Rin's Travel Agency
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Welcome to Rin's Travel Agency. Would you care to take a rest? Travel agency clerk
Rin's Travel Agency in Final Fantasy X and Final Fantasy X-2 is an Al Bhed -owned chain of establishments across Spira . They serve the same purpose as the inns from the previous Final Fantasy games, fully curing the party members of all ailments , including KO , as well as fully replenishing all HP and MP , free of charge. They also play a role in plot advancement.
The chain of agencies is owned by Rin , and feature a tutorial computer and a save point for the player to record their game data. In Final Fantasy X-2 , they serve primarily as shops ; they no longer offer the option to rest, and are not important to the story, unless the player decides to do some of the sidequests .
- 1.1.1 Story
- 1.1.2 Other information
- 1.2.1 Final Fantasy X
- 1.2.2 After gaining the airship
- 1.2.3 Final Fantasy X-2
- 1.3.1 Story
- 1.3.2 Other information
- 1.4.1 Final Fantasy X
- 1.4.2 After gaining the airship
- 1.4.3 Final Fantasy X-2
- 1.5.1 Story
- 1.5.2 Other information
- 1.6.1 Final Fantasy X
- 1.6.2 After gaining the airship
- 1.6.3.1 Travel agency (Al Bhed)
- 1.6.3.2 Travel agency (Wantz)
- 1.6.3.3 Travel agency (O'aka)
- 1.7 Calm Lands branch
- 1.8.1 Final Fantasy X
- 2 Musical themes
Branches [ ]
Mi'ihen highroad branch [ ].
The lobby of the Mi'ihen Agency.
But, this is an Al Bhed shop! They don't believe in Yevon, and in Luca they... They kidnapped Yuna! Wakka
Located on the Mi'ihen Highroad , this travel agency is the first the party comes across on their travels. Despite the fiends littering the path and the difficulty of their journey, Wakka refuses to stay at the agency due to it being an Al Bhed establishment.
Wakka relents and the party rests at the agency for the night. Restless, Tidus wanders outside to find Yuna watching the sunset alone—having just recorded her will—and joins her. The two muse over the peaceful nature before Yuna reveals the objective behind the summoners' journeys: to acquire the Final Aeon at Zanarkand .
In the morning, the party fights the Chocobo Eater outside the agency. If the party is successful, Rin offers a free chocobo ride to the end of the highroad as a token of gratitude. Rin also gives Tidus the Al Bhed primer Volume VIII.
Other information [ ]
- The blitzball free agent, Ropp , can be recruited for the Besaid Aurochs here.
- An Al Bhed Compilation Sphere can be found inside, allowing the player to upload any Al Bhed primers from previous save files.
Final Fantasy X [ ]
After gaining the airship [ ], final fantasy x-2 [ ], thunder plains branch [ ].
The lobby of the Thunder Plains Agency.
Fine, we rest. She's worse than the storm. Auron
While crossing the Thunder Plains , the party initially bypasses this branch, but due to Rikku 's fear of lightning and persistent begging, they double back and agree to take a rest. Yuna retreats to a room and Tidus follows. In a failed attempt to be sleuth, he stumbles into her room while she is watching Jyscal Guado 's sphere . Before leaving after their rest, Yuna reveals to the party she intends to marry Seymour Guado .
Chocobo rental sign outside the agency.
The agency has a sign for chocobo rental, even if that service is not available here.
The blitzball free agent, Mifurey , can be recruited for the Besaid Aurochs here.
The Al Bhed primer Volume XIV can be obtained here by telling Rin "Okay" when prompted (the player must speak to Rikku, then Rin inside agency before going to Yuna's room).
Lake Macalania branch [ ]
The lobby of the Lake Macalania Agency.
Welcome to the Lake Macalania branch of Rin's Travel Agency, now Spira-wide! Travel Agency Clerk
At the lake north of Macalania Woods , outside of the branch, the party can speak to the Chocobo Knight , Clasko , and advise him on his next career move. Based on this advice Clasko either remains a knight or switches profession to become a chocobo breeder.
After Yuna's Eternal Calm begins, the travel agency is sold to O'aka XXIII , but after the temple sinks he finds his business dwindling and himself unable to pay his debtors.
- The Al Bhed primer Volume XVI can be found just outside of this branch.
- ↑ In Final Fantasy X , the Longsword is for sale at the Macalania Agency. Jecht thus possibly purchased the sword that Auron gives Tidus at the beginning of the game from there.
Travel agency (Al Bhed) [ ]
This shop is only available before O'aka and Wantz take over the travel agency.
Travel agency (O'aka) [ ]
This shop is only available after an obtaining an Episode Complete at the travel agency during Chapter 5.
Calm Lands branch [ ]
When the party first arrives at the Calm Lands , a hover drives over to them to sell items.
This shop only appears when the party first arrives in the Calm Lands. Once they leave the Calm Lands or enter the Monster Arena , this shop will disappear.
Musical themes [ ]
In Final Fantasy X , "Travel Agency" serves as the theme for the chain. The piece features a piano accompanied by various percussion instruments, played at a mellow tempo. "Travel Agency" was one of the fifteen tracks rearranged by Masashi Hamauzu for the Piano Collections: Final Fantasy X album. An arranged version also plays in Final Fantasy X HD Remake .
Gallery [ ]
- Final Fantasy
- 1 Cloud Strife
- 2 Sephiroth
- 3 Vincent Valentine
Al Bhed Primer Locations guide for Final Fantasy X & X-2
The Al Bhed Primers are a vital piece of the puzzle that is Spira, the world of Final Fantasy X . But in order to understand this language and the Al Bhed people, you'll need to collect 26 Primers, each of which reveals the translation of another letter of the alphabet.
This guide has all of the Al Bhed Primer locations to make sure you nab them all as early as possible, including warnings when a primer is missable. As a bonus, we have the locations for both FFX and FFX-2 - and this guide will work for all versions of the game on all platforms.
