In Fuchsia City, you will notice a lot of Pokemon in enclosures, this is because there is a zoo right in Fuchsia City. This makes it look very big, but size wise it isn't. Gameplay wise, there is quite a bit to do. When navigating around, you can get to all areas without Cut, but it's easier to cut bushes down to work your way around Fuchsia.

Firstly head to the Pokecenter by heading to the left side of town, then head down and to the right. Heal up and head to the house on the left. The man inside will delete moves (including HM moves) off your Pokemon. For more information check out the Move Tutors Guide .

The Safari Zone is not only a great place for catching Pokemon, it is also crucial in gaining two important HMs in the game, Surf and Strength. Head as far north as you can go in Fuchsia, and enter the building at the top. This is the Safari Zone.

When you encounter a wild Pokemon you will have four options, Throw Ball means you will throw a Safari Ball and will try to catch the Pokemon. Throw Bait will keep the wild Pokemon around for longer. Throw Rock will make the Pokemon easier to catch but it will be more likely to flee. Run means you will just run from the wild Pokemon. Now here is a small tip if you get into an area a long way from the entry and have very few steps left or are running low on cash. Stay in one spot, and by lightly tapping the direction buttons, you can turn around. This will not count toward your steps but you will still encounter wild Pokemon! Also note, EVERYWHERE you go in the Safari Zone counts as steps, including the "Rest" houses. Listed below are the wild encounters and rates. Note that fishing is the same anywhere in the Safari Zone.

Now here is what you need to do to finish the Safari Zone and get all the items:

  • From the Entrance head to the top right hand exit into Area 1.
  • In Area 1, head right and north up the stairs. Continue north to find a Leaf Stone.
  • Head back to the stairs and this time head to the left and down the next set of stairs.
  • Head to the left and bit and up. To the right on the grassy peninsula near the water is TM11 - Sunny Day.
  • Leave the Peninsula and head north-west to find a Max Potion.
  • From the Max Potion head to the left and up the next set of stairs, to the right and down those stairs.
  • To the right of here is a rest house (nothing inside really) and below it a Full Restore. Head north from the trainer house and to the left.
  • When the route splits, take the bottom route still heading to the left into Area 2.
  • Continue left and go north up the first set of stairs you come across.
  • Follow the path and when you've gone down some stairs head to the left to collect Quick Claw.
  • Head back to the start of Area 2. If you head down you will be in the top part of the Entrance Area.
  • Nothing new here except if you come back with Surf. So instead, head to the northern part of the grass and head up the stairs.
  • Follow the path and down the next set of stairs.

**From here you can head south into Area 3. (You will probably need to enter once more to get these, because it is unlikely you can get to the final house if you go down this south route. So instead do the bits between the double stars in your next trip.) Continue south and then head to the left and collect the Max Revive. The head up the stairs and to the left. Follow the path and at the base of the next set of stairs is a Max Potion. Return to where you were before the stars.**

  • Head north