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Star Trek Timelines is a strategy role-playing game developed by Disruptor Beam. Players can explore a massive galaxy on iOS, Android devices, Facebook Gameroom and Steam. Based on Star Trek series and episodes from across all eras, players can play alongside their friends and favorite characters — solving conflicts using science, diplomacy, and battle.

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  • Star Trek Timelines creator aims to go where few Trek games have gone before

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Disruptor Beam's strategy role-playing game based on the Star Trek franchise, the multiverse mashing Star Trek Timelines , hopes to accomplish what few other games based on the enduring sci-fi series have. Rather than focus mainly on ship-to-ship combat and action-filled away missions, Star Trek Timelines ' creator wants to make science, diplomacy and character interaction key to gameplay.

Jon Radoff, CEO of Disruptor Beam, told Polygon at PAX East this weekend that his company is looking to hew closer to Star Trek creator Gene Roddenberry's vision, rather than the action-oriented video game interpretations that have followed.

"We've created this amazing galaxy generator which will populate what I think will be this big galaxy filled with content so there's always new things to explore and discover," Radoff said. "... and as you explore you run into conflicts, but the conflicts more often than not are not necessarily resolved by a phaser or with violence. It's going to be a big part of this game, leveraging the story elements, the crafting elements, a new tactical mission system that we're developing that will have the option to fight, yes, but also science will play a role, diplomacy, other kinds of non-violent problem resolution will be part of it because that's really what Star Trek is about.

"People are consistently a little bit disappointed with a lot of Star Trek games, because most just become another combat simulator"

"It's something that historically Star Trek licenses have struggled with. People are consistently a little bit disappointed with a lot of Star Trek games, because most just become another combat simulator, with ship-to-ship combat or running around planets firing phasers at everything. That's not what we want to do."

Star Trek Timelines , Radoff said, is more about characters and the crew you develop than your star ship. Sending them on away missions, training in the holodeck and interacting with members of your crew members is as important as ship-to-ship encounters and research and development.

Players will be able to build the Star Trek crew of their dreams by tapping into virtually all of the franchise's lore. They be able to assemble a crew of Starfleet officers from the original Star Trek , The Next Generation , Deep Space Nine and more. They'll even have access to characters from the Star Trek animated series, and each will have their own strengths and attributes.

"You'll be able to build your crew up from all your favorite characters, so if you want Data and Spock on the same crew and you want them to interact, you can do that," Radoff said. "If you wanted Terran Empire Spock, you can do that too."

Aspects of Timelines ' gameplay will be familiar to players of Disruptor Beam's other game, Game of Thrones Ascent .

"Instead of having sworn swords, you'll have a crew, but it's still that kind of character-centered development," Radoff said. "Train them, equip them, level them up, define them in different areas that you think will be useful for different kinds of tactics and strategies. Ascent has a crafting system, and Timelines will also have a deep crafting system — probably called something else, synthesis or research and development — but developing science and finding scientific solutions and creating technologies for your crew to use, that'll be an important part of the game."

Those characters will be brought together because of the game's chief narrative crisis: the time-space continuum is breaking down and alternate realities are colliding. Crafting that story will be Disruptor Beam's team of writers, some of whom come from BioWare and have worked on Dragon Age and Star Wars: The Old Republic , as well as Game of Thrones Ascent .

Disruptor Beam's approach — dialog-driven storytelling, emphasis on gameplay components not related to combat and faithfulness to the source material — is what helped the developer secure the Star Trek license from CBS, Radoff said.

"We've had reasonably good critical success with Game of Thrones Ascent and growing commercial success," he said. "CBS saw that we could do the execution, but also we went to them and we shared our understanding of the source material and said 'Here's where Star Trek games are getting it wrong. We're going to make a game that's about all the stuff that Gene Roddenberry cared about, and not just the fighting. We have a good story mechanic and our type of gameplay that's going to allow us to bring that to life,' and I think that's why they bought into that."

Star Trek Timelines , which is being built in Unity and intended for mobile, tablets and the web, doesn't have a release date. And it is not the last big licensed intellectual property Disruptor Beam has its eye on. The studio is working with another property of similar caliber, Radoff said, one that "wouldn't be in the same categories" it's currently focusing on.

"We're going to make a game that's about all the stuff that Gene Roddenberry cared about"

Beyond that, the 20-plus developers at Disruptor Beam have even grander plans. Radoff's aspirations for the company include an expanded reach beyond its licensed games, hoping to one day serve as a connected social platform, like Steam, for passionate fans of properties like Game of Thrones and Star Trek.

"There's not Battle.net or Steam or anything like that for tablets and mobile yet," he said. "The closest anyone has come are these leaderboard and shared achievement systems that I personally don't find that compelling. Because what's interesting about Battle.net and Steam is the social aspect of the community which has arisen around games.

"What we really aspire to do is take those really well known IP, build games that fans really appreciate because they were honest to the source material, and then with that, that's the springboard to having a social layer that spans across multiple games and you can start to build up that community aspect that has been successful in AAA games and remains absent in this newer era of tablet and mobile games.

