw many new advanced forms of phaser weaponry for the Federation, such as the ever more powerful phaser arrays that made use of multiple phaser emitter segments, the rapid-fire phaser cannons and new compression phaser rifles . ( Star Trek: The Next Generation , all; DS9 : " The Search, Part I "; VOY : " Caretaker ") As a historical note, the regenerative phaser was chosen instead of the TR-116 for development. ( DS9 : " Field of Fire ")

In the 29th century , phaser pistols were still used by Starfleet, ( VOY : " Relativity ") but subatomic disruptors were used on timeships , such as the Aeon , as a ship-mounted directed energy weapon. ( VOY : " Future's End ")

Descriptions and uses [ ]

Sisko firing phaser rifle

Phaser rifle, 2370s

The phaser beam could stun , heat, kill, or disintegrate living creatures. Phasers could damage shields or other systems or even cut through a hull . Phasers could also be used to cut through walls and burrow through rock. The beam could be focused to a single spot or widened to impact a large area.

In the nadion particle beam phasers, plasma was passed to a phaser emitter resulting in a discharge of nadion particles . Residual particles could be found in places where a battle had recently taken place. The disruptive effects of nadion discharges were moderated to produce varying effects (discussed below), ranging from benign to extremely destructive. ( VOY : " Phage ", " Memorial ", " Endgame ")

Phaser drill

Using phaser drills

The Starfleet-issue personnel phasers came in three types: The phaser type-1 ( hand phaser ) was small and could be concealed easily. The type 2 phaser was larger and hand-held. It had a longer hand grip or a pistol grip, depending on the model. The phaser type-3 was also known as the phaser rifle. It had a longer barrel , a stock, and some models had a second grip. Over the centuries of use, there have been several models of these weapon types. ( TOS : " The Devil in the Dark "; TNG : " The Mind's Eye ")

Beyond these types, phasers were usually mounted devices, such as the type 4 phaser emitters , which were sometimes used on Starfleet shuttlecraft , all the way up to the large phaser banks and phaser arrays of starships and space stations . Various types of banks, arrays, and emitters existed, such as the more powerful phaser type-8 and the phaser cannon . ( TNG : " The Outcast ", " Preemptive Strike "; VOY : " Live Fast and Prosper ")

Garnesite heated with phaser

A phaser being used to heat rocks

Hand-held phasers were also used by Starfleet personnel as tools and not just weapons. The phaser could be used to heat rocks and stones for warmth. ( TOS : " The Enemy Within ", " A Private Little War ", " Spock's Brain "; TNG : " Final Mission "; VOY : " Parturition "; DS9 : " Rocks and Shoals ") While there were specialized tools like phaser bores and phaser drills , ( TAS : " Once Upon a Planet "; VOY : " Once Upon a Time ") Worf once used his type-2 phaser to open a tunnel on the Cardassian planet Celtris III . ( TNG : " Chain Of Command, Part I ") A phaser, when fired together with another in tandem or set to a high setting could create an opening in a solid rock wall. ( VOY : " Caretaker "; DS9 : " Rapture "; Star Trek: Insurrection ) Hand phasers were used to clean carbon filters by scraping off the build up of carbon , ( LD : " Moist Vessel ") and with the right setting could even do something as mundane as removing graffiti off a bulkhead . ( LD : " Temporal Edict ")

Different models of phasers made different sounds when fired, depending on the model and setting. Federation phaser fire typically made a high-pitched "whistling" or "tearing" sound, for example. A knowledgeable person could use the sound to differentiate between types and power settings. ( TOS : " Errand of Mercy "; TNG : " Too Short A Season "; DS9 : " Sacrifice of Angels ")

USS Enterprise firing on Narada

The alternate Enterprise firing all phasers

In the alternate reality created by Nero 's temporal incursion, hand phasers of the late 2250s emitted concentrated bolts of phaser energy rather than the steady streams generated by phasers of the prime reality.

Phaser (alternate reality)

An alternate reality phaser pistol

In addition, these phasers had a rotating nozzle which flipped when set from stun to kill or vice versa. The ship-mounted phaser banks aboard the USS Enterprise were also used to fire bolts resembling proximity blasts. ( Star Trek )

The advanced phaser weaponry of the USS Vengeance included emitters capable of firing powerful arcing phaser blasts. ( Star Trek Into Darkness )

Soran attacks

Soran firing his phaser

Bajoran phaser rifles were used by the Bajoran Militia , based on the design of their own hand phasers . ( DS9 : " The Way of the Warrior ") Regalian phaser rifles were less powerful than their Starfleet counterparts. ( TNG : " The Vengeance Factor ") The phaser used by Tolian Soran in 2371 fired concentrated bolts of phaser energy. ( Star Trek Generations )

While phasers were powerful weapons, they also had limitations. Phasers had no effect on neutronium alloys or the dikironium cloud creature . ( TOS : " The Doomsday Machine ", " Obsession ") The creature known as Armus even seemed to be able to feed off of phaser blasts. ( TNG : " Skin Of Evil ") In 2369 , two type-2 hand phasers at maximum level were unable to penetrate the toranium inlays of Cardassian doors. Major Kira Nerys recommended a bipolar torch to be used to cut through the door. ( DS9 : " The Forsaken ")

Hand phasers could be made to overload, either deliberately or by sabotage. Phasers in the process of overloading emitted a distinctive high-pitched whine. The weapon released all of its energy in an explosion capable of doing considerable damage to its surroundings. In 2266 , Lenore Karidian attempted to murder James T. Kirk by hiding an overloading phaser in his cabin. ( TOS : " The Conscience of the King ") In 2269 , Kirk, McCoy , and Sulu were almost killed while on the Kalandan outpost planet, when its defensive computer fused the controls on Kirk's phaser, causing it to overload. ( TOS : " That Which Survives ")

Modifications [ ]

Personnel phasers were normally set to fire a single steady stream of nadion particles. This beam could be widened to perform a phaser sweep . Most types of phasers could be set to alternatively fire a concentrated bolt of phaser energy. In addition a personnel phaser could be set to fire a spread of multiple beams at once, a field burst of a specific frequency, a luvetric pulse , or an expanding energy pulse . ( TOS : " The Enemy Within "; TNG : " Time's Arrow, Part II ", " Descent "; DS9 : " The Way of the Warrior ", " The Adversary ")

Phasers had an adjustable resonance frequency . When modified, the color of the beam changed. Borg systems were vulnerable to a frequency spread in the high narrow band, but compensated for the weakness after Locutus was assimilated in 2366 . ( TNG : " The Best of Both Worlds ") In 2367 , the phaser adapter was designed, a chip that automatically retuned the phaser to a random setting after each discharge. Using the adapter, phasers were set on a rotating modulation to allow at most twelve shots to penetrate Borg shielding before they adapted. ( TNG : " The Best of Both Worlds, Part II "; Star Trek: First Contact ; VOY : " Scorpion ")

Phasers could be reconfigured to fire a low-intensity burst which would not cause damage to a spacecraft 's hull and would also not affect a hull resiliency evaluation's test procedure. ( TNG : " Lower Decks ")

Hand phasers also had an adjustable dispersion frequency measured in gigahertz and they could be set for specific phase variances . These allowed the phaser beam impact targets that were phased or interphased . ( VOY : " Distant Origin ", " Scientific Method ") A phaser's setting could be modified to disrupt a hologram 's holo- matrix . ( VOY : " Renaissance Man ")

Like the transporters and sensors , hand-held and starship-mounted phasers were also inoperative in areas with high levels of hyperonic radiation , because the phaser beams were randomized by the radiation. To compensate, it was possible to modify a phaser with a servo circuit that continuously recollimated the output. Neural subprocessors of Soong-type androids could be utilized as these servos. ( TNG : " The Ensigns of Command ")

A phaser pistol set to fire a spread of multiple beams

Starship-mounted phasers were normally set to fire steady streams. They could also be set to fire concentrated bolts of phaser energy that detonated at a specific point in space known as proximity blasts . In addition to the powerful settings, the ship's phasers also had a stun setting that could be used to render lifeforms unconscious when fired at a planetary surface from orbit. ( TOS : " Balance of Terror ", " The Trouble with Tribbles ", " A Piece of the Action ")

It was possible to configure starship phasers to also fire energy beams for power transfer, antimatter spreads , laser pulse beams , photon pulses , pulse compression waves , modulating phaser pulses , and covariant phaser pulses . ( TNG : " Encounter at Farpoint ", " Sub Rosa ", " Peak Performance ", " The Best of Both Worlds, Part II ", " The Outcast "; DS9 : " Emissary "; VOY : " Dark Frontier ", " Parturition ")

Enterprise firing a proximity blast

Sidearm settings [ ]

The 23rd and 24th century personnel phasers included several settings.

