iSlaytheDragon

Review: Mansions of Madness: Horrific Journeys

mansions of madness horrific journeys

You thought the horror was contained in Arkham. You thought you’d get away from it all for a while. Take a vacation. Relax. Deal with normal life problems.

You were wrong. Turns out cultists can perform their psychotic rituals anywhere in the world – and sometimes in the middle of the journey. Can you deal with the madness while sailing through the skies on an airship, or hurtling down the tracks on a high-speed train? Find out in Horrific Journeys , a new expansion for Mansions of Madness.

How it Plays

Mansions of Madness is a scenario-based mystery game set in the H.P. Lovecraft universe. The scenarios tend to be smaller scale than, say, Arkham Horror or Eldritch Horror, tending to zero in on the titular Mansions and the creepy goings-on within. Okay, sometimes it’s a small town, or in the case of this expansion, planes, trains, and boats.

You can read my initial review of Mansions of Madness here. Since Horrific Journeys is an expansion, I’ll briefly go over the MoM mechanics as a refresher and highlight the new elements of brought to the table.

mansions of madness horrific journeys

The game drops players into a room with a bit of story background and an inciting event. It’s up to players to use their actions to explore, find items, interact with NPCs, and figure out what exactly needs to be done to win the scenario. A digital app is required, which instructs players which tiles to add to the board when they explore, handles NPC interactions, combat, and puzzles, and frequently updates players with the “bad stuff” that happens as the scenario progresses.

3 new scenarios are included, as well as a bunch of new map tiles, new enemies, NPCs, and player characters. Along with those components are a few new mechanics. First is flooding – waters can rise and spread, and slow down movement significantly. Unlike fire, there’s no way to get rid of water. You also get Rifts – literal tears in space/time that can suck you into alternate dimensions. Incidentally, a new Condition has been added – Lost in Time & Space, representing the effort required to get back to your reality once you’ve fallen into a Rift.

“Horrific Journeys” is themed around modes of transportation. There is a scenario that takes place on an Airship in the sky, one set on a fast-moving train, and a final one that has our heroes on a ship. Incidentally, the ship scenario adds one more unique mechanic – hidden role cards. Some of the players are secretly Deep Ones, working to sabotage the goal of the human players.

mansions of madness horrific journeys

Scribbles in the Dark

Mansions of Madness is still one of the prime examples of great digital integration in a board game. The fully featured app – which runs on a smartphone, tablet, or laptop – is a tool, a component of a larger game that serves to streamline complicated mechanics, minimize confusion, and replace what would be a tedious stack of tokens, tiles, and cards. It doesn’t replace the tabletop experience; it helps make the game work, and gets out of the way.

In Mansions of Madness in particular, it handles secret information to allow for an unfolding narrative that changes and adapts in surprising (yet controlled) ways. With a solid core gameplay system that allows for wide adaptability and a computer that can instruct players explicitly when new mechanics are required, the possibilities for each scenario are nearly endless.

But this isn’t supposed to be a review of the base game, it’s a review of the expansion, Horrific Journeys. Since we know the gameplay is solid and the potential is wide open, the biggest thing each expansion faces is bringing interesting new stories to the table. Are they well written? Interesting? Clever? Do they provide a challenge that isn’t impossible but also isn’t a breeze? Do they allow for cooperation and interaction? Discovery?

mansions of madness horrific journeys

The through-line of Horrific Journeys is in the title – Journeys. Getting out of the dark and dusty mansions and into… well, even worse places. The claustrophobia of a narrow train. The menagerie that is a flying airship. The pressing waters of a ship at sea…

Let me first talk with minimal spoilers – basically, I won’t reveal anything that you wouldn’t find out on a brief examination of the components in the box. After all, much of the fun is discovery.

I can say that what I did discover within these scenarios was pretty thrilling. All three scenarios provide an interesting hook, but I think the train scenario was the coolest of the three.

mansions of madness horrific journeys

With each scenario, I found myself gripped by the story and eager to find out what would happen next. The pacing was spot on, allowing players to explore and unlock secrets, while pushing tension, unfolding the story, and bringing things to a head at just the right time.