- FFX Al Bhed Primer Locations
- FFX-2 Al Bhed Primer Locations
Final Fantasy X Al Bhed Primer Locations List
Al Bhed Primer locations are scattered right across the world of FF10 - and some of them are missable. So - here it is - a full list of where to find every Al Bhed Primer in FF10 . Get them all and you'll be able to understand every shred of Al Bhed spoken throughout the story of FF10, which is great for learning more about Spira and its stories.
Collecting all of the Al Bhed Primers in Final Fantasy X will unlock the Master Linguist Trophy/achievement in modern versions of the game.
There are 26 in total - one for each letter of the alphabet, with each corresponding to explain what each letter of the English alphabet is in Al Bhed. You can even use this knowledge to translate and speak Al Bhed yourself in the real world. Let's get to it:
Al Bhed Primer Volume I:
- Find this first Al Bhed Primer on the deck of the Al Bhed salvage ship early on, after you first meet Rikku and her crew. You have to get this on this occasion!
- Reveals P = B
- Missable . You cannot return to this location, but if missed you can get this Al Bhed Primer in the north-eastern area of the Sanubia Desert Oasis.
Al Bhed Primer Volume II:
- Available in Besaid Village, inside the Crusader's Lodge building, right at the back of the room, near the desk. You can return to Besaid to get this later if missed.
- Reveals Y = A
Al Bhed Primer Volume III:
- Found aboard the S.S. Liki, inside the Power Room, where the Chocobos are running inside wheels to power the ship, on the bottom-right corner of the room. This is missable here, but can be found elsewhere.
- Reveals L = C
- Missable . If you do miss it, find it later in the Sanubia Desert - inside the tent where you find Wakka.
Al Bhed Primer Volume IV:
- Available at Kilika Port, head inside the Tavern building and find this Primer just sitting out on the desk. It's so in plain sight it's actually easy to miss, in a weird way!
- Reveals T = D
Al Bhed Primer Volume V:
- This is available on the Bridge aboard the S.S. Winno, the same ship where you can unlock the Jecht Shot . Go inside to where the helm and wheel of the ship are, and just behind the guy driving is the Primer, on the green carpet.
- Reveals A = E
- Missable . If missed, find it later in the Sanubia Desert, near where Kimhari is discovered.
Al Bhed Primer Volume VI:
- Find this primer in the 'Basement B' area of Luca Stadium. This is hidden behind an NPC in a way that can be difficult to spot, depending on your camera angle - look at the feet of one of the Blitzball Players on the left, in the green pants - it's just behind them. The camera angle changes right near the pair, so you have to be careful not to trigger the camera switch as you approach.
- Reveals V = F
Al Bhed Primer Volume VII:
- Grab this Primer in Luca Theatre, in Luca. It's really in plain sight towards the bottom-left of the theatre lobby, just to the right of a great big flower pot with pink, purple and yellow flowers.
- Reveals K = G
Al Bhed Primer Volume VIII:
- This primer is found on the Mi'ihen Highroad - but you get it automatically, from Rin, a friendly NPC of FFX. Just chat to Rin inside his Travel Agency and he'll gift you the Primer to help your Al Bhed studies.
- Reveals R = H
Al Bhed Primer Volume IX:
- Available on the Mi'ihen Highroad's Newroad South area, found on the road as it curves around. This is easily missable, as you'll likely speed past this one on a Chocobo, and it's very small compared to the rest of the area. Thankfully, you can return for it if you go past it.
- Reveals E = I
Al Bhed Primer Volume X:
- Found on Mushroom Rock Road, camouflaged into the dirt on a ledge. You'll know you're in the right place, as this ledge is out on its own, separately accessed - and it's a dead end. The Primer does a relatively good job of blending in, however.
- Reveals Z = J
Al Bhed Primer XI:
- Available on the Djose Highroad, nestled on the floor against rocks, close to the foreground. This one is a real pain, as it's visible when you're away from it due to how the camera moves, but as you get close it disappears behind the rock in the foreground. Sneaky!
- Reveals G = K
Al Bhed Primer XII:
- At the area of Moonflow's North Wharf where there's the elephant-like creatures waiting to be used for transport, it's found on the floor. Go up the ramp to the sort of grandstand area under a canopy to the right of the elephant things - it's tucked into a corner.
- Reveals M = L
Al Bhed Primer XIII:
- Find this primer in the middle of the floor in a house in Guadosalam. This is a house with a central pillar of tree roots in the middle; just to the left of that central root, the book is on the floor. There's three NPCs and a chest in here, too.
- Reveals S = M
Al Bhed Primer XIV:
- This primer actually has a little order to obtaining it. In the Thunder Plains, speak to Rikku, then head inside his Travel Agency and speak to Rin inside the Travel Agency building. Then head to Yuna's room, and tell Rin "Okay" when you get the chance. He'll give you another Al Bhed Primer.
- Reveals H = N
- Missable . If you don't get it in the Thunder Plains, you can find this later on inthe Sanubia Desert.
Al Bhed Primer XV:
- This primer is found in the Macalania Woods, on the Lake Road. Near where Oaka is just hanging out, look for a path that leads off to the right, where the primer is hidden away. The road is sort of intersected by a big outcropping of blue rock; go right just above that rock. At the end of this path, there's the Primer.
- Reveals U = O
Al Bhed Primer XVI:
- This FFX Al Bhed primer is available in front of the Travel Agency in Lake Macalania - it's to the left of the building, just to the right of Oaka as he camps outside waiting to grab you for business. A nice easy one, for once.
- Reveals B = P
Al Bhed Primer XVII:
- Found in the Sanubia Desert, under some ruins. It's well visible in the sand, though keep in mind it's slightly obscured because it sits in the shadow of the building ruins that it's beneath.