  • Setting number one is also called the base cycle stunning force. ( TOS : " The Enemy Within ") This minimal setting caused only a stun effect to the average humanoid lifeform. A hit would leave the target dazed and unable to stand or think straight for a short time. ( TOS : " The Man Trap ") When used at close range, a phaser set on stun was still capable of inducing sufficient trauma to kill a Human if fired at a vital organ such as the brain . ( Star Trek VI: The Undiscovered Country ) However, even several hits on stun had very little effect on an Augment , though only by hitting the torso, while a shot to the head would be enough to knock them out for less than a minute. ( Star Trek Into Darkness ) Two phasers set on setting one fired simultaneously could break large objects into pieces, such as the urns of the second planet of the Taurean system . ( TAS : " The Lorelei Signal ")
  • Setting 3.1 was enough to cause a Changeling to experience the stun effect. Setting 3.4 or 3.5 was determined to be a stun setting that would effectively stun and force any Changeling to revert back into the gelatinous state. ( DS9 : " Homefront ") A wide-field stun setting was used when large groups needed to be stunned with a single shot. ( TOS : " The Return of the Archons ") Some stun settings could also cause unconsciousness. Although mostly harmless when used at these low settings, multiple phaser stuns like this could result in injury and death. ( TNG : " Samaritan Snare ") There was a heavy stun force setting and a maximum stun setting also known as full stun charge. ( TOS : " Tomorrow is Yesterday "; TNG : " Legacy "; TAS : " The Eye of the Beholder ") The highest stun setting was strong enough to immobilize a Soong-type android . ( TNG : " A Matter Of Time ")

Brattain male scientist

Damage caused by setting 6 or 7

  • A phaser could be used as a heat beam , to heat up a variety of substances, such as rocks or even coffee . ( TOS : " The Enemy Within ", " The Corbomite Maneuver ", " Spock's Brain ") Phasers could be set to inflict non-lethal second degree burns. ( VOY : " Worst Case Scenario ") Settings 6 and 7 caused severe burns in the flesh of humanoids. ( TNG : " Night Terrors ") Setting 7 was also powerful enough to vaporize noranium carbide . ( TNG : " The Vengeance Factor ") Phasers could be used to melt certain ores from solid to liquid. ( TNG : " The Enemy ") They could also be used to quickly boil through tens of meters of ice. ( TAS : " The Slaver Weapon ")
  • One-quarter, force 3 and level 10 were different names for the kill setting on a hand phaser. ( TOS : " The Man Trap ", " Operation -- Annihilate! "; TNG : " Aquiel ") The kill setting on hand phasers used by the Mordanites had a distinct sound from the stun setting. ( TNG : " Too Short A Season ") To a humanoid infected by a parasitic being , the kill setting only caused unconsciousness, due to the high levels of adrenaline in the target's body. However, extended exposure to a body part such as the head of a humanoid would cause it to explosively vaporize. Two phasers set to kill could also disintegrate smaller lifeforms such as the neural parasite mother creature with extended exposure. ( TNG : " Conspiracy ") The kill setting was also non-lethal to the flying parasites that invaded Deneva in 2267 . Because each parasite was part of a huge organism, and drew strength from that organism, it could largely resist force 3. Parasites exposed for five to ten seconds reacted as if mildly stunned; they fell from the surface to which they were attached, and did not react to external stimuli for about a minute . ( TOS : " Operation -- Annihilate! ") Firing a phaser on kill at point blank range against an Andorian can cause phase pulse infection and at higher frequencies it can also kill them. ( ENT :" Babel One ")

Scotty torching with phaser

Phaser used to cut through a corridor wall ( TOS : " The Naked Time ")

  • Cutting settings could be used to slice off segments of a steelplast wall, ( TNG : " Too Short A Season ") a standard Starfleet corridor wall, ( TOS : " The Naked Time ", " The Way to Eden ") or even to slice off body parts. ( Star Trek VI: The Undiscovered Country )
  • The normal maximum setting on a hand phaser would vaporize a humanoid lifeform or a Human-size android with a single hit. ( TOS : " What Are Little Girls Made Of? "; TOS : " Mirror, Mirror "; TNG : " The Vengeance Factor "; Star Trek: First Contact ) This was also called disintegration. ( ENT : " In a Mirror, Darkly, Part II ") When used as a means of suicide , the phaser would also disintegrate along with the person shooting at himself. ( TOS : " Elaan of Troyius ") There was also a maximum setting that could set parts of clothing or humanoids on fire. ( TNG : " Datalore ", " The Wounded ") Against a Horta , even when set specifically for silicon , the maximum setting would only hurt the creature. ( TOS : " The Devil in the Dark ") Disruptor-B was another maximum setting for the type 2 phaser . It was also called the disruptor effect setting. This setting was assessed to be the most effective against gaseous dikironium . ( TOS : " Obsession ") According to Valeris , and demonstrated to Mr. Chekov , a phaser fired on a setting of vaporize aboard a starship releases so much energy that it will trigger a security alarm. ( Star Trek VI: The Undiscovered Country )
  • The standard level 16 setting on a type 2 phaser could be used to vaporize tunnels through rock large enough to crawl through. ( TNG : " Chain Of Command, Part I ") The level 16 wide-field setting could easily destroy half of a large building with a single shot. ( TNG : " Frame of Mind ") However there were materials phasers couldn't cut through even at this maximum level, such as toranium ( DS9 : " The Forsaken ") and the unknown material used to create the Hotel Royale on Theta VIII . ( TNG : " The Royale ")

Types of phaser weapons [ ]

Constitution class primary phaser

The diagram of the ship-mounted phaser bank on Constitution -class starships

Constitution class phaser bank diagram

Constitution -class forward phaser bank in a schematic

Apollo's temple under attack, remastered

Enterprise phaser banks disintegrating a building

There were several numbered types of phasers of increasing size and capability: types 1, 2, and 3 were personnel phasers, and types 4 and above were ship-mounted weapons. The phasers mounted aboard starships were considerably more powerful than those used by Starfleet personnel, owing to the increased power reserves available. Early phasers, such as the MK IX/01 type found on the USS Enterprise , were mounted in banks of one or two emitters.

Hand-held phasers [ ]

  • A type 1 phaser was a small, concealable sidearm weapon
  • A type 2 phaser was a larger sidearm weapon, which evolved from a pistol-styled design
  • A type 3 phaser was a rifle -sized weapon

These main types and technologies were further classified to distinguish the many variations.

  • Ferengi phaser
  • Phaser bazooka (possibly fictional)
  • Bajoran phaser
  • Cardassian phaser
  • Klingon phaser
  • Kzinti phaser
  • Vulcan phaser
  • Bajoran phaser rifle
  • Compression phaser rifle
  • Regalian phaser rifle
  • Plasma phaser – a proposed anti- Borg weapon
  • Regenerative phaser

Planetary or starship-mounted phasers [ ]

  • Class 3 defensive – used on Miranda -class supply ships
  • Particle phaser – used on transport ships from Boreal III
  • Phaser array
  • Phaser battery
  • Phaser cannon – used on Defiant -class starships
  • Type 4 phaser emitter – used on Type 6 shuttlecraft
  • Phaser type-8 – used on Excelsior -class starships
  • Galor -class phaser bank

Appendices [ ]

See also [ ].

  • The sound of a hand phaser firing  file info

References [ ]

  • " The Cage "
  • " Where No Man Has Gone Before "
  • " The Man Trap "
  • " The Conscience of the King "
  • " The Devil in the Dark "
  • " A Piece of the Action "
  • " Obsession "
  • " That Which Survives "
  • Star Trek V: The Final Frontier
  • Star Trek VI: The Undiscovered Country
  • " Encounter at Farpoint "
  • " Samaritan Snare "
  • " The Outcast "
  • " Chain Of Command, Part II "
  • " Sanctuary "
  • " Second Skin "
  • " Starship Down "
  • " Extreme Measures "
  • " Field of Fire "
  • " Broken Bow "

Background information [ ]

Gene Roddenberry had some problems with the look of hand-held phasers. " He didn't want the phasers to look like guns, " explained Production Designer Herman Zimmerman , " with handles and trigger guards and triggers [....] But he didn't do that on the classic series and they didn't do it in the features , which Gene had very little to do with; they used pistol grips and rifles, and Gene was never happy with any of that. " ( Star Trek: The Magazine  Volume 2, Issue 12 , p. 24)

According to Ben Burtt , for the Original Series , " the steady blast of the phaser was derived from the hovering sound of the Martian war machines made for the 1953 version of Paramount 's War of the Worlds . The original was made with tape feedback of an electric guitar and a harp. " For Star Trek , Burtt said, " the steady sound just wasn't the right way to go because the visuals are so different, so I made something that recalls it, but features a Doppler effect and is shorter and sharper. My sounds were added to those that had already been supplied by Mark P. Stoeckinger and Alan Rankin ". Stoeckinger stated that " Harry Cohen made tonal sounds with a concussive element that served what the phaser was doing along with adding a version of that neo classical space phone-like element that Ben Burtt provided to give the phaser roots in the franchise along with adapting it for the current film. " [12] [13]

Establishing phaser technology [ ]

According to the unauthorized 2013 reference book These Are the Voyages: TOS Season One , (p. 40) the term phaser was originally invented as a mash-up of the words ph oton and m aser .