Just like other scenarios, the ones included in the expansion are fully replayable, but you’re not going to have quite as satisfying an experience the 2nd time around when you’ve seen the map and pretty much know what to expect. I’ve only replayed scenarios in order to win when I’ve lost the previous outing, but the second time typically involves rushing through the familiar territory to get to things I now know are needed.

mansions of madness horrific journeys

Still, with new components, monsters, characters, and items, you can maybe get a slightly more fresh experience going back to an older scenario you’ve mostly forgotten by now with some of these new elements added in.

In the third scenario, the one set on a ship at sea, there is a significant and potentially controversial change. In this scenario, hidden role cards are used so that one or two players may be working against the others in secret.

In my opinion, this change was unnecessary. Mansions of Madness is difficult enough as is, and working together with the other players is a big part of the fun. The 2nd edition of the game was revamped so that no one had to be the “Keeper” and everyone could play together. But now in this scenario (unless you play with 2 players), you don’t know who you can trust. To me, it seems this scenario could have easily been kept mostly the same and let NPCs fully take on the role of possible enemies that you had to sort out.

mansions of madness horrific journeys

There are some interesting ideas in the design, but perhaps those should’ve been saved for a different game. Or perhaps an expansion specifically dedicated toward hidden roles, so if you weren’t into that sort of thing you could just avoid the whole expansion.

Those interesting ideas relate to how players interact with the app. There are several points in the scenario when players are given a choice, and that choice is made secretly in the. These choices involve risk/reward – so you may have the option to play it safe, or to take a risk that could go bad, or to just do something bad. Either way, the others don’t know what you did – and the app handles the lasting outcome which you may find out later. It’s an interesting mechanism that works well with the app integration.

I would warn you, if you’re going to play this scenario, read the goals of each side carefully to everyone before starting (the goals are printed on the back of the loyalty card). There’s some slight difference in the wording of each goal that caused some confusion, and almost outed me early on over some questions about the rules.

mansions of madness horrific journeys

Anyway, enough of this. The short of it is that Horrific Journeys is a great expansion, and even the more unfortunate parts of the boat scenario are not game killers. Even if you hate the idea of secret roles, you still get 2 great scenarios and lots of new components that might get mixed into existing scenarios; you can also play the 3rd scenario with 2 players to avoid the roles.

Okay, enough playing coy. I’m not going to give away the meat of any of these scenarios, but I am going to start talking a little bit more about the content in them. I’ll try to stick with only what gets revealed in the first few minutes of any given scenario.

SPOILER ALERT SPOILER ALERT SPOILER ALERT

The first scenario, set on an airship, is a straight-up murder mystery. A body was discovered mid-flight, which means someone on board is the killer. Your little team of investigators has limited time to talk to all the NPCs, gather evidence, pursue leads, and confront the killer before it is too late. This is a heavily story-driven scenario, with a bunch of puzzles and very little combat. It forces you to pick and choose the leads you pursue, paying attention to subtle hints. A notebook allows you to review important details about evidence and conversations you’ve had with NPCs.

mansions of madness horrific journeys

What’s most exciting though, is that the killer can be different from play to play. While the backstories of each character are more less the same, the evidence can change up. Like any good murder mystery, everyone seems guilty – so those subtle clues you must gather are key to solving the problem, even if you’ve played before. It really makes you feel like a regular Hercule Poirot, at least if you solve the case.

The train scenario was thrilling. It starts with one of your traveling companions disappearing in thin air, and soon more people start disappearing. I can’t say too much more, but I will say that I never thought you could properly portray a tense high-speed train escapade in board game format… but this scenario truly succeeds.

mansions of madness horrific journeys

In the last scenario, you’re literally on a sinking ship. The first thing that happens is an explosion in the engine room, and there’s no repairing this ship. Race to the lifeboats as the ship is literally sinking behind you, but you’ve got to find and rescue as many NPCs as you can. Unfortunately, one of the NPCs and at least one of the players are Deep One Hybrids, hoping to drag the humans to the bottom of the sea, so be prepared for plenty of suspicion. Does that guy really think it’s best to skip a room and potentially leave NPCs behind for the greater good, or is he out to sink everyone?