- Reveals X = Q
Al Bhed Primer XVIII:
- Available to the North of the Sanubia Desert. It's just next to a sign that points towards Home. It's really out in the open, but because it's so flat and is against the yellow sand, it can be easily walked right past.
- Reveals N = R
Al Bhed Primer XIX:
- Found in one area of the Al Bhed Home area, near ruins and a burning machine, towards the left-hand side of one of the areas.
- Reveals C = S
- This is Missable , and can't be re-gained if missed. Save before you proceed further.
Al Bhed Primer XX:
- This primer is available in the Al Bhed Home, on the side in the Living Quarters area. It's sitting atop what's either a table or a bed - we can't quite tell. There's maps and charts pinned to the wall directly above where it rests. Be careful, as this is one of the truly missable Al Bhed Primers in the game.
- Reveals D = T
Al Bhed Primer XXI:
- Pick up this primer at the end of the main corridor of the Al Bhed Home area. It's at the very end of the corridor, not far away from the malfunctioning door with the red lights that's moving back and forth. The lighting of the area makes the Primer blend in on the floor.
- Reveals I = U
Al Bhed Primer XXII:
- Another one-time chance for this primer, this time in Bevelle Temple. It's in plain sight, but you have to get this in the aftermath of the wedding scene. The party will be walking off, towards the next exciting story beat - but before you fopllow them, grab the Primer! It's right in front of you, on the bridge!
- Reveals J = V
Al Bhed Primer XXIII:
- Find this to the north-west of the Calm Lands, right up against the edge of the explorable map, overlooking a texture of rolling desert and hills that looked pretty amazing back on PS2 but looks rather rough on the HD Remaster of FFX. It's to the left of where an NPC riding a Chocobo often hangs out, overlooking that texture.
- Reveals F = W
Al Bhed Primer XXIV:
- This primer can be picked up in the Remiem Temple area, just sitting around on the floor. In the area that's in the shape of a big circle, you'll want to take the left-hand path and follow it around past a chocobo and to a dead end. The Primer is in the right-hand corner of the dead-end.
- Reveals Q = X
Al Bhed Primer XXV:
- Available in the Cavern of the Stolen Fayth, at the end of a dead end that's pointing west. It's not too far from a chest and a save point - it's to the left of both of those items.
- Reveals O = Y
Al Bhed Primer XXVI:
- In a room full of chests in the Omega Ruins, look to the top of the room, where this primer is hanging out, waiting for you. In my opinion this is the most annoyingly hidden Al Bhed Primer in the game; you're best off running around the top path of the room with the chests (in the purple hue, with the chests in the foreground) hammering the interact button, as it's easier to grab it this way than to actually try to see it.
- Reveals W = Z
FFX Al Bhed Primer Ranking Thresholds
Every time you pick up a primer, you're working towards increasing your general Al Bhed Primer ranking. Each time you hit a certain threshold, your rank increases. Here's the ranks:
- Al Bhed Hujela (Novice): 1 Primer
- Al Bhed Pakehhan (Beginner): 4 Primers
- Al Bhed Typpman (Dabbler): 7 Primers
- Al Bhed Maynhan (Learner): 10 Primers
- Al Bhed Cbaygan (Speaker): 13 Primers
- Al Bhed Hydeja (Native): 16 Primers
- Al Bhed Unydun (Orator): 19 Primers
- Al Bhed Medanyde (Literati): 22 Primers
- Al Bhed Sycdan (Master): 26 Primers
Final Fantasy X-2 Al Bhed Primer Locations List
Many concepts from the first game return in the sequel, and it's therefore perhaps unsurprising that there's a set of Final Fantasy X-2 Al Bhed Primers , though they're in a much different format than in the first game.
In this game, they're not a collectible found out in the overworld - instead, they're automatically obtained when you view certain cutscenes or have certain conversations with characters who speak Al Bhed, who in the story of FFX-2 are much more prolific.
FFX-2 Al Bhed Primer Unlock List
Here's when to find them all, with a few Al Bhed Primers available to pick up in a few of the game's chapters:
Chapter 1 Al Bhed Primers
- After completing the first mission, speak to Brother and Buddy aboard the Celsius.
- Once you complete the mission 'Behind the Scenes', speak to Rin in Luca.
- In Djose Temple, sign up for the desert excavation by talking to Gippal. (Also available in Chapter 2)
- After the 'Follow that O'aka' mission, speak to the Al Bhed woman outside the lakeside shop in Macalania. (Also available in Chapter 2)
- When you first visit Bikanel, you'll get a free primer.
Chapter 2 Al Bhed Primers
- At the opening of Chapter 2, speak to Shinra aboard the Celsius.
- In Djose, talk to Gippal.
Chapter 3 Al Bhed Primers
- In Djose, talk to Gippal, and do it before you take on the 'Protect Besaid Temple' mission.
- Another primer is available after you start the 'No Way Djose' mission.
- Before you start the 'Secure the Agency' mission, you'll get a primer in Macalania.
Chapter 4 Al Bhed Primers
- At the start of the chapter, talk to Paine on the deck of the Celsius, then head to the bridge.
- For another primer, view the new CommSphere events from Djose and Macalania.
Chapter 5 Al Bhed Primers
- Once you've met with Leblanc aat the Farplane, return to the Celsius and the Deck. Speak to Brother and Buddy.
- One is obtained in Djose after you defeat The Experiment.
- A final primer is found in the Thunder Plains, once you complete the mission 'A Fallen Genius'.
Missed a primer? First of all, don't panic - not all is lost. Keep in mind that you can get any of the FFX-2 Al Bhed Primers you've missed the first time around through digging in Bikanel.
You can go digging in Bikanel in almost any chapter in the game, but not in chapter 4 for story reasons. After that, you can return and keep on digging.
Chapter Three Sidequests
The moment you get to Luca, a cutscene will occur. Seems like there's a big Sphere Break competition going on, so it's time for the Gullwings to clean up! You'll have to beat 3 opponents in order to proceed to the finals, and you can't lose 3 matches either. Before taking on opponents, check out the stats of their coins before accepting their challenge.