During The Original Series , the mechanics of phasers were never explained on screen. However, as early as the release of The Making of Star Trek in 1968 , the technology behind phasers was explained. Phasers are, according to the book, basically lasers , but they have the beam set on a pulsating frequency that can be specifically set to interfere and interact with the wave pattern of any molecular form. This is called " phasing " the beam frequency, hence the name phaser .

According to Gene Roddenberry in The Making of Star Trek , two days into filming of the second pilot, they realized that three years later, people were going to say, " Oh, come on, lasers can't do that. " The term was consequently substituted, based on the idea of the phasing principle of physics, which is a way of increasing power. Apparently, Roddenberry was talking of using higher phase velocities (aka frequencies) of light that, in turn, consist of higher energy photons. These accounts suggest that the laser weapons seen in " The Cage " and phasers of the rest of the show were possibly just two different terms for the same thing.

Released in 1979 , the Spaceflight Chronology (p. 173) offers an alternative explanation of the technology. It states that phaser weapons were in fact developed by Starfleet to combine the benefits of two previously used weapon technologies: particle-beam cannons and laser banks. While particle weapons delivered a big punch, they had trouble penetrating shields, whereas lasers penetrated shielding easily, but had very little impact force to do damage. Two years after the events of "The Cage", when the problem with frequency aligning the two systems to work simultaneously in ship-mounted phasers was solved, the development of hand phasers began. This timeline for phaser development would, however, not be compatible with canonical accounts, as we saw ship-mounted phasers used by the USS Kelvin in the 2009 film Star Trek , over twenty years before the events of "The Cage".

According to the 1990 Star Trek: The Next Generation Writers' Technical Manual (Fourth season edition, p. 14), the term "phaser" is short for " phase d array emitte r ".

The 1991 reference book Star Trek: The Next Generation Technical Manual (pp. 123-125) explain the inner mechanisms of a phaser in more elaborate detail. "Phaser" is, according to the book, an acronym for " phas ed e nergy r ectification" – named for the process of turning stored energy into an energy beam without an intermediate transformation. Energetic plasma is pumped to a prefire chamber made out of a superconducting lithium-copper. There, it undergoes a rapid nadion effect in which strong nuclear forces are liberated. A protonic charge forms and is released in pulses to the emitter made out of the same superconductive crystal. A beam of electromagnetic energy is released from it, at the speed of light. On starships, energy for phasers originates from the EPS, while on hand units, the charge of energetic plasma is stored into sarium-krellide. This material is used because it can't accidentally release the charge of plasma.

Dialogue in the 1991 episode TNG : " The Mind's Eye " concerning the internal mechanics of a type 3 phaser rifle confirm, canonically, all the elements as they were established in the Manual . However, in Star Trek , phasers have been regularly used while starships travel at warp speeds, so the beam must also be traveling at faster-than-light velocities. Beginning with the 1993 episode TNG : " Inheritance ", instead of being labeled as EM weapons, as the reference works have stated, phasers have been consistently referred to as particle beam weapons on screen. This information was also included in the 1994 Star Trek: Voyager Technical Manual – Writer's Guide, and has been corroborated in Star Trek: First Contact and such episodes as " Time and Again ", " Memorial ", and " Endgame ".

Even though the phaser beam was canonically established as not a beam of pure EM energy but a particle beam of nadions, the 1998 reference book Star Trek: Deep Space Nine Technical Manual still goes on to describe the phaser beam as an EM energy beam. According to page 84 of the Manual , a phaser beam can be delivered at warp speeds due to an annular confinement beam jacket and other advances in subspace technology. These are stated to be new inventions in the late-24th century. However, considering that first on-screen uses of phasers at warp occurred as early as the first season of The Original Series , this timeline for the invention would be inconsistent with canon. Furthermore, according to page 92 of the Manual , when phasers are fired by a ship with deflector shields active, the beam is frequency locked to the second-order harmonics of the shield emissions. This prevents the beam impacting on the shields and overloading them, or rebounding back at the firing ship.

It is not known what class of Federation starships was the first to use phaser array strips instead of banks, but " Yesterday's Enterprise " establishes the Ambassador -class to be the earliest known ship design to employ them in the 2340s .

Recalling how the phasers in Star Trek: Discovery were designed, Aaron Harberts described them as "super-important [...] key props" that "nobody wanted to really change." [14]

Phaser settings [ ]

Phaser settings

A type 2 phaser at settings one through sixteen

Remmick death

Skin vaporization and internal organ explosion

Remmick aftermath

Remains of Commander Remmick

The Star Trek: The Next Generation Technical Manual (pages 135 – 137) and The Star Trek Book ( citation needed • edit ) list various settings for type 1, type 2, and type 3 phasers, some of which have not been mentioned on screen and some which have been given a different effect. Type 1 phasers had the first eight settings; type 2 and 3 phasers had all sixteen settings.

  • Light Stun – causes central nervous system impairment on humanoids, unconsciousness for up to five minutes. Long exposure by several shots causes reversible neural damage.
  • Medium Stun – causes unconsciousness from five to fifteen minutes. Long exposure causes irreversible neural damage, along with damage to epithelial tissue.
  • Heavy Stun – causes unconsciousness from fifteen to sixty minutes depending on the level of biological resistance. Significantly heats up metals.
  • Thermal Effects – causes extensive neural damage to humanoids and skin burns limited to the outer layers. Causes metals to retain heat when applied for over five seconds.
  • Thermal Effects – causes severe outer layer skin burns. Can penetrate simple personal force fields after five seconds of application.
  • Disruption Effects – penetrates organic and structural materials. The thermal damage level decreases from this level onward.
  • Disruption Effects – due to widespread disruption effects, kills humanoids.
  • Disruption Effects – causes a cascade disruption that vaporizes humanoid organisms. Any unprotected material can be penetrated.
  • Disruption Effects – causes medium alloys and structural materials, over a meter thick, to exhibit energy rebound prior to vaporization.
  • Disruption Effects – causes heavy alloys and structural materials to absorb or rebound energy. There is a 0.55 second delay before the material vaporizes.
  • Explosive/Disruption Effects – causes ultra-dense alloys and structural materials to absorb or rebound energy before vaporization. There is a 0.2 second delay before the material vaporizes. Approximately ten cubic meters of rock are disintegrated per shot.
  • Explosive/Disruption Effects – causes ultra-dense alloys and structural materials to absorb or rebound energy before vaporization. There is a 0.1 second delay before the material vaporizes. Approximately fifty cubic meters of rock are disintegrated per shot.
  • Explosive/Disruption Effects – causes shielded matter to exhibit minor vibrational heating effects. Approximately 90 cubic meters of rock are disintegrated per shot.
  • Explosive/Disruption Effects – causes shielded matter to exhibit medium vibrational heating effects. Approximately 160 cubic meters of rock are disintegrated per shot.
  • Explosive/Disruption Effects – causes shielded matter to exhibit major vibrational heating effects. Approximately 370 cubic meters of rock are disintegrated per shot.
  • Explosive/Disruption Effects – causes shielded matter to exhibit light mechanical fracturing damage. Approximately 650 cubic meters of rock are disintegrated per shot.

The Star Fleet Technical Manual gives the effective ranges for different settings. On the type 1 phaser they were: stun – thirty meters, heat – two meters, disrupt – twenty meters, dematerialization – ten meters. On the type 2 phaser the ranges were: stun – ninety meters, heat – six meters, disrupt – sixty meters, dematerialization – thirty meters. Setting dials on the hand phasers indicated nine settings on the type 1 phaser and fifteen on the type 2 phaser, of which all above ten were labeled by the letters A through E. The letters might be a reference to the disruptor-B setting mentioned in "Obsession", which would make it setting 10B. According to Mr. Scott's Guide to the Enterprise , the hand phasers used during the first four movies had only three preset levels: stun, disrupt, and dematerialize.