As much as I prefer the fully co-op scenarios, I will admit the hidden roles probably add a bit more replay value than some of the other scenarios, but not every gaming group will be into that sort of thing.

I hope this gives you enough information to decide if the expansion is for you. I, for one, enjoyed all the scenarios and found them well-written and interesting.

iSlaytheDragon would like to thank Fantasy Flight Games and Asmodee NA for providing a review copy of Horrific Journeys .

  • User Ratings ( 0 Votes) 0 Your Rating: 10 9 8 7 6 5 4 3 2 1 0

Well written, well designed scenarios New characters, items, spells, and more "Journeys" theme adds tension and new twists on the format. New content will get mixed in to old scenarios

Not everyone will be into the hidden-role mechanic of the third scenario.

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Futurewolfie loves epic games, space, and epic games set in space. You'll find him rolling fistfuls of dice, reveling in thematic goodness, and giving Farmerlenny a hard time for liking boring stuff.

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Mansions of Madness 2nd edition: Horrific Journeys

Mansions of Madness 2nd edition: Horrific Journeys

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mansions of madness horrific journeys

The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them, they walk serene and primal, undimensioned and to us unseen. –H. P. Lovecraft,  The Dunwich Horror

Order your own copy of  Horrific Journeys  at your local retailer or online through our website today! Evil haunts strange, far-flung places in  Horrific Journeys , the newest expansion for  Mansions of Madness ! Reality has begun to deteriorate in the New England countryside, danger rains from the skies, and even the seas are not safe as evil emerges from the depths. In the countryside, a speeding train desperately flees from a threat that defies all laws of reality. In the clouds, a dirigible’s voyage is interrupted by a vicious murder as a storm rolls in. And on the waves, a luxury ocean liner has been sabotaged by some madman planting explosives to sink the vessel.

Fantasy Flight Games is proud to announce  Horrific Journeys—  which   you can pre-order at your local retailer or online through our website today!

mansions of madness horrific journeys

Fresh Faces

In this latest expansion for  Mansions of Madness , the investigators of Arkham find themselves far from the comforts of home, and the danger increases with each step they take away from their beloved city. To stand against the coming darkness,  Horrific Journeys  calls upon four new investigators from a wide variety of backgrounds, including a sailor, a spy, a musician, and a waitress. These brave men and women are each more than meets the eye, and the unique backstory on the back of their investigator cards tells you what has led them to this point—how they went from living the life of an average citizen to being thrust into the world of Elder Gods and monsters beyond comprehension.

mansions of madness horrific journeys

To help them fight against and survive the mythos, each investigator has a special ability gained from their personal travels and years of living in a sleepy town on the edge of madness. The sailor Silas Marsh may not have much experience with the supernatural, but he is willing to push himself further than anyone to aid his allies, flipping his horror cards faceup to reroll his dice during a test. Meanwhile, Trish Scarborough, the skilled spy, finds it easy to succeed while performing a search action. Jim Culver is one of the world’s most talented musicians and he begins each game with his treasured Golden Trumpet. Finally, Agnes Baker is a waitress with dark powers that she is only beginning to understand, starting each investigation with her own signature spell.

When you choose to step into the shoes of these investigators and bring them to life, you’re accepting the responsibility of defying maddening monsters with the knowledge that you will never receive thanks or even an acknowledgement that your fight exists. Arkham holds its secrets close. Most of its citizens insist that their sleepy town is the very definition of normal, but those who dare to look closer know that all is not right in Massachusetts. Now, as the evil that rots Arkham from within spreads beyond the city limits, you have little choice but to chase down the darkness and bring it to heel.

mansions of madness horrific journeys

Tales from the Road

Horrific Journeys  unlocks three new digital scenarios, packed with previously unseen secrets, conspiracies, and mythos events to challenge and intrigue your team of investigators. In 10:50 to Arkham, you and your colleague, Harriet, are passengers on a train winding through the New England countryside. She has been working on a theory regarding a complex conspiracy; one connected not only to you, but to several of the other passengers. So, when Harriet disappears from the car, you know your enemies must be close. But now there is nowhere for them to run… right?

mansions of madness horrific journeys

Then, in Murder on the Stargazer Majestic, you have the golden opportunity to travel aboard a dirigible airship on a transatlantic voyage. But what begins as a peaceful journey is suddenly interrupted when you hear cries from below. Rushing to the gondola, you discover that a passenger has been killed. At the same moment, lightning cracks across the sky and rain begins to pelt the craft. Whatever has taken place here, it is no ordinary crime. There is a dark force at work.