There are quite a few that are easy picks for you and others that can be quite tough. Look not only at the quota that you have to meet, but also at how many turns you have to meet the quota. Easy opponents are the man walking around the square where you start off, the kid in the 'Spiderman' outfit in the square, and the old man sitting near the crossroads between the stadium and theatre. Once you have beaten three opponents, Yuna advances to the finals and will be playing a match against Shinra.
He's a tough little cookie, but he can be beaten quite easily. The key to remember here is that the Echo Count is your best friend. Use an Echo Count of 3 or 4 coins to get your number, since it's a relatively easy mark to hit without losing too many coins in the process. Your reward for beating Shinra will be the Lady Luck Dressphere . It is possible to get the Dressphere later in the game by facing Shinra in Luca after Chapter 3, but his quota is much much higher, so do your very best to beat him here.
You can also score two Garment Grids during the tournament by using border coins that carry the Item or Rare Item traits. The White Signet Garment Grid is obtained by challenging the woman with a dog, while the Treasure Hunt Garment Grid can be earned while playing Shinra.
Mi'hen Highroad
Machina have taken over the Highroad, so it's up to you and the Machine Faction to clean up the mess. In order to get the rewards from this mission, you'll have to beat the Machine Faction in the number of machina that you can disable. There are 13 machines to be destroyed in all. This is actually pretty easy, since the Al Bhed are slow in taking out enemies.
What you're looking for are machinas on the road, which can be spotted by the green square icons on your map. Basically all you have to do is fight your way through to Mushroom Rock Road in order to win. Also, you do not have to destroy more machina to get the reward, you can achieve a tie and still win. Once you have finished this mission, you will be rewarded with 10,000 gil as well as the Undying Storm Garment Grid .
Djose Temple
This will be another brief visit as you can't enter the temple and there aren't too many people around for the publicity campaign. What you do have however is an event with Gippal outside the temple. Watch that to get an Al Bhed Primer and some story completion points for this stop.
The only thing you need to do here is speak to Tolbi a couple of times. A cutscene will occur that adds a tad bit of points to your completion rating.
Enter the Leblanc Syndicate headquarters and talk to Ormi and Logos on the main floor. Then go upstairs and talk to Leblanc herself. She seems quite depressed, doesn't she? After you attempt to talk to her, go back down to the main floor. Notice that the underground passage is now open.
Make your way to Logos' room and a cutscene will occur. You'll get two new spheres from Logos (one of which shows just how much of a pervert he really is), and you'll be able to grab the other sphere on top of his dresser. Maechan will appear in the room and he'll tell you another story.
Nothing changes with that guy, eh? You can also get the Crimson Sphere 4 here. The room is to the left of the save point in the area. Just jump on some boxes to reach it. Chest on floor has Tetra Band in it.
Thunder Plains
You can get the Samurai's Honor Garment Grid by calibrating all 10 lightning rod towers scattered on the entire plain, though only 5 of them need to be succesful. Speak to the guy who's working on the first tower twice in order to start the mini-game. There are three types of games in total. The first game will have you pressing a combination of buttons that appear on the screen. The second game will make you choose between three buttons that are falling from the top of the screen, and the third will make you memorize a sequence of buttons to press. Each tower requires you to get a score of at least 28/30, which leaves you with very little leeway, especially since each game gets progressively harder. There is no real secret in finishing this mini-game, you just have to be quick with your fingers and your mind.
The 10th tower will have to be remotely calibrated, meaning you can't actually walk up to it and must do your job from a distance. It can be seen from afar near the lightning shelter in the second area. This one is a memory game and what makes it particularly difficult is that the button sequences will have to be inputted in reverse, with up to six buttons max.
Cid will still be sulking here too so make sure you talk to him near the third tower. Lian and Ayde on the other hand can be found waiting at the lightning shelter in the second area. When they ask where to go next, send them wherever but I personally think Kilika is the most logical choice.
Macalania Woods
Quick note for this section: Make absolutely sure that you clear O'aka's debt of 100,000 gil before you venture into this area. Once you make it to O'aka's Travel Agency, you'll notice that the place is being attacked by fiends. Your mission here is to get through six consecutive battles. Out of the six battles that you'll fight, the most difficult ones are the first and fourth battles. Cast Shell right away to make facing the Rhyos easier.
You'll definitely want at least two Mega Potions for this fight to use once you have gotten through the tougher battles. You shouldn't have a problem here though. Once you have finished the mission, you'll get the Pride of the Sword Garment Grid . Talk to the fallen Al Bhed inside the agency to get the Beserker Dressphere and another Al Bhed Primer. If you managed to clear O'aka's debt before entering the mission, he'll run into the agency and will eventually sell items at a vastly discounted price.
Rikku's Pilfer Gil Flim Flam skill is great for farming funds to clear Oaka's debt. Go to Gagazet Mountain Cave and keep a look out for monsters called Greater Drake and Gemini (Oversoul). These enemies are very common in this area and usually give 500+ and 1000+ gil respectively.
Bikanel Desert
Drop by here to initiate the somewhat lengthy Cactuar Nation sidequest, which requires you to search all over Spira for the 10 wayward gatekeepers. This is a lot like the quest for Rikku's celestial weapon sigil in FFX, but on a much larger scale. This event cannot be completed until Chapter 5. Your reward is the Covenant of Growth Garment Grid .
If you sided with New Yevon at the beginning of Chapter 2, visit the Bevelle Limbo area before clearing the Hotspot missions in both Besaid and Kilika. You should have another run in with Pacce's Kinderguardians there. Talk to them and tell them to "Go for it!" when asked for a response. They will then give you the Blood of the Beast Garment Grid as thanks.