Commenting on phaser firepower, Ronald D. Moore said: " The weapons are way too powerful to present them in any realistic kind of way. Given the real power of a hand phaser, we shouldn't be able to show ANY firefights on camera where the opponents are even in sight of each other, much less around the corner! It's annoying, but just one of those things that we tend to slide by in order to concentrate on telling a dramatic and interesting story. " ( AOL chat , 1997 )

The relative power of phasers was also referenced on screen in TOS : " Bread and Circuses ", when Proconsul Claudius Marcus of the planet 892-IV stated that it was his understanding that one hundred men armed with phasers could probably defeat the combined armies of his entire empire. The natives on 892-IV were at the time armed with machine guns and early 20th century level technology.

Other types of starship phasers [ ]

  • Type V phaser was used on auxiliary craft. In Star Trek: The Next Generation Technical Manual it was stated that Type 7 shuttlecrafts and type 9A cargo shuttles used phaser emitters of this type during special operations. According to Star Trek: Starship Spotter the Chaffee shuttlepod and the Delta Flyer also used this phaser type.
  • Type VI phaser was used on auxiliary craft and runabouts. According to the Star Trek: Starship Spotter , the Aeroshuttle and Danube -class starships phaser arrays were of this type.
  • Type VII phaser was used on starships. According to the Star Trek: Deep Space Nine Technical Manual and Star Trek: Starship Spotter , the twin phaser banks on Miranda -class starships were of this type.
  • Type IX phaser is used on starships. According to the Star Trek: Deep Space Nine Technical Manual , the Ambassador -class , Centaur -type , Curry -type , and one type of Excelsior -class variant used them. The phaser emitters in the rotary weapon arrays of the weapon sail towers of Deep Space 9 were of this type.
  • Type X phaser was used on starships. According to Star Trek: The Next Generation Technical Manual , this was the type name of the phaser arrays used on the Galaxy -class starships. According to the Star Trek: Deep Space Nine Technical Manual the Akira -class , Norway -class , Nebula -class , Saber -class , Soyuz -class , and one type of Constitution -class variant also used them. The fixed phaser emitters in the weapon sail towers of Deep Space 9 were of this type. According to Star Trek: Starship Spotter , the Intrepid -class and Nova -class also used them.
  • Type X+ phaser was used for planetary defense. According to Star Trek: The Next Generation Technical Manual , this was the designation of some large dedicated planetary phaser defense emitters.
  • Type XI phaser was normally used for planetary defense. According to the Star Trek: Deep Space Nine Technical Manual', the emitters were designed to minimize atmospheric blooming of the beam. The phaser emitters in the carriages, embedded into the habitat ring of Deep Space 9, were of this type, modified for use in space.
  • Type XII phaser was used on starships. According to Star Trek: Starship Spotter this is the type designation of the phaser cannons of the Defiant -class starships and the standard beam phaser arrays of the Prometheus -class and Sovereign -class starships.

None of these type designations have been mentioned on screen.

External links [ ]

  • Phaser at Memory Beta , the wiki for licensed Star Trek works
  • Phasers.net

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Mahannah's Sci-fi Universe

Lighting & Sound System W/Weapons Effect & Remote for the 1:1400 scale Star Trek Enterprise D Model

  • Regular price $229.00

Star Trek Enterprise D Model Lighting & Sound System With Phasers & Torpedo Effects (See Video's Below!!) Bring that boring light ready model kit to life with this ready to install add on movie quality effects lighting kit!!  (Model Kit Not Included)

This kit includes:

Star Trek Enterprise D Navigation  Impulse, Warp, Bussard and Internal Lights Board

Provides NAVS, Impulse Engines, Warp Engines, Red Bussards and Internal Lights for the Enterprise NCC- 1701- D 1/1400 Scale model (Model Not Included)

This board offers full lighting effects as stated above all remote controlled. TenaControls uses the best commercial grade components in the manufacturing of all our controls.

The four button remote control allows you to activate each light section of the ship as you see fit to do, you have complete control of the look and feel of your ship.

Items included:      

  • One (1) Control and RC Transmitter
  • Five (5) White 1.8 mm LED
  • Five (5) Resistors
  • One (1) Micro JST Connector with wires
  • Instruction manual
  • Wiring for the LED's, Warp LED Strips and Internal Light LED Strip
  • Shrink tubing
  • Four (4) Red Bussard LED
  • Best warranty in the business -   5 Year Warranty
  • Made in the USA

 This board will also work on 12 volt DC supply.

Item#:RMTBD- D- A   (model kit not included)

  • This Kit Also Includes:

*Photon Torpedo kit with Built in Audio Sound for Enterprise D

Add life to your Star Trek Enterprise D model by simulating the Photon Torpedo -   firing three bursts at time! This is a very sophisticated unit with built in audio sound of the Photon Torpedoes, synchronized to the photon's firing.

No messy wiring of an additional sound board!

Our mission and our passion is to bring the Star Trek ships to realize their full potential as a centerpiece in your valuable collection of science fiction models. This can only be accomplished by simulating their real show- like features.   

  • One (1) fully assembled board (1 1/2 inch x 1 3/4 inch)
  • One (1) momentary switch to fire Photon Torpedoes
  • One (1) 9- volt battery clip
  • One (1) 8- ohm speaker for audio sound
  • One (1) 1.8mm Red LED
  • Wiring Instructions

Item# Phtn- D 

Also Included in this Set:

Phaser Array Effect with Built in Audio Sound for Star Trek Enterprise D

Phaser Array Board for Enterprise D with Phaser Audio Sound.  This board can also be used in any model where Phaser Array Effect is needed!

Add life to your Star Trek Enterprise D Model, by simulating the Phaser Array charging and firing from three different directions. This is a very sophisticated unit with built- in Audio Sound of the Phaser Array charging and firing, synchronized to the phasor firing.

The three sequential phasor firings are: center fire, right fire and left fire on the top of the saucer section. If desired, you can mount the LED's on the bottom of the saucer to fire from the bottom instead of the top.   

  • One (1) fully assembled board -   (1 1/2 inch x 1 3/4 inch)
  • One (1) momentary switch to fire Phaser Array
  • Thirteen (13) 3mm Orange LED's
  • Item#: Phsr- D (Lighting and sound kit only..Model kit is not included)
  • International Buyers – Please Note: Import duties, taxes, and charges are not included in the item price or shipping cost. These charges are the buyer’s responsibility. TenaControls,LLC will not be responsible for any lost shipment in the destination Country.
  • Please note.  This is the professional lighting and sound kit only  Model kit is NOT included    
  • This Lighting Kit Is Not A Lighting Kit For New Model Builders. It Is A Professional Quality Lighting And Sound Kit That Requires Experience In Model Building, Wiring & Soldering To Install Properly.

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star trek enterprise phaser sound

display – play – control

Star trek: the original series, phaser universal remote control prop replica, please note that the star trek phaser is no longer in production and no retailers have any remaining stock. we currently have no plans to resume production, although that may change at some point in the future., our star trek: the original series phaser universal remote control is an exceptionally accurate and highly detailed working replica that we launched at san diego comic-con in july 2014. it is also a gesture-based remote control compatible with most home entertainment equipment that use infrared remote controls..

Highly accurate: Created from 3D laser scans of the last known hero prop

Guided Setup: Teaches you how to use it with spoken prompts

FX Mode: Authentic special FX sounds from the Star Trek universe at the pull of a trigger

Built in rechargeable battery: USB charging cable included

Advanced gesture recognition: Nine gestures in four memory banks means that 36 remote control codes can be stored

Any-TV-Off mode: Easily turn off TVs without the need for programming

Hand-polished metal parts : nickel and brass-plated die-cast details

beautifully presented

Star Trek The original Series Phaser in transit case

The phaser prop replica is protected from damage and kept in pristine condition (when not on display) in a high quality, moulded-foam-lined presentation case. Manufactured in hardwearing engineering-grade ABS, the case is also designed to stack as if from the original Enterprise armoury.

quality materials

Die cast magnetic display stand

Hand polished, matt nickel plated die castings, painted and lacquered parts and an authentic mixture of rubber, plastic and metal components are all brought together to create an exceptionally well-finished Phaser replica that looks and feels like it means business.

the ultimate collectible

The Original Series Start Trek Phaser on its stand

Whether you have just discovered Star Trek or have been hooked since you were a kid, this Phaser is something that you just have to own. Researched, designed and built with fanatical attention to detail, the simplicity of its embossed nickel-plated magnetic stand presents this iconic piece perfectly.

the fantasy made real

3D laser scanner scans the Original Series hero prop Phaser

Designed from the first 3D laser scans of the last known hero Phaser, this amazing prop replica boasts a host of exciting features such as tactile feedback, multi colour light up nozzle, 10 authentic phaser firing sounds, a removable Phaser I and grip, while also being a fully-functional gesture based universal remote control.