Finally, Hidden Depths takes you to the deck of the  RMS Morgana , where you have been hired to investigate strange rumors surrounding the vessel. The ship has been plagued by a series of tragic accidents, and reports of unnatural sea creatures grow evermore frequent. After four days at sea, you are about to step below deck as you have many times before, when you are thrown back by a freak explosion. What on Earth happened? Was this planned? As the crew erupts into chaos around you, how do you know who to trust?

mansions of madness horrific journeys

With this last scenario,  Horrific Journeys  introduces a brand-new mechanic in the form of agendas, which represent the hidden allegiances of each player. When playing Hidden Depths with three or more investigators, you each receive an agenda card that you must keep secret from the rest of the team. Taking a twist on the Insane condition already present in  Mansions of Madness , these cards foster the seeds of mistrust, potentially turning your teammates against one another and forcing you to become suspicious of the very people you would once trust with your life.

You may find that you are unchanged; simply another human, attempting to escape in the lifeboats with as many of your fellow survivors as possible. But you must be wary, for some of those among you are not all they seem: the other agenda you may receive casts you into the role of a Deep One Hybrid. With this shifted loyalty, you do not win the game as normal. Instead, your goal is to sabotage the investigation and keep the secrets of your people from being revealed to the rest of the world. You must get to the lifeboats with the humans and prevent them from reaching the shore, but if there are too many of them, you will be outnumbered and outmatched. Wherever your loyalties lie, you must be careful not to let your paranoia get the best of you as you seek out friends from foes. If you made a rash decision that cost an innocent ally their life, would you ever be able to forgive yourself?

Wherever evil emerges, the investigators of Arkham will be there to fight back the darkness and protect our world from the terrors that thrive beyond our reality. Should you join them, there is no guarantee that you will survive the journeys that await, and even if you can survive, you will not be unchanged. But the call to take a stand is not one that you can deny. Pack your bags, climb aboard, and steel your nerve for the horrors ahead!

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Playing Mansions of Madness - Game Components

MANSIONS OF MADNESS HISTORY

The original version of Mansions of Madness was released in 2011 by Fantasy Flight Games . The First Edition spawned two big-box expansions and six print-on-demand scenarios.

This version was replaced by a Second Edition in 2016. The updated game included a mobile app in place of a human keeper for the game's scenarios.

The app expanded the gameplay in several ways including the randomisation of maps and monsters and incorporating and extended range of interactive puzzles into the app. It also meant that the game could be played solo.

MANSIONS OF MADNESS FRANCHISE

The Second Edition of Mansions of Madness has spawned three major expansions: Beyond the Threshold , Streets of Arkham and Sanctum of Twilight . Each expansion adds new scenarios, investigators, monsters and components to your base game.

Alongside the main expansions, there are also two Figure and Tile Collections for you to purchase. These are the Recurring Nightmares and Suppressed Memories titles. Both collections include old game components from the First Edition.

You can also purchase a Dice Pack for your game, which allow you to immerse yourself even deeper in the horrors of Mansions of Madness Second Edition.

Mansions of Madness - Mobile Apps

FROM THE PUBLISHER

Mansions of Madness Second Edition  is a fully cooperative board game of horror and mystery for one to five players, set in the same universe as  Eldrich Horror  and  Elder Sign . Explore the veiled and misty streets of Innsmouth and stumble through the haunted corridors of Arkham’s cursed mansions as you search for answers and respite.