"That's longer term, we've got a lot of building blocks we have to lay down first, but that's what we want to do as a company: be the most fan-centered company on the planet, which means good games, real attention to fans and what they care about and providing community around that."

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Tilting Point buys Star Trek Timelines from Disruptor Beam

Key team members will join Tilting Point to operate Timelines as Wicked Realms Games

Tilting Point has acquired Star Trek Timelines from Disruptor Beam, and formed a new studio in Boston with key members of its development team.

Wicked Realms Games is composed of 19 staff from Disruptor Beam -- including CTO David Cham -- who will transfer to Tilting Point as part of the Star Trek Timelines acquisition.

Tilting Point has been a partner on Star Trek Timelines since December 2017, starting with a user acquisition funding deal and then handling marketing, sales and distribution from October 2018.

After the sale, Disruptor Beam will focus its resources on the Disruptor Engine, its proprietary free-to-play platform. According to Disruptor Beam CEO Jon Radoff, Tilting Point will be "one of our first live customers" in a new direction for the business.

Star Trek Timelines has been downloaded eight million times, earning $100 million in revenue to date.

Tilting Point has been highly active in terms of investment over the last 12 months.

Across June and July 2019, it committed to a combined $50 million in user acquisition spending to Mino Games' Cat Game and CookApps' Toy Party .

In October 2019, it acquired the monetisation firm Gondola for an undisclosed sum.

We spoke to Tilting Point president Samir El Aligi about the company's ambitions to move into co-development in May last year -- you can read the article here .

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‘Star Trek Timelines’ game maker Disruptor Beam raises $8.5M

star trek timelines disruptor

Disruptor Beam  has raised another $8.5 million to turn some of the best-known entertainment franchises into mobile games.

It released its first title, Game of Thrones Ascent , in 2013, with Star Trek Timelines following last year. (The latter offers a particularly novel approach to  Star Trek , combining space combat with roleplaying elements as characters from different Trek TV shows and movies are thrown together thanks to a convenient temporal anomaly.)

The Boston-based startup says revenue grew by more than 300 percent last year, with most of that growth coming from Timelines . It also says that more than 15 million people have played its games.

Disruptor Beam founder and CEO Jon Radoff predicted that this will be another big year for Timelines , with the launch of a new TV show, Star Trek Discovery , bringing fans back to the franchise.

As for whether  Timelines will include new characters from that show, Radoff said, “I know one way or another, Discovery  will have a huge impact on us. The extent to which we incorporate elements of the show, that’s still TBD.”

Next up is The Walking Dead: March to War , a multiplayer strategy game based on the popular zombie franchise, which is scheduled for release sometime in 2017. Radoff said the company has other games in development, also based on well-known franchises, though it’s too early to announce them.

The new funding is a Series B led by GrandBanks Capital and Romulus Capital. Radoff noted that GrandBanks participated in Disruptor Beam’s $3.2 million Series A , and the firm has in fact bought out another early investor, Midverse Studios.

Besides launching new games and continuing to develop existing titles, Radoff plans to use the funding to build out Disruptor Beam’s publishing platform, which covers things like marketing, customer acquisition and support.

Those are all issues that other mobile gaming companies have to tackle, but Radoff said, “Our problem is different because of the [intellectual property]. A lot of games, when you’re talking about customer acquisition, you’re buying Facebook ads and getting people to install and spend money. Of course, we do that too, but it’s about being really authentic to the IP. … We see ourselves down at a grassroots level, creating a deeper level of engagement.”

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Star Trek Timelines developer Disruptor Beam raises $8.5 million

Studio plots renewed growth after record year.

Star Trek Timelines developer Disruptor Beam raises $8.5 million

Stark Trek Timelines developer Disruptor Beam has raised $8.5 million in a Series B investment round.

The Boston-based mobile studio aims to use the funding to employ more staff and bolster the development of its existing games and new projects such as The Walking Dead: March to War .

The financing round was led by GrandBanks Capital and Romulus Capital, as well as a number of other new and existing investors.

Funding is coming

During 2016 the company doubled its staff headcount and grew its revenues by 300%.

To date its games, which include Star Trek Timelines and Game of Thrones Ascent , have been played by more than 15 million people worldwide.

“Disruptor Beam’s success over the past year is linked to the launch of Star Trek Timelines , but it is also a direct result of our continued dedication to Disruptor Beam’s unique culture,” said Jon Radoff , CEO and Founder of Disruptor Beam.

“From delivering true-to-the-IP game content, to striving for genuine communication with our customers, to how our employees work together, authenticity matters. Our culture has allowed us to effectively grow these entertainment brands for fans and our media partners alike.

"This latest investment will help fuel the continued growth and development of our platform and our teams, so that we can in turn continue to bring fans deeper into the worlds that they love.”

Craig Chapple

Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at PocketGamer.biz, as well as holding roles at Sensor Tower, Nintendo and Develop.