The Wand Company’s unique gesture-based remote control technology brings the fantasy to life

This Original Series Phaser Universal Remote Control is not a toy: it is an advanced, gesture based universal remote control, designed to control almost all home entertainment equipment worldwide such as TVs, DVD players, Blu-ray players and iPod docks, using infrared codes learned from conventional remote controls by the means of gestures rather than by pressing buttons. A total of nine different gestures and four separate memory banks enable the Phaser to learn up to 36 remote control functions. At the press of the trigger button, the Phaser pulses and produces one of ten different Phaser firing sounds (depending on the setting of the Phaser II dial), and has the power to instantly stun almost any TV without any setup required.

The removable Phaser I is a fully functioning remote control in its own right and may be used when not docked to the Phaser II. It has a built-in rechargeable lithium power cell that is charged from any USB socket via the included cable.

Programming the Phaser by learning the codes from a standard remote control is easy

To program the Phaser, enter Programming Mode and perform the desired gesture; the Phaser will say which gesture has been done, then the emitter will glow yellow to signify that it is waiting to receive the IR code (button press) from a normal remote control. Hold a normal remote control about 1” (2.5cm) from the beam emitter of the Phaser I while it is glowing, and briefly press and release the normal remote control button for the function you want to program on to that gesture. It’s that easy!

What the Press and customers are saying about our Original Series Phaser

T3: boy this will take you to geek heaven.

If you’re a massive Star Trek fan, then get ready to hide your wallet away.

Remote control specialists, the Wand Company has unveiled its Star Trek: The Original Series Phaser Universal remote control for your TV. And boy, will this take you to geek heaven.

ABC News: One of this year’s coolest devices

Each year companies use Comic-Con International in San Diego to showcase new products that appeal to genre audiences.

One of this year’s coolest devices has to be a remote control that is in the shape of a ‘Star Trek’ original series phaser.

The pistol design is so unique because of the care and love The Wand Company took to create it.

The British firm previously made two ‘Doctor Who’ remote control devices in the shape of sonic screwdrivers. Those remotes got them some well-deserved attention.

Reviewify: A brilliant replica that can be easily displayed

Before looking at the Phaser itself a word on the presentation. Arriving in a cardboard box you might wonder what’s so large inside, after all the Phaser is a handgun. Brilliantly The Wand Company have taken that idea and run with it, creating a Starfleet issue case for the Phaser, the sort you see assassins and spy types making use of in films. Opening the case you’ll see a disassembled Phaser laid out into it’s key components, it’s a brilliant introduction that shows the level of details they’ve put into this…

… If there is one thing you can count on with The Wand Company it’s that they put a lot of effort into the details. It doesn’t stop at the excellent packaging, the Phaser itself looks fantastic and you can even take a look at the dilithium chamber ‘powering’ the Phaser by glowing and throbbing away whenever the trigger is pulled.

It would’ve been enough to pull the trigger and have the classic Phaser sound play, instead of leaving it at that you actually get a multitude of sound effects accessed via the stun setting. A nice touch is that the detachable Phaser 1 carries over the SFX you’ve selected on Phaser 2. It’s another ‘stunning’ (sorry, had to get one pun in!) remote from The Wand Company. A brilliant replica that can be easily displayed which also just happens to be an IR remote, the presentation case makes this a fantastic present idea for the special Trek fan in your life.

CNET: Turn it up Scotty

Turn it up Scotty: with the “Star Trek: The Original Series” Phaser Universal Remote Control you’re in the Captain’s seat every time you watch TV.

The Phaser remote is built by the Wand Company, the people behind the “Harry Potter” wand and “Doctor Who” Sonic Screwdriver remotes that change channels with a flick of the wrist…

Previously, CBS and Toshiba gave away a phaser-shaped remote with a “Star Trek” HD-DVD box set way back in 2007. That design made some compromises, with standard remote control buttons on the top, but this one is a much more accurate rendition.

Gizmodo: Wonderfully-detailed phaser prop

The only thing more satisfying for Star Trek fans than fast-forwarding through Enterprise’s awful opening credits would be doing it with this wonderfully-detailed phaser prop universal remote.

Daily Star: As close as it gets to wielding the real thing

This TV remote is a bit of a stunner.

The Phaser has just been launched by gadget website Firebox and if you are a Star Trek fan you’re going to love this. It’s been painstakingly 3D scanned from the last remaining Phaser prop in existence, used nearly 50 years ago by Star Trek hero William Shatner.

This ridiculously detailed replica is as close as it gets to wielding the real thing. And it won’t just change your TV channels but also your music devices and DVD players. It’s even packed with sound effects for the full Trekkie experience.

The only thing it won’t do is vapourise members of your family when they won’t be quiet during the football..

Geekstronomy: It is truly a thing of beauty

Now the next stage of phaser evolution has come and it is truly a thing of beauty. Produced by The Wand Company and distributed by Thinkgeek, the original series phaser remote kicked up the coolness factor to 11. This phaser was constructed using 3-D scans of the last surviving “hero” prop from the 1960’s. For those of you who do not know what a hero prop is; it is usually a functional and very highly detailed prop for use in close-ups. Holding this remote is the closest most of us will ever get to touch an original phaser.

When it comes to talking about the phaser remote I can honestly say I don’t know where to begin. While the Star Trek Original Series Phaser Universal Remote will change your channels, that is just the beginning. The Star Trek Original Series Phaser Universal Remote has a play setting where you can pretend to stun your friends, kill your enemies or you can set it to overload.

Mashable: A perfect replica phaser

Star Trek fans have always dreamed of having a trusty phaser at their sides, but thankfully, there’s not quite a need in everyday life to stun hostile alien lifeforms.

Now, Trekkies can now experience a perfect replica phaser — that powers on your TV.

Space.com: Retro Future Winner

Winner: This super-fun remote is actually modeled after one of the last known prop phasers from “Star Trek.” Just like the original phaser, the remote comes complete with a light-up dilithium crystal. You can program the phaser to any IR remote, and it actually senses your motions, meaning that you can program it in fun ways. For example, you can turn the volume on your TV up by moving the remote up above your head. What we love about it : This toy takes itself seriously. The phaser makes real “Star Trek” sounds and, simply put, it makes something as mundane as changing the channel on your TV fun. Plus, it’s the perfect gift for any “Star Trek” super-fan in your life.

All I can say is wow!

All I can say is wow! This phaser has all the bells and whistles from the look of it to the weight. It has more sound effects than the master replicas version through the Phaser II but the Phaser I can do all of them just one at a time. The wand company just makes a great product (I have both sonic screwdrivers). Oh and did I mention the remote function works great with a little practice.

The detail is second to none and the features are brilliant

When I’d finished ‘playing’ with my Phaser I had to email The Wand Company directly and congratulate them on making such a fantastic ‘toy’. It is remarkable. The detail is second to none and the features are brilliant. Although I’m too lazy to fully utilise its capabilities as yet I have had much fun zapping anything that moves, disabling any TV or remote controlled gadget that gets in my way. (It is, of course, a fully functioning remote control).

The amount of effects for the Phaser is good too. They range from a single pulse all the way through to self-destruct. I learned a few tips from YouTube on how to use it most effectively. There are a couple of ‘Easter Eggs’ you may want to know about.

One small thing I would like to point out is the cover to the dilithium crystal. It can work a little loose. This is easily fixable with a blob of BluTak placed inside the cover. This connects the cover to the crystal giving it stability and is unseen. (A very small problem that is easily fixed and you don’t lose the cover).

Lastly, if you are hesitating about buying one of these Phasers, don’t. It is now one of my most prized possessions and the envy of my fellow 50 year+ mates. It is sitting proudly on its magnetic stand on my bookcase.

It is the absolute best prop replica I have ever seen

This is far, far more than a novelty TV remote. It is the absolute best prop replica I have ever seen (and I’ve owned quite a few!). Clearly designed by passionate Star Trek fans, the detail is breathtaking. It is light years ahead of other great models from companies like Master Replicas or Franklin Mint. Every collector should have one of these, it is truly awesome.

I would recommend 100%

Great original phaser. Fantastic attention to detail, & the sound on the various settings are so like the original phaser, used by Captain Kirk, Spock etc. I was very causious at first, but am so pleased I bought it. If you are thinking of buying one of these magnificent phaser weapons do not think twice about it. Great product, & quite heavy. I would recommend 100%

Absolutely love this phaser

Absolutely love this phaser, I am a fan of the original series and having this phaser is as close as you are going to the actual prop at a reasonable price is great. Works out of the box just charge it up then follow the instructions and away you go.

Just to add my 7 year old lost the crystal cover from the side of the phaser, I contacted the Wand Company and asked if I could get a replacement. The next day FOC it was in the post, very good customer service 10/10

The quintessential one to own!

Of all the phaser props, toys, and models released over the years, this one, hands down, is the quintessential one to own! The look, the weight, the sounds effects are spot on! You can’t go wrong with this one! It is well worth the price, I myself have two of them! Do yourself a favor, if you are a Star Trek fan, or know one, it’s the perfect gift!