Take on the role of a brave investigator, ready to confront gripping scenarios of fear and mystery. Maintain your sanity as you search for the truth, collecting weapons, tools, and information, solving complex puzzles, and fighting grotesque and terrifying monsters. Open the door and step inside the hair-raising  Mansions of Madness Second Edition . Survival alone won’t be enough to escape the evils terrorising this town.

Horrific Journeys Expansion (Mansions of Madness) Preview

Horrific Journeys (Mansions of Madness) Preview

Mansions of Madness: Horrific Journeys will transport investigators up to the skies, across open seas and hurtling along the country by train. See more.

Streets of Arkham Expansion Review - Mansions of Madness

Streets of Arkham Expansion (Mansions of Madness) Review

Streets of Arkham is the biggest expansion yet for the hugely successful Mansions of Madness board game from Fantasy Flight. Is it worth it? Find out today.

Mansions-of-Madness-Second-Edition-Review-blog

Mansions of Madness: Second Edition Review

Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of horror and mystery for one to five players.

GET YOURS TODAY

Mansions of Madness - Base Game

MANSIONS OF MADNESS

£ 86.32 Out Of Stock

Mansions of Madness Second Edition is an app-based horror game. It's a co-operative game for you and up to four other players. You'll search down dark and desolate halls and the scary alleyways of Arkham, looking for clues in order to solver the mystery.  It will take more than just survival to conquer the evils terrorising this town.

Mansions of Madness - Beyond The Threshold Expansion

BEYOND THE THRESHOLD

£ 16.95 Add to basket

Beyond the Threshold introduces two new investigators to your game, as well as an unfamiliar creature and a variety of additional components. Mysterious disappearances brought you to the Vanderbilt mansion, and your stay in Innsmouth was disturbed by darkness and despair.

Mansions of Madness - Horrific Journeys Expansion

HORRIFIC JOURNEYS

£ 58.45 Add to basket

Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. Will you survive the journey and solve the crime?

Mansions of Madness - Streets of Arkham Expansion

STREETS OF ARKHAM

£ 59.89 Add to basket

In the Streets of Arkham Expansion investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts.

Mansion of Madness - Sanctum of Twilight Expansion

SANCTUM OF TWILIGHT

£ 26.89 Add to basket

With previously unseen tiles and cards, a new monster, and two new investigators, this expansion takes a closer look at the wealthy and upstanding members of the Silver Twilight Lodge who wield forbidden arcane powers alongside their city-wide influence. This expansions includes new spells, items, mechanics and a monster.

Mansion of Madness - Recurring Nightmares Figure and Tile Pack

RECURRING NIGHTMARES

£ 34.57 Out Of Stock

The first of the two Figure and Tile Collections, Recurring Nightmares, includes all eight investigator figures, eighteen plastic monster miniatures, and fifteen double-sided map tiles from the Mansions of Madness First Edition core game. You may also encounter a host of long-forgotten monsters.

mansions of madness horrific journeys

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SMONEX Organizer Suitable for Mansions of Madness Horrific Journeys, Path of The Serpent and Streets of Arkham Expansion - Board Game Organizers and Storage Compatible with Durable Mansions of Madness

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SMONEX Organizer Suitable for Mansions of Madness Horrific Journeys, Path of The Serpent and Streets of Arkham Expansion - Board Game Organizers and Storage Compatible with Durable Mansions of Madness

  • Sturdy plywood and protective acrylic - The Smonex organizer insert for the Mansions of Madness is made from natural strong plywood with the addition of acrylic lids on both sides that are covered with plastic to protect against scratches. On top of that this insert Compatible with Mansions of Madness has convenient cardholders which hold the cards in the premium protectors to 110 µm, so components may not be taken out and put in the game area directly in trays.
  • Compatible with expansions - The Smonex organizer insert is specifically designed for certain Mansions of Madness, including Horrific Journeys, Path of the Serpent, and Streets of Arkham. Please note that this organizer insert is not compatible with the original game. We've made every effort to enhance your convenience during gameplay. The Smonex organizer insert - the right choice for several board games.
  • Readily to assemble - Inside the organizer compatible with the Mansions of Madness insert you will find step-by-step instructions for its assembly. Following all the rules, you can assemble the insert suitable for the Mansions of Madness board game in 20-30 min. In order to put the board game organizer box, you will need special glue, please, buy it separately. Also, the insert makes setup really quick and everything fits perfectly in the game box.
  • Atmospheric design - If you want to immerse in Lovecraft's works atmosphere, you must try this insert Compatible with Mansions of Madness board game expansions. Our team knows how important the appearance of board game accessories so you exactly appreciate awesome laser engravings on the Smonex organizer insert. Engravings with the tray's designations as well as just for decoration will make your board game organizer not only useful but also enjoyable.
  • Time saving solution - Experience quick setup and efficient gameplay with our board game organizer insert designed for Mansions of Madness. The Smonex insert ensures you'll forget the meaning of the word 'mess.' A notable advantage is that our versatile insert serves not only as a universal board game organizer box but also as a convenient storage solution for the game's expansions.