After you've defeated the Aeons in Besaid and Kilika Island, go to Bevelle and head to the area where you fought Dark Bahamut in Chapter 2. You'll see someone familiar on your way through this area. Head to the Chamber of the Fayth and you'll spot Nooj, Baralai and Gippal together. Something will happen to Baralai, and he'll summon a fiend to dispatch of you. You shouldn't have any trouble dealing with a fiend like this now.
After the battle, you will find another Crimson Sphere (Crimson Sphere 1) on the ground. Go pick it up, and you are that much closer to revealing the deep dark secrets of the Den of Woe in Mushroom Rock Road.
Go to the area between the Calm Lands and Mount Gagazet, where you fought Yojimbo in FFX. For those who haven't played FFX, the area in question is found by taking the underpass instead of the bridge towards Mount Gagazet. Once you have reached the cave, you'll be asked to save numerous people who have been trapped in the cave, before they are taken out by fiends. If you played ICO before, you will understand exactly what you have to do here. Basically, you will need to find a group of people and lead them out of the cave. Once you have found a person, you'll be told certain traits, such as how many people that particular victim is comfortable being around, and in what order they like to be in.
For the most part you don't have to worry about that. There is no limit to the maximum number of people that you can take at a time, as long as their eccentricities are satisfied. Take them to the very first area of the cave. The first thirteen people can be found in the cave, but there are two others that require saving. You'll have to go outside of the cave and talk to the man near the cave entrance. He will give you 7th Energy Core that will allow you to use the teleporters to reach the last two survivors.
Once you have rescued them, head back to the Chamber of the Fayth and get ready to fight! One of the victims will hand over the Besaid Key as thanks by the way. This key opens the locked chest in Besaid Temple.
Boss Battle - Dark Yojimbo
Mr. Yojimbo is immune to all status changes, so the only thing you can do here is pound him into the ground with physical attacks. Because of this, the Dark Knight or Samurai classes work best in taking down his health. Dark Knight's Darkness ability works really well here, even though it saps some life out of the user. Make sure you have some Mega Potions ready, and use those to heal after Yojimbo uses Zanmato, which reduces the party's HP and MP to 1. When you see him raise a hand in front of his face, toss a Mega Potion right away, as Zanmato is coming up next.
It is also recommended to equip everyone with anti-Poison accessory. Knock Yojimbo silly with physical attacks and eventually he'll go down. That's all there is to it, really. Yes, we're serious. Defeat Yojimbo and you will receive the Tetra Master Garment Grid , if you rescued 12 or more tourists. The treasure chest in the boss area houses a Star Bracer .
Mount Gagazet
It seems that the Ronso have decided to take matters into their own hands, much to the dismay of Kimahri. If you managed to talk to him in Chapter 1 and 2 ( having chosen the second option both times ), he'll give you the Trainer Dressphere . Either way, you'll have to climb Mount Gagazet without the use of the teleporter, since it's out of commission.
Climb the mountain and head towards the summit. Instead of climbing up the cliffs, go left into the mountain. Once you are inside the mountain, head up and left towards the save point. Once you get outside, you'll find Garik, and he has some choice words for Miss Yuna. You aren't going to let him get away with talking that smack, are you? Time to pick a fight.
Boss Battle - Garik Ronso
This will be a quick battle if you know what to do. First, you'll want equip everyone with something that protects against Darkness (Beaded Brooch), then start off by having a Dark Knight stick Blind on every Ronso. Unlike Darkness Dance which only lasts for three turns, Blind stays on for the entire duration of the encounter. Next, toss a Mana Spring at Garik to steal all his MP. This will take his Mighty Guard out of the equation permanently. The same can be done counter Ronso Youths' MP Blowout.
You may have a Dark Knight use Darkness to deal with Garik's companions as long as a White Mage is present for support. Focused Level 3 black magic spells are very effective as well. With both Ronso Youths dead, you can deal with Garik in pretty much the same way. Just don't forget to steal his Icy Gleam accessory before killing him. You will receive the Wishbringer Garment Grid for completing this mission.
Zanarkand Ruins
The only thing to do here is head to the Dome Corridor and talk to Isaaru. Loot the entire place again. One of the chests has a Mythril Bangle .
Up Next: Chapter Four
Top guide sections.
- Walkthrough
- Operation: Monkey!
- Secret Areas
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Final Fantasy X / X-2 - Walkthrough Part 39 – Mi’ihen Highroad
June 14, 2019 Rin Tohsaka Final Fantasy X / X-2 0
Mi’ihen Highroad
Obtainable items, area: mi’ihen highroad.
Dispatching the machina
Refer to the mini map to check for machina which are represented by green squares. You need to defeat a total of 13 groups to complete the mission.
Mi’ihen Highroad Travel Agency shop list
The shop here specializes in equipment that gives stat boosts.
Final Fantasy X / X-2 Recommended Article List
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How do I solve (o'aka in makilania)?