It is OUTSTANDING in every way!

To the team that designed and built this item – it is OUTSTANDING in every way! Your attention to detail is so dead on, it’s scary. I doubt that I will ever change a TV channel with it, but all the other fun functions only serve to enhance the superb quality of this prop. So glad that I bought one. Now you guys have a new challenge – a Tricorder and Communicator made with the same level of care. And, if you can work with one of the cell phone companies (even some of those back-water Chinese firms) to make a functioning mobile phone device, all the better. I am NOT easily impressed, but your work here really knocked my socks off. As stated before, OUTSTANDING!

It is right up there with the high end replicas

Just got mine, this thing is flawless. it is right up there with the high end replicas, yet has so many more features. This thing even talks you through the functions. The detail is awesome, every detail is perfect, right down to the rubber bushing to protect the nose section of the Phaser 1, when cradled. It blows my mind that they can offer it so cheap considering the level of detail and the great storage case that comes with the unit. Very pleased.

The Best I've seen on the market

This puppy is truly remarkable. Accurate, hefty, functional (ok, it doesn’t actually phase things out of existence…but the sound and lights are superb). The Best I’ve seen on the market.

The Phaser is packed with features that enrich the owning experience, making it perfect for any Sci-Fi fan

Setting the Phaser II dial selects one of ten authentic Phaser firing sounds that play when the Phaser’s trigger button is pressed. Rolling the thumbwheel lifts the aspirator grille and sight in a single smooth action. Pressing the multicolour illuminated mode indicator switches between Practice, Control and FX Mode to give you easy access to all the Phaser’s features.

Assemble the Phaser as if you are a member of the Enterprise crew: slot the grip neatly into the sockets on the underside of the Phaser II and tighten the securing bolt with the special screwdriver supplied. Dock the Phaser I and feel it snap positively into place. Unscrew the dilithium chamber door to inspect the glowing dilithium crystal.

21st century laser meets 23rd century Phaser – 3D scanning of original hero prop in Burbank, Hollywood

Where you can buy a Phaser

Unfortunately, the Star Trek Phaser is no longer in production and no retailers have any remaining stock. At present, we have no plans to make any more phasers, however, that may change in the future.

Will the Phaser work with my equipment?

Can the phaser perform all functions of my remote control, is the phaser easy to use, what batteries does the phaser use.

  • Is the Phaser a ``screen-accurate`` replica?

Can I charge the Phaser with any micro USB cable?

Will the phaser forget the programmed codes if i let the battery completely run down, where can i buy a phaser, frequently-asked questions.

Look down this list of frequently-asked questions to find answers that will help you if you are thinking of buying a Phaser and want to learn more about how it works or how accurate it is. Click on the question and the answer will be displayed here.

You might also like to download an easy-print PDF copy of the user manual , or go to a web version of the manual by clicking here .

Will the Phaser work with my equipment?

The Phaser is compatible with almost all makes of home audio-visual equipment around the world, such as TVs, DVD players, hi-fis and set-top boxes. Please note that the Phaser only works with infra-red (IR) remote controls, not radio-frequency (RF) remotes, and that the Phaser is not compatible with Bang & Olufsen equipment.

star trek enterprise phaser sound

Can the Phaser perform all functions of my remote control?

No, the Phaser is not a full replacement for your standard remote control. However it can learn the infra-red (IR) codes from 36 of the buttons on your existing remote controls. This is enough for you to have some fun performing controlling your home entertainment equipment. You can over-write any of the 36 functions with new IR codes at any time, if you change your mind about the functions that you want the Phaser to perform.

Is the Phaser easy to use?

Like any sensitive instrument, it takes a bit of practice to master the Phaser. Some people seem to be natural members of the Enterprise crew and can stun TVs and iPod docks into silence with it straight away, but for most Starfleet trainee officers, about ten minutes’ practice is required to get the hang of the different movement gestures. Please note that the Phaser does require quite precise hand movements to perform the gestures, so we do not recommend it as a remote control for the elderly or infirm.

The Phaser I has a built-in rechargeable lithium power cell that is recharged via the USB cable supplied with the Phaser. (Any good quality micro USB cable may also be used). The Phaser II does not have a battery but takes its power from the Phaser I when they are docked together. The power cell in the Phaser I cannot be changed and will last the lifetime of the product.

Note that the battery should be looked after as lithium polymer batteries can become damaged and fail if not regularly charged. The Phaser should be fully charged at least once every six months to make sure that the battery remains in good condition.

Is the Phaser a “screen-accurate” replica?

For most users the answer is a definite “Yes!”. We have spent thousands of hours and taken great care to make this Phaser replica as accurate as possible to the actual last known screen-used hero prop that Shatner and Nimoy used in the original series of Star Trek. This has included taking the first 3D laser scans of the original hero prop, under the watchful eye of Academy Award-nominated prop maker and Star Trek authority, Greg Jein, who owns the original prop and kindly allowed us access to study it. We weighed the parts of the original prop, so as to be able to tune the weight of the replica to get it as close as possible to that of the original, and assessed the colour and lustre of the various parts of the original prop under a variety of lighting conditions to make sure that our Phaser replica was the closest possible match for both colour and surface finish. To complement the scans we took detailed micrometer measurements and numerous photographs, and discussed the provenance of the original hero prop at length with Greg Jein to make sure that our Phaser not only followed the data of the original accurately, but also captured the nuances of the original prop’s intention. However, in order to make the Phaser manufacturable and more affordable, and to iron out some of the original’s inconsistencies, we have had to make some slight changes, and as such, this replica may be considered to be an idealised version of the original hero prop.

The hero prop is made from a range of different materials including fibreglass, brass, aluminium, resin and acrylic. In order to keep the cost as reasonable as possible we have used the nearest equivalent material that is suitable for modern manufacturing methods. Generally, where metal has been used in the construction of the hero prop, we have used metal in the Phaser replica. In the hero prop, where aluminium is used for the muzzle, side door, heat sink, side rails, thumbwheel, and selector dial, we have used hand-polished, nickel-plated, die cast zinc. The grip of the original is made from hand painted brass tube embellished with popsicle sticks – our replica is also painted, but is made from die cast zinc. The original Phaser I and II bodies are made in fibreglass and have been painted (a number of times through the prop’s history), and we have replicated these parts as closely as possible in lacquer coated, injection moulded ABS. Finally, where the original hero prop uses cast resin or acrylic for the transparent elements, such as the nozzles and lens covers, we have used acrylic and a water-clear co-polyester called Tritan, to achieve the best optical clarity and mouldablity.

The original hero prop is not symmetrical. The parting line separating the two halves doesn’t run down the centreline of the Phaser II body, and even taking this into account, the two halves of the Phaser II body do not have symmetrical curves and features. The two halves of the body are held together with an off-centre screw on the underside of the Phaser in front of the trigger. When designing our Phaser replica, we decided to straighten out the Phaser II body, make the parting line run along the centreline and remove the fixing screw. The sweep of the sides in the plan view was a best-fit average of the left and right side 3D scan data. The original Phaser I only has a metal side rail on its right hand-side. On the left-hand side of the Phaser I, the side rail is replaced with a strip of black hook and eye (Velcro®) fastener, onto which a silver line is drawn. This was used to attach the Phaser to the actors’ costumes on set, and while this might have been acceptable for filming, in reality it doesn’t look very good, so we replaced the fastening strip with a metal side rail to match the right-hand side. In every other respect we have attempted to make the Phaser replica as close as possible to the exact dimensions of the original using the 3D scans in conjunction with detailed and accurate measurements we took of the original.

Functional differences

In order to improve infrared transmission reliability, the Phaser replica uses a rod of solid acrylic as a light guide, rather than a drilled-out tube that the original prop used for its Phaser I emitter tip. Our emitter tip is fixed so that it cannot extend and retract when the sight is raised and lowered. On the original prop, the indicator lens on top of the Phaser I is a simple piece of clear cast resin glued to the top housing over a numerical scale printed on paper. The Phaser prop replica is a complex piece of equipment and its indicator lens is put to good use as a functional mode selection button. As a result the lens is illuminated and instead of numbers, displays the letters, P, C and Fx, relating to the different modes (Practice, Control and FX modes). The original prop’s grip twists into place using curved pins that also form an electrical connection between the battery compartment (in the grip) and the Phaser II main body emitter lamp. Over time, this mechanical joint has been subjected to stress and wear and has become very weak. In the design of the Phaser replica we have addressed this issue. The replica grip pushes on to the Phaser II main body in a similar way to the original, but the grip is securely held in place using a long bolt that is positioned to resemble the nut that holds the battery door onto the base of the grip in the original. In the original prop there is no electrical connection between the Phaser I and II. However, in the replica, when the Phaser I and II are docked together there is a constant stream of information going between their respective microcontrollers. In addition, the battery power for the assembled Phaser comes from a lithium battery in the Phaser I. As a result there is an array of connector pins on the top surface of the Phaser II docking recess, which mate with matching gold pads on the underside of the Phaser I. The original Phaser hero prop has a large recess in its end face for the locking catch that holds it in place when it is docked, In the Phaser I replica, this recess is partially filled with a micro USB charging socket. Sound is an important part of the apparent function of any prop. Yet when making TV shows and films, the sound effects are almost always added afterwards in post-production, and it is unusual for props to make any sound. However, to make our replica as engaging as possible we decided that it should make an appropriate range of Phaser firing sounds. The Phaser I replica has a speaker mounted under the grille, which instead of being a thin sheet of pressed foil, is a nickel plated die casting which has been made with tiny holes in it to let the sound out. The shape and pattern of the replica grille’s surface features have been carefully matched to those of the original prop.