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Product description.

smonex mansion of madness

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Quick and easy setup.

With the Smonex Mansion of Madness board game organizer you will forget about mess.

The insert has compartments for all types of details. You can quickly find the right component.

  • Not compatible with the base game
  • Requires assembly
  • Glue is not included
  • Can be stored vertically
  • Durability & high quality

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mansions of madness horrific journeys

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Mansions of Madness Second Edition: Horrific Journeys

€ 76,95

Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train.

This is not a standalone product. It requires Mansions of Madness Second Edition Core Set to play.

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mansions of madness horrific journeys

In the skies above the Atlantic, a dirigible’s peaceful journey is interrupted by a bloody act of revenge and an oncoming storm. On the sea far below, a treacherous saboteur plants the explosives that will sink a ship. In the New England countryside, a train billows black smoke, desperately fleeing an unimaginable threat.

mansions of madness horrific journeys

Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women must contend with hideous amphibian monstrocities and interdimensional creatures tearing holes in the fabric of reality all with the knowledge that one wrong move can destroy the very vessels they are trying to protect! In order to arrive at their destinations, the investigator of Arkham must first survive their journey!

This is not a standalone product. It requires a copy Mansions of Madness Second Edition Core Set to play.

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mansions of madness horrific journeys

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mansions of madness horrific journeys

IMAGES

  1. Mansions of Madness Horrific Journeys Board Game Expansion

    mansions of madness horrific journeys

  2. Mansions Of Madness Second Edition Horrific Journeys Expansion

    mansions of madness horrific journeys

  3. Mansions of Madness: Second Edition

    mansions of madness horrific journeys

  4. Mansions of Madness

    mansions of madness horrific journeys

  5. Horrific Journeys Expansion Mansions of Madness Board Game NIB

    mansions of madness horrific journeys

  6. Mansions Of Madness Horrific Journeys Board Game Expansion

    mansions of madness horrific journeys

VIDEO

  1. Mansions of Madness 2e

  2. Mansions of Madness 2e

  3. mansions of madness-hidden depths

  4. Mansions of Madness 2e

  5. Mansions of Madness 2e

  6. Mansions of Madness

COMMENTS

  1. Horrific Journeys

    Horrific Journeys is a expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women ...

  2. Mansions of Madness Horrific Journeys Board Game Expansion

    UNTOLD TERROR: Embark on a chilling expedition with the Mansions of Madness Horrific Journeys expansion, where a new team of investigators races against time to unravel perilous mysteries. DANGEROUS ODYSSEY: Face escalating danger as you venture far from home, confronting new monsters, mysteries, and mythos events on your journey.

  3. Mansions of Madness

    Mansions of Madness - Horrific Journeys. € 95,00 € 75,00. Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. In stock. Add ...

  4. Mansions of Madness: Horrific Journeys Expansion

    Horrific Journeys is a expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women ...

  5. Mansions of Madness: Second Edition

    Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and ...

  6. Review: Mansions of Madness: Horrific Journeys

    Find out in Horrific Journeys, a new expansion for Mansions of Madness. How it Plays. Mansions of Madness is a scenario-based mystery game set in the H.P. Lovecraft universe. The scenarios tend to be smaller scale than, say, Arkham Horror or Eldritch Horror, tending to zero in on the titular Mansions and the creepy goings-on within.