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- Where do i find o'aka after he runs past the saving point in the malkania woods? pokemon11100 - 14 years ago - report
Top Voted Answer
- The simplest approach is to proceed from the Macalania Travel Agency back to the Macalania Save Sphere by taking the "Shining Path" short cut. O' aka will run ahead of you but through the woods. From the Save Sphere move toward the Calm Lands past the entrance to Bevelle (two guards are stationed at that upward path) to the second upward path at a four-way intersection. Move upward into that upward path and speak with the elderly Guado to trigger a scene and find O' aka. AZorro007 ( Expert ) - 14 years ago - report 3 0
- From Split Infinity's FAQ/Walkthrough: www.gamefaqs.com/console/ps2/file/562386/25872 Key MW - Macalania Woods ACC - Accessory GG - Garment Grid "From 'MW - agency, f' take SW exit to reach 'MW - north 1'. Follow the path until you get to the section where rather big tree is covering part of path. O'aka is behind it, so when you're near the tree, press X to have him escape ahead to 'MW - central 1'. He'll be in plain sight here, but still trying to elude Yuna to prevent her from catching up with him. Progress on to the next screen (on the way loot the chest for WHITE RING ACC). Keep going until you reach 'MW - south'. You may consider saving your game now. On this screen go E to reach 'MW - to Bevelle' - here ignore the guards and press on further E. 'MW - to Calm' screen has another multiple exits - take N one for 'MW - campsite'. Now talk to both Rikku and Paine to get a vague idea of where O'aka is hiding. Examine NW corner - after the scene talk to O'aka and choose [Let's hide him on the airship!] to get ICE QUEEN GG." Kraleck (Expert) - 14 years ago - report 1 1
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Final Fantasy X-2/Chapter 5/Macalania Woods
Table of Contents
- Dark Knight
- Festivalist
- Floral Fallal
- Full Throttle
- Machina Maw
- Al Bhed Primers
- Completion Guide
- Tips and tricks
- Accessories
- Garment Grids
- Calm Lands Mini Games
- Cactuar Hunting
- Chocobo Ranch
- Creature Creator
- Digging at Bikanel
- Gunner's Gauntlet
- Lightning Rod Towers
- Mi'ihen Mystery
- Sphere Break
- Airship Celsius
- Mt. Gagazet Floating Ruins
- Besaid Island
- Mi'ihen Highroad
- Mushroom Rock Road
- Djose Temple
- Thunder Plains
- Macalania Woods
- Bikanel Desert
- Mt. Gagazet
- Zanarkand Ruins
- Kilika Island
- Leblanc's Chateau
- Secrets of New Yevon
- Airship Celsius Return
- Amorphous Gel -
- Blue Elemental -
- Deep Haizhe -
- Flan Blanco -
- Protean Gel -
- Taromaiti -
- Tentacles -
- Watcher-A - Should be taken out first with physical attacks only. Will only appear before defeating the Machina Panzer boss found on the Thunder Plains.
- Watcher-R - Should be taken out first with physical attacks only. Will only appear before defeating the Machina Panzer boss found on the Thunder Plains.
- Watcher-S - Should be taken out first with physical attacks only. Will only appear before defeating the Machina Panzer boss found on the Thunder Plains.
Head to the Sphere Spring where you first found Tromell (Along the way you can pick up two items. The first, a Rune Bracer , is found on the sparkling path in a chest located at the dead end of the second area. The second, a Snow Ring , is located in a chest on the lower tree path at the top of the figure 8 of the second section from the entrance.). If you successfully completed the missions to stop Garik Ronso from attacking the Guado and gathered all the musicians for Tobli, a lone Guado will be standing in the back left of this area. Speak to this Guado to trigger an event.
Travel back to the Macalania Woods, this time if you successfully helped O'aka recover from his debt, head to the Travel Agency. O'aka will be standing outside with his brother, Wantz. They will be arguing. After the argument, another Episode Complete! is awarded. Open the chest near the agency for an Elixir and then enter the agency to buy some of the best accessories from O'aka and Wantz.
Head back to the entrance of the forest and continue east. Visit the other spring and Yuna will ask for a moment alone. Episode Complete! will be achieved and the Ray of Hope Garment Grid awarded.
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Trains Moscow to Elektrostal: Times, Prices and Tickets
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Moscow to Elektrostal by train
The journey from Moscow to Elektrostal by train is 32.44 mi and takes 2 hr 7 min. There are 71 connections per day, with the first departure at 12:15 AM and the last at 11:46 PM. It is possible to travel from Moscow to Elektrostal by train for as little as or as much as . The best price for this journey is .
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How can I find the cheapest train tickets to get from Moscow to Elektrostal?
Prices will vary when you travel from Moscow to Elektrostal. On average, though, you'll pay about for a train ticket. You can find train tickets for prices as low as , but it may require some flexibility with your travel plans. If you're looking for a low price, you may need to prepare to spend more time in transit. You can also often find cheaper train tickets at particular times of day, or on certain days of the week. Of course, ticket prices often change during the year, too; expect to pay more in peak season. For the lowest prices, it's usually best to make your reservation in advance. Be careful, though, as many providers do not offer refunds or exchanges on their cheapest train tickets. Unfortunately, no price was found for your trip from Moscow to Elektrostal. Selecting a new departure or arrival city, without dramatically changing your itinerary could help you find price results. Prices will vary when you travel from Moscow to Elektrostal. On average, though, you'll pay about for a train ticket. If you're looking for a low price, you may need to prepare to spend more time in transit. You can also often find cheaper train tickets at particular times of day, or on certain days of the week. Of course, ticket prices often change during the year, too; expect to pay more in peak season. For the lowest prices, it's usually best to make your reservation in advance. Be careful, though, as many providers do not offer refunds or exchanges on their cheapest train tickets.
How long does it take to get from Moscow to Elektrostal by train?
The journey between Moscow and Elektrostal by train is approximately 32.44 mi. It will take you more or less 2 hr 7 min to complete this journey. This average figure does not take into account any delays that might arise on your route in exceptional circumstances. If you are planning to make a connection or operating on a tight schedule, give yourself plenty of time. The distance between Moscow and Elektrostal is around 32.44 mi. Depending on the exact route and provider you travel with, your journey time can vary. On average, this journey will take approximately 2 hr 7 min. However, the fastest routes between Moscow and Elektrostal take 1 hr 3 min. If a fast journey is a priority for you when traveling, look out for express services that may get you there faster. Some flexibility may be necessary when booking. Often, these services only leave at particular times of day - or even on certain days of the week. You may also find a faster journey by taking an indirect route and connecting in another station along the way.
How many journeys from Moscow to Elektrostal are there every day?