Over the years of filming, the original Phaser was naturally subjected to rough handling and needed to be repaired and repainted on occasion. Over successive repairs, the reeding on the top surface at the back of the Phaser II body became damaged. The Phaser replica has perfect reeding as it was originally created. On the Phaser replica, the circular knob/door feature on the front left-hand side of the Phaser II has been made removable so that it can be opened to reveal a glowing dilithium crystal inside the main body. In the original prop, this feature was not removable.

Yes. The Phaser is supplied with with a USB charging cable, but any good quality micro USB cable may be used to charge the Phaser.

No, the codes are not erased when the Phaser runs out of charge. The Phaser will retain the remote control codes it has learned even if it is not charged for a long period. However, to maintain the condition of the battery, it is recommended that the Phaser be charged at least once every six months.

The Phaser is no longer in production and unfortunately, all retailers that once stocked the phaser have sold through.

The Phaser is compatible with almost all makes of home audio-visual equipment around the world, such as TVs, DVD players, hi-fis and set-top boxes. Please note that the Phaser only works with infra-red (IR) remote controls, not radio-frequency (RF) remotes, and that the Phaser is not compatible with Bang & Olufsen equipment.

No, the Phaser is not a full replacement for your standard remote control. However it can learn the infra-red (IR) codes from 36 of the buttons on your existing remote controls. This is enough for you to have some fun performing controlling your home entertainment equipment. You can over-write any of the 36 functions with new IR codes at any time, if you change your mind about the functions that you want the Phaser to perform.

Like any sensitive instrument, it takes a bit of practice to master the Phaser. Some people seem to be natural members of the Enterprise crew and can stun TVs and iPod docks into silence with it straight away, but for most Starfleet trainee officers, about ten minutes’ practice is required to get the hang of the different movement gestures. Please note that the Phaser does require quite precise hand movements to perform the gestures, so we do not recommend it as a remote control for the elderly or infirm.

The Phaser I has a built-in rechargeable lithium power cell that is recharged via the USB cable supplied with the Phaser. (Any good quality USB to micro USB cable may also be used). The Phaser II does not have a battery, but takes its power from the Phaser I when they are docked together. The power cell in the Phaser I cannot be changed and will last the lifetime of the product.

Is the Phaser a “screen-accurate” replica?

For most users the answer is a definite “Yes!”. We have spent thousands of hours and taken great care to make this Phaser replica as accurate as possible to the actual last known screen-used hero prop that Shatner and Nimoy used in the original series of Star Trek . This has included taking the first 3D laser scans of the original hero prop, under the watchful eye of Academy Award-nominated prop maker  and Star Trek authority, Greg Jein, who owns the original prop and kindly allowed us access to study it. We weighed the parts of the original prop, so as to be able to tune the weight of the replica to get it as close as possible to that of the original, and assessed the colour and lustre of the various parts of the original prop under a variety of lighting conditions to make sure that our Phaser replica was the closest possible match for both colour and surface finish. To complement the scans we took detailed micrometer measurements and numerous photographs, and discussed the provenance of the original hero prop at length with Greg Jein to make sure that our Phaser not only followed the data of the original accurately, but also captured the nuances of the original prop’s intention.

However, in order to make the Phaser manufacturable and more affordable, and to iron out some of the original’s inconsistencies, we have had to make some slight changes, and as such, this replica may be considered to be an idealised version of the original hero prop.

The hero prop is made from a range of different materials including fibreglass, brass, aluminium, resin and acrylic. In order to keep the cost as reasonable as possible we have used the nearest equivalent material that is suitable for modern manufacturing methods. Generally, where metal has been used in the construction of the hero prop, we have used metal in the Phaser replica. In the hero prop, where aluminium is used for the muzzle, side door, heat sink, side rails, thumbwheel, and selector dial, we have used hand-polished, nickel-plated, die cast zinc. The grip of the original is made from hand painted brass tube embellished with popsicle sticks – our  replica is also painted, but is made from die cast zinc. The original Phaser I and II bodies are made in fibreglass and have been painted (a number of times through the prop’s history), and we have replicated these parts as closely as possible in lacquer coated, injection moulded ABS. Finally, where the original hero prop uses cast resin or acrylic for the transparent elements, such as the nozzles and lens covers, we have used acrylic and a water-clear co-polyester called Tritan, to achieve the best optical clarity and mouldablity.

The original hero prop is not symmetrical. The parting line separating the two halves doesn’t run down the centreline of the Phaser II body, and even taking this into account, the two halves of the Phaser II body do not have symmetrical curves and features. The two halves of the body are held together with an off-centre screw on the underside of the Phaser in front of the trigger. When designing our Phaser replica, we decided to straighten out the Phaser II body, make the parting line run along the centreline and remove the fixing screw. The sweep of the sides in the plan view was a best-fit average of the left and right side 3D scan data.

The original Phaser I only has a metal side rail on its right hand-side. On the left-hand side of the Phaser I, the side rail is replaced with a strip of black hook and eye (Velcro®) fastener, onto which a silver line is drawn. This was used to attach the Phaser to the actors’ costumes on set, and while this might have been acceptable for filming, in reality it doesn’t look very good, so we replaced the fastening strip with a metal side rail to match the right-hand side.

In every other respect we have attempted to make the Phaser replica as close as possible to the exact dimensions of the original using the 3D scans in conjunction with detailed and accurate measurements we took of the original.

In order to improve infrared transmission reliability, the Phaser replica uses a rod of solid acrylic as a light guide, rather than a drilled-out tube that the original prop used for its Phaser I emitter tip. Our emitter tip is fixed so that it cannot extend and retract when the sight is raised and lowered.

On the original prop, the indicator lens on top of the Phaser I is a simple piece of clear cast resin glued to the top housing over a numerical scale printed on paper. The Phaser prop replica is a complex piece of equipment and its indicator  lens is put to good use as a functional mode selection button. As a result the lens is illuminated and instead of numbers,  displays the letters, P, C and Fx, relating to the different modes (Practice, Control and FX modes).

The original prop’s grip twists into place using curved pins that also form an electrical connection between the battery compartment (in the grip) and the Phaser II main body emitter lamp. Over time, this mechanical joint has been subjected to stress and wear and has become very weak. In the design of the Phaser replica we have addressed this issue. The replica grip pushes on to the Phaser II main body in a similar way to the original, but the grip is securely held in place using a long bolt that is positioned to resemble the nut that holds the battery door onto the base of the grip in the original.

In the original prop there is no electrical connection between the Phaser I and II. However, in the replica, when the Phaser I and II are docked together there is a constant stream of information going between their respective microcontrollers. In addition, the battery power for the assembled Phaser comes from a lithium battery in the Phaser I. As a result there is an array of connector pins on the top surface of the Phaser II docking recess, which mate with matching gold pads on the underside of the Phaser I.

The original Phaser hero prop has a large recess in its end face for the locking catch that holds it in place when it is docked, In the Phaser I replica, this recess is partially filled with a micro USB charging socket.

Sound is an important part of the apparent function of any prop. Yet when making TV shows and films, the sound effects are almost always added afterwards in post-production, and it is unusual for props to make any sound. However, to make our replica as engaging as possible we decided that it should make an appropriate range of Phaser firing sounds. The Phaser I replica has a speaker mounted under the grille, which instead of being a thin sheet of pressed foil, is a nickel plated die casting which has been made with tiny holes in it to let the sound out. The shape and pattern of the replica grille’s surface features have been carefully matched to those of the original prop.

Over the years of filming, the original Phaser was naturally subjected to rough handling and needed to be repaired and repainted on occasion. Over successive repairs, the reeding on the top surface at the back of the Phaser II body became damaged. The Phaser replica has perfect reeding as it was originally created.