  7. Mansions of Madness: Second Edition

    Join me as I take a close look at the new unique scenarios and components of the Horrific Journeys expansion for Mansions of Madness: Second Edition by Fanta...

  8. Mansions of Madness: Horrific Journeys Review

    It's on a train! It's on a blimp! It's on a boat! It's the new Mansions of Madness expansion, Horrific Journeys!VISIT OUR SITE: RollForCrit.comFOLLOW US:Twit...

  9. Mansions of Madness 2nd edition: Horrific Journeys

    Fresh Faces. In this latest expansion for Mansions of Madness, the investigators of Arkham find themselves far from the comforts of home, and the danger increases with each step they take away from their beloved city.To stand against the coming darkness, Horrific Journeys calls upon four new investigators from a wide variety of backgrounds, including a sailor, a spy, a musician, and a waitress.

  10. Horrific Journeys

    In this latest expansion for Mansions of Madness, ... Horrific Journeys unlocks three new digital scenarios, packed with previously unseen secrets, conspiracies, and mythos events to challenge and intrigue your team of investigators. In 10:50 to Arkham, you and your colleague, Harriet, are passengers on a train winding through the New England ...

  11. Mansions of Madness: Horrific Journeys Review with Bryan

    Bryan looks at the newest Mansions of Madness Expansion, Horrific Journeys!00:00 - Introduction01:12 - Game overview06:29 - Final thoughtsFor more videos fro...

  12. Mansions of Madness: Horrific Journeys Review

    Mansions of Madness: Horrific Journeys Review | Roll For Crit. Mansions of Madness: Second Edition - Horrific Journeys: Expansion - Amazon $42.13 - Affiliate Link.

  13. Review of Horrific Journeys

    Conclusion: I keep being positively surprised by the Mansions of Madness expansions. The new characters in Horrific Journeys are cool, the new adventures are thrilling, the game's feeling remains one of exploration and horror. The game would have fared even better grade-wise were something to be done about the price.

  14. MANSIONS OF MADNESS is Back With Horrific Journeys

    The calendar keeps rolling and Fantasy Flight Games' Mansions of Madness 2nd edition doesn't quit. Horrific Journeys is the latest big box release, offering three scenarios that take place upon ...

  15. Mansions of Madness 2nd Edition

    Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Σε απόθεμα. Add to cart. SKU: FFGMAD20 Categories: Dungeon Crawler, Story Telling, Exploration, Fighting, Puzzle, Mystery, Adventure ...

  16. FFG: Meet The Investigators of 'Horrific Journeys'

    Horrific Journeys $59.95. Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train.With new map tiles, puzzles, monsters, and mythos events, these brave men and women must contend with ...

  17. Mansions of Madness Collection

    Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train.

  18. Horrific Journeys Overview (Mansions of Madness Expansion)

    Kevin gives a quick overview of the new expansion to Mansions of Madness from Fantasy Flight Games called Horrific Journeys.

  19. Opinions on Horrific Journeys? : r/MansionsOfMadness2E

    This is a subreddit for the Board Game "Mansions of Madness" second edition and it's companion app. ... I've just bought the base game today and have my eye on horrific journeys (like you said streets of Arkham is hard to get in Europe!) They just announced a new expansion today which looks really really kool. Reply reply More replies. Top 10 ...

  20. SMONEX Mansions of Madness Expansion Organizer

    Mansions of Madness Horrific Journeys Board Game Expansion | Horror, Mystery for Teens and Adults | Ages 14+ | 1-5 Players | Average Playtime 2-3 Hours | Made by Fantasy Flight Games 4.9 out of 5 stars 650

  21. Paths of the serpent or horrific journeys?

    The three Path of serpent scenarios are really fun (post the recent patches). It seems to have been getting mixed reviews due to some nasty bug, but they seem to have been fixed now. For me Horrific Journies only had one decent scenario the other two were rather average. If you are looking at expansions that will give more Valkyrie (home brew ...

  22. Mansions of Madness Second Edition: Horrific Journeys

    Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train.. This is not a standalone product. It requires Mansions of Madness Second Edition Core Set to play.