On average, there are 71 daily departures from Moscow to Elektrostal. However, there may be more or less on different days. Providers' timetables can change on certain days of the week or public holidays, and many also vary at particular times of year. Some providers change their schedules during the summer season, for example. At very busy times, there may be up to departures each day. The providers that travel along this route include , and each operates according to their own specific schedules. As a traveler, you may prefer a direct journey, or you may not mind making changes and connections. If you have heavy suitcases, a direct journey could be best; otherwise, you might be able to save money and enjoy more flexibility by making a change along the way. Every day, there are an average of 18 departures from Moscow which travel directly to Elektrostal. There are 53 journeys with one change or more. Unfortunately, no connection was found for your trip from Moscow to Elektrostal. Selecting a new departure or arrival city, without dramatically changing your itinerary could help you find connections.
Book in advance and save
If you're looking for the best deal for your trip from Moscow to Elektrostal, booking train tickets in advance is a great way to save money, but keep in mind that advance tickets are usually not available until 3 months before your travel date.
Stay flexible with your travel time and explore off-peak journeys
Planning your trips around off-peak travel times not only means that you'll be able to avoid the crowds, but can also end up saving you money. Being flexible with your schedule and considering alternative routes or times will significantly impact the amount of money you spend on getting from Moscow to Elektrostal.
Always check special offers
Checking on the latest deals can help save a lot of money, making it worth taking the time to browse and compare prices. So make sure you get the best deal on your ticket and take advantage of special fares for children, youth and seniors as well as discounts for groups.
Unlock the potential of slower trains or connecting trains
If you're planning a trip with some flexible time, why not opt for the scenic route? Taking slower trains or connecting trains that make more stops may save you money on your ticket – definitely worth considering if it fits in your schedule.
Best time to book cheap train tickets from Moscow to Elektrostal
The cheapest Moscow - Elektrostal train tickets can be found for as low as $35.01 if you’re lucky, or $54.00 on average. The most expensive ticket can cost as much as $77.49.
Find the best day to travel to Elektrostal by train
When travelling to Elektrostal by train, if you want to avoid crowds you can check how frequently our customers are travelling in the next 30-days using the graph below. On average, the peak hours to travel are between 6:30am and 9am in the morning, or between 4pm and 7pm in the evening. Please keep this in mind when travelling to your point of departure as you may need some extra time to arrive, particularly in big cities!
Moscow to Elektrostal CO2 Emissions by Train
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issued: April 2, 2024
American Airlines has implemented a special exception policy to our travel partners that is now available for our mutual customers due to expected o perational disruptions, including delays and cancellations due to inclement weather
Our Travel Notice exception policies on American are also available when ticketed to/from/through on our Joint Business partners: This applies to both prime and codeshare flights as shown below:
Inventory Requirements
Lowest Inventory, Same Cabin
If original inventory is not available rebook lowest inventory available in the same ticketed cabin. As a reminder, customers that do not hold a Basic Economy fare should never be booked into B inventory.
Basic Economy -
- Must be booked in B inventory only. If B inventory is not available, then an alternate flight must be selected. Advance Purchase and Ticket Change restrictions are waived.
Instant Upsell -
Refer to Travel Notice Policy - Travel Agency Guidelines for rebooking guidelines and Endorsement Box requirement when the customer purchased Instant Upsell (IU) directly with American on aa.com . IU PNRs contain the following SSRs:
- OTHS AGENCY RETAINS CONTROL OF TKT FOR REISSUES
- OTHS INSTANT UPSELL ANCILLARY EMD ISSUED 001xxxxxxxxxx
Refer to Exceptions to Fare Rules .
Note: If customers are unable to rebook or reissue their ticket within the given timeline, they can cancel their reservation and use the value of the ticket toward the purchase of a new ticket; all rules and restrictions apply. Travel must commence no later than one year from the date of original issuance.
Endorsement Box Requirements
- Refer to individual Travel Notice for Event Name
- Ticket Reissue required. This is the only required verbiage and supersedes all other information.
Instant Upsell (IU) tickets must use waiver code: TNADV/IU when rebooking in the Instant Upsell Inventory IU PNRs contain the following SSRs:
Refer to Travel Notice Policy - Travel Agency Guidelines for Endorsement Box requirement when the customer purchased Instant Upsell (IU) directly with American on aa.com .
Changes to Origin/Destination - Not Allowed
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Changes to Connection City
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Changes to Co-terminal and MAC airports on AA Prime and AA*/Codeshare flights are allowed
• Co-terminal & MAC Airports are considered the same routing.
Reissue Policy Information
American Airlines will waive change fees and travel agents may rebook and reissue tickets provided the below guidelines are met and applied:
- Ticket issued on the following ticket stock: AA 001, AY 105, BA 125, El053, IB 075, JL 131, QF 081
- Applies to AA*/ one world flights
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- Travel Notice: select applicable Travel Notice event name
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- Ticket Reissue required
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- Residual MCO's are not allowed when using the TNADVE waiver code for reissue.
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Refund Policy Information
When the flight is cancelled or the length of delay is 91+ minutes , travel agents may refund ticket(s) through normal GDS/ARC/BSP processing. Refer to our Schedule Irregularity policy for delays 90 minutes or less.
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IMAGES
VIDEO
COMMENTS
Travel agency clerk. Rin's Travel Agency in Final Fantasy X and Final Fantasy X-2 is an Al Bhed -owned chain of establishments across Spira. They serve the same purpose as the inns from the previous Final Fantasy games, fully curing the party members of all ailments, including KO, as well as fully replenishing all HP and MP, free of charge.
Behind the Travel Agency - Eye Drops x3. Sixth section - Phoenix Down x3. Area before Mushroom Rock - Grenade x2. Traveling down the Oldroad you will find an Ether in the first section. A Potion x2 near the Save Sphere. A Soft x3 and Echo Screen x3 at the dead end. When you have finished all side tasks, enter the Travel Agency.
Chapter 2. Complete the Cuckoo for Chocobos mission and then return to the Mi'ihen Highroad. Visit the Travel Agency and look for Rin as he walks past Yuna and out the door. Chapter 3. Participate in the Machina Mayhem mission. To add Rin to the list of suspects, decommission more machina than the Al Bhed. Chapter 3.