On the Phaser replica, the circular knob/door feature on the front left-hand side of the Phaser II has been made removable so that it can be opened to reveal a glowing dilithium crystal inside the main body. In the original prop, this feature was not removable.

Can I charge the Phaser with any micro-USB cable?

Yes. The Phaser is supplied with with a USB charging cable, but any good quality micro USB cable may be used to charge the Phaser.

No, the codes are not erased when the Phaser runs out of charge. The Phaser will retain the remote control codes it has learned even if it is not charged for a long period. However, to maintain the condition of the battery, it is recommended that the Phaser be charged at least once every six months.

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star trek enterprise phaser sound

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Phaser Array Effect and Torpedos with Audio

Phaser array effect & torpedo with built in audio sounds for star trek enterprise d, phaser array & torpedo board for enterprise d 1/1400 scale, this board can also be used in any model where phaser array effect is needed.

star trek enterprise phaser sound

The three sequential phaser firings are: center fire, right fire and left fire on the top of the saucer section. If desired, you can mount the LED’s on the bottom of the saucer to fire from the bottom instead of the top.   

  • One (1) fully assembled board
  • Two (2) momentary switch to fire Phaser Array & Torpedo
  • Two (2) 8-ohm speakers for audio sounds
  • Thirteen (13) 3mm Orange LED’s
  • One (1) 3mm Red LED
  • Shrink tubing
  • Flat Ribbon Cable wiring
  • Wiring Instructions
  • Best warranty in the business –  5 Year Warranty
  • Made in the USA

Important:  This board  works on 9 or  12 volt DC supply.

Item#: PHSRPHTN-D   (model kit not included)

USPS shipping any where in the United States. International shipping available, charge will show in the shopping cart before check out

International buyers – please note: import duties, taxes, and charges are not included in the item price or shipping cost. these charges are the buyer’s responsibility.  tenacontrols,llc will not be responsible for any lost shipment in the destination country..

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Telephone: 508-614-9706

Email: [email protected]

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The model first came through the offices of Heritage Auctions, who worked to confirm its authenticity before it docked at the Roddenberry home. From today’s Associated Press report:

Heritage’s executive vice president, Joe Maddalena, said the auction house was contacted by people who said they’d discovered it a storage unit, and when it was brought into their Beverly Hills office, he and a colleague “instantly knew that it was the real thing.”   They reached out to Roddenberry, who said he appreciates that everyone involved agreed returning the model was the right thing to do. He wouldn’t go into details on the agreement reached but said “I felt it important to reward that and show appreciation for that.”   Maddalena said the model vanished in the 1970s after Gene Roddenberry loaned it to makers of “Star Trek: The Motion Picture,” which was released in 1979.   “No one knew what happened to it,” Rod Roddenberry said.   This USS Enterprise model would easily sell for more than $1 million at auction, but really “it’s priceless,” Maddalena said. “It could sell for any amount and I wouldn’t be surprised because of what it is,” he said. “It is truly a cultural icon.”

Notable  Star Trek production experts have also been up close and personal with the recovered  Enterprise , including Doug Drexler, Mike Okuda, and modelmaker Gary Kerr, all key members of the Smithsonian Air & Space Museum’s conservation efforts on the full-sized Enterprise model back in 2016.

  It’s not yet known where or when the model may make its way into public view — after nearly 60 years, it’s quite fragile and in need of some repair work (as Kerr notes above) — but when we know more, you’ll certainly learn about it here at TrekCore.

star trek enterprise phaser sound

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star trek enterprise phaser sound

Anton Yelchin's Chekov Accent In Star Trek Was Inaccurate On Purpose

V iacom, the parent company of Paramount, underwent a dramatic split in 2005, causing the TV rights to "Star Trek" and the movie rights to "Star Trek" to be divided among two separate companies. This meant that if the movie-owners wanted to make a new feature film, they would have to license "Star Trek" iconography from the TV-owners. Under the conditions of such a liscense, a movie had to look legally distinct from the old TV show. What a headache.

This situation led to the creation of the Kelvin-verse, a "Star Trek" continuity that took place in a parallel timeline. The 2009 "Star Trek" movie featured the same ships and characters as the 1966 "Star Trek," but altered into something similar-yet-different. New actors played younger versions of the 1966 originals, and the U.S.S. Enterprise was now twice as big. Director J.J. Abrams also made the new movie more dramatic, action-packed, and full of explosions. There's some debate among Trekkies as to whether or not the Kelvin-verse is in the spirit of "Star Trek" or if it should be considered an autonomous media entity. 

What everyone seemed to agree on, however, was the new film's savvy casting. The newer, younger actors all did exemplary jobs of capturing the looks, mannerisms, and personalities of their 1960s counterparts. They were youthful, more impulsive versions of the characters we knew, but held the same appeal. 

The role of Ensign Pavel Chekhov, previously played by Walter Koenig, went to the late Anton Yelchin. Yelchin captured Koenig's cockiness, Russian-centric ego, and dazzling charm. He also recreated Koenig's broad Russian accent, a notable feature of the character. 

In 2009, Yelchin spoke with TrekMovie , and he revealed that the accent was deliberately broad; it wasn't supposed to sound authentic. He also explained why he made that decision. 

Read more: Lucille Ball Suffered Life-Changing Sacrifices For Star Trek

IMAGES

  1. USS Enterprise Phaser Blast 1_1 in HQ ( Star Trek [SciFi] Sound effect

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  2. Phaser Array and Torpedo Effects with Audio

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  3. Star Trek Movie Phaser sound effects ( TWOK and TUC )

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  4. H&I

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  5. Enterprise Firing Phasers By Eric Reinholt, phasers, starship

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  6. Star Trek Phaser

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VIDEO

  1. STAR TREK Enterprise Phaser

  2. PTC #95: The Star Trek Action Figure Clearance Has Begun

  3. Star Trek Classic Type 2 Phaser Role-Play Item Demonstration

  4. Star Trek: TOS Sound Effects

  5. Star Trek: TOS Sound Effects

  6. Star Trek Enterprise Phase Pistol Enhancement

COMMENTS

  1. TrekCore.com

    Star Trek Iconic Sounds. Click the link of a sound once to play the sound. Click the link to the sound again to pause it. ... Borg Phaser Borg Ship Flyby Borg Sound 1 *NEW* Borg Sound 2 *NEW* Borg Sound 3 *NEW* ... Enterprise B Computer Beep Astrogator 1 Astrogator 2 Astrogator 3 Astrogator 4 Astrogator 5 Astrogator 6 Astrogator 7

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    Star Trek Sound Effects was an album consisting entirely of sound effects from the original TV soundtrack of Star Trek: The Original Series. First released in vinyl LP format in 1978, the album was reissued on CD in 1988 by GNP Crescendo Records. ... Enterprise Phasers Firing (3 Blasts) (0:33) 21 Phasers Striking Hull (0:17) 22 Photon Torpedo ...

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  7. USS Enterprise Phaser Blast 1_2 in HQ ( Star Trek [SciFi] Sound effect

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  8. Douglas Grindstaff's Sound Effects for the Original 'Star Trek'

    The original Star Trek series, which ran on NBC from 1966 to 1969, boldly went where no series had gone before in terms of sound effects editing. The universe of the USS Enterprise was alive with sound, much of it musical in nature: computer banks, phasers, transporters, photon torpedoes, communicators, and alien and creature vocals.

  9. Star Trek: Sound Effects Soundtrack (1966)

    Star Trek: Sound Effects soundtrack from 1966, composed by Various Artists. Released by GNP Crescendo in 1987 (GNPD 8010) containing music from Star Trek (1966). ... Enterprise Doors Open Into Transporter Room. Get this album or track at: 0:21: 4. ... Enterprise Phasers Firing (3 Blasts) Get this album or track at: 0:33: 21. Phasers Striking Hull.

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    Star Trek Sound Effects (From the Original TV Soundtrack) Douglas Grindstaff, Jack Finlay, Joseph Sorokin. ELECTRONIC · 1987 . Preview. September 1, 1987 69 Songs, 40 minutes ℗ 1987 GNP Crescendo Records. Also available in the iTunes Store . You Might Also Like . General Sounds.

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  13. Phaser

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  23. Lost-For-Decades Original STAR TREK USS Enterprise Model Returned to

    Last year, fans were shocked when the original three-foot Constitution-class USS Enterprise model — lost for decades after it went missing during production of Star Trek: The Motion Picture — suddenly appeared in an eBay auction. Quickly removed from sale, the model's suspicious reappearance drew both interest and questions from fans, Trek professionals, and of course Trek creator Gene ...

  24. Anton Yelchin's Chekov Accent In Star Trek Was Inaccurate On Purpose

    The 2009 "Star Trek" movie featured the same ships and characters as the 1966 "Star Trek," but altered into something similar-yet-different. New actors played younger versions of the 1966 ...