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Romulan warbirds firing from their disruptor arrays

IKS Rotarran fires on third Jem'Hadar attack ship

A Klingon Bird-of-Prey firing its disruptor cannons

Kohlars battle cruiser firing

A Klingon D7-class battle cruiser firing a disruptor blast

Nvek vaporized

A Romulan holding a disruptor pistol, disintegrated by a disruptor blast

Sonic disruptor

Eminian sonic disruptors

Tsunkatse polaron disruptor

A polaron disruptor delivering bioplasmic shocks

Disruptor was the designation of several types of weapons in common use among many races in the galaxy including the Borg , Breen , Cardassians , Cravic , Dominion , Eminians , Federation , Ferengi , Gorn , Hirogen , Klingons , Lokirrim , Lysians , Pralor , Remans , Rigelians , Romulans , Son'a , and Vidiians .

In the experience of Delta Quadrant weapons dealer Kovin , most hand-held disruptors were thoron -based. ( VOY : " Retrospect ")

Lysian destroyer starships were armed with a disruptor weapon system that had a capacity of 2.1 megajoules . ( TNG : " Conundrum ") This was an extremely weak ship-mounted weapon system, as even the Cardassian phase-disruptor rifles , also known as phase disruptors, had an output rating of 4.7 megajoules. ( DS9 : " Return to Grace ") Cardassian rifles did not normally emit nadion pulses , but could be modified to do so. ( VOY : " Endgame ") The high-energy disruptor weaponry used by Cardassian warships in 2367 had an estimated coherent output of 700 MW and a 340 kHz rapid nadion effect . ( TNG : " The Wounded " display graphics )

The people of Eminiar VII employed sonic disruptor weapons based on projecting high intensity sound vibrations. ( TOS : " A Taste of Armageddon ") The lethal disruptor bursts from Jem'Hadar plasma rifles left anti-coagulants in the systems of those attacked by such a weapon, usually causing their victims to suffer and die from the loss of blood. ( DS9 : " Change of Heart ") Romulan disruptors left behind residual antiprotons when fired that remained for several hours, ( TNG : " Face Of The Enemy ") whereas Klingon disruptors left behind distinctive residual hadrons and ions as their weapon signature . ( ENT : " Affliction ") Klingon disruptors were also known as phase disruptors. ( TNG : " Aquiel ") The Son'a disruptors in turn fired plasma charges . ( Star Trek: Insurrection )

The Cardassian outpost on Korma used system-5 disruptors for its planetary defense weapons. Although never designed to operate aboard a moving spacecraft , one was modified to be used aboard the Cardassian military freighter Groumall in 2372 . ( DS9 : " Return to Grace ")

The Varon-T disruptors were banned in the Federation due to their vicious nature, as the disruptor effect produced by the weapon literally tore the body apart from inside out, resulting in an excruciating death . ( TNG : " The Most Toys ")

The Starfleet type 2 phasers also had a disruptor effect setting. The setting was one of the weapons' maximum settings, also known as the disruptor-b setting. ( TOS : " Obsession ")

In 2384 , the Starfleet vessel USS Dauntless was equipped with disruptors. ( PRO : " Mindwalk ")

By the 29th century , Federation Starfleet had began to use subatomic disruptors on timeships and temporal disruptor bombs as explosives. ( VOY : " Future's End ", " Relativity ")

  • 1 Types of disruptor weapons
  • 3 Background information
  • 4 External link

Types of disruptor weapons [ ]

  • Disruptor array
  • Disruptor bank
  • Disruptor bomb
  • Disruptor cannon
  • Disruptor pistol
  • Disruptor rifle
  • Disruptor snare
  • Neural disruptor
  • Photonic disruptor
  • Polaron disruptor
  • Sonic disruptor
  • Subatomic disruptor
  • System-5 disruptor
  • Temporal disruptor
  • Type 3 disruptor
  • Varon-T disruptor

See also [ ]

  • Disruptor beam

Background information [ ]

In dialogue that was scripted for TOS : " Arena ", but not included in that episode's final version, Gorn disruptors fired on Cestus III are said to be a variation of very efficient sonic disruptors.

The similarities between Eminian sidearms and Klingon weapons of the same period can be explained as a result of the expedient modification and reuse of existing props to accommodate the limitations of television production budgets.

A Romulan disruptor was sold off on the It's A Wrap! sale and auction on eBay [2] as well as a rare metal Kazon disruptor rifle. [3]

External link [ ]

  • Disruptor at Memory Beta , the wiki for licensed Star Trek works
  • 3 USS Antares (32nd century)
  • The Inventory

Star Trek: Timelines

Star Trek: Timelines

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  20. Disruptor

    Disruptor was the designation of several types of weapons in common use among many races in the galaxy including the Borg, Breen, Cardassians, Cravic, Dominion, Eminians, Federation, Ferengi, Gorn, Hirogen, Klingons, Lokirrim, Lysians, Pralor, Remans, Rigelians, Romulans, Son'a, and Vidiians. In the experience of Delta Quadrant weapons dealer Kovin, most hand-held disruptors were thoron-based ...

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