Chapter 4. At Shinra's commsphere, call Rin. If he sees nothing out of the ordinary, continue. Otherwise skip the lines in parentheses. (When a woman messes with the computer at the back of the Travel Agency, call Rin. When a chocobo eater appears at the front of the Travel Agency, call Rin. When a chocobo eater appears at Newroad, call Rin.)
It seems that some fiends are attacking the Travel Agency near the lake, so, before you come, be very prepared! You will fight six consecutive battles with no healing in-between. ... Final Fantasy X was Tidus's story; X-2 is Yuna's. The world of Spira may have changed, but we are with you every step of the way! The guide contains the following:
CAMERA 1 - Travel Agency, front CAMERA 2 - Travel Agency, back CAMERA 3 - Ruins CAMERA 4 - Newroad CAMERA 5 - Hover crash site CAMERA 6 - Oldroad interior CAMERA 7 - Shinra's Commsphere (must have seen Shinra drop it off the cliff after 'Machina Mayhem!' mission) CAMERA 8 - Highroad north entrance Once again: If you don't have Shinra's ...
The chest right behind the Travel Agency yields a Lv. 2 Key Sphere, while Al Bhed Primer XXIII can be found in the far northwestern corner of the Calm Lands very close to where the Chocobo trainer is (but you'll need to dismount from your Chocobo to reach the tome). Finally, in the southeastern corner (in the area roughly between the two ...
This primer is found in the Macalania Woods, on the Lake Road. Near where Oaka is just hanging out, look for a path that leads off to the right, where the primer is hidden away. The road is sort ...
Sweet. After this, go to the Lake Road once more and go northwest and leave the area to find the Macalania Travel Agency. During the scene there, you'll get an Al Bhed Primer, too. O'aka will also come by; you can speak with him if you want, and also get the Hi-Potion from the chest nearby. Continue after O'aka and a mission will begin!
Final Fantasy X-2 Guide. Start tracking progress. Create a free account or ... Speaking of the Travel Agency, head over there once you have received Paine's Full Throttle Dressphere. You will find ...
Final Fantasy X-2 Guide. Start tracking progress. Create a free account or ... Once you make it to O'aka's Travel Agency, you'll notice that the place is being attacked by fiends. Your mission ...
Death Dauber - Wasp. Divebeak - Bird. Nashorn -. Wild Wolf - Lupine. The Calm Lands is a vast place. Excellent for leveling just by traveling quickly across. To give you a quick overview of the layout of the Calm Lands, to the south there is a sloping ledge that leads to Macalania Woods. To the west you will find the Travel Agency.
There's also a similar sidequest from the travel agency in the middle of the Calm Lands. A man there is looking for a wife for his son, and, essentially, you find her the same way - press Square in front of women and tell them something that appeals to them about the man needing the wife. ... Final Fantasy X was Tidus's story; X-2 is Yuna ...
Area: Lake Macalania - Agency Front. 1. After passing by the Macalania Woods, you begin at another Rin's Travel Agency hall. 2. Move left side of the entryway and pick-up: Al Bhed Primmer (Vol. XVI). 3. Buy items at O'aka XXIII's store. Hi-Potions are now available in the shop. 4.
Area: Mi'ihen Highroad. 1. Ignore the chests for now and run along the highroad to defeat the groups of machina. 2. Return to the highroad and follow the directions above to obtain a stash of items. 3. Optional: Swing by the Travel Agency and purchase items. 4.
Rin's Travel Agency is an Al Bhed shop and it will be here that you'll be taking a break, much to Wakka's protests. Once inside, the left NPC behind the counter is an equipment/item shop, so feel free to browse its wares. Note that if you haven't gotten anything to drop for Auron, the weapon for him here has Strength +3% on it (in ...
Industry: Travel Arrangement and Reservation Services , Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures , Other Amusement and Recreation Industries , Travel agencies, Reservation services See All Industries, Tourist information bureau, Ticket agency, theatrical Tour and guide services See Fewer Industries
Rome2Rio is a door-to-door travel information and booking engine, helping you get to and from any location in the world. Find all the transport options for your trip from Kiyevsky Railway Terminal to Elektrostal right here. Rome2Rio displays up to date schedules, route maps, journey times and estimated fares from relevant transport operators ...
Answers. "From 'MW - agency, f' take SW exit to reach 'MW - north 1'. Follow the path until you get to the section where rather big tree is covering part of path. O'aka is behind it, so when you're near the tree, press X to have him escape ahead to 'MW - central 1'. He'll be in plain sight here, but still trying to elude Yuna to prevent her ...
Travel back to the Macalania Woods, this time if you successfully helped O'aka recover from his debt, head to the Travel Agency. O'aka will be standing outside with his brother, Wantz. They will be arguing. After the argument, another Episode Complete! is awarded. Open the chest near the agency for an Elixir and then enter the agency to buy ...
Parts of the so-called Metro-2, a secret strategic system of underground tunnels, was used for its construction. During the Second World War the metro itself became a strategic asset: it was turned into the city's biggest bomb-shelter and one of the stations even became a library. 217 children were born here in 1941-1942! The metro is the most ...
Moscow to Elektrostal by train. The journey from Moscow to Elektrostal by train is 32.44 mi and takes 2 hr 7 min. There are 71 connections per day, with the first departure at 12:15 AM and the last at 11:46 PM. It is possible to travel from Moscow to Elektrostal by train for as little as or as much as . The best price for this journey is .
Watertown, NY (ART) Westchester County, NY (HPN) Worcester, MA (ORH) For complete details. issued: April 2, 2024. American Airlines has implemented a special exception policy to our travel partners that is now available for our mutual customers due to expected o perational disruptions, including delays and cancellations due to inclement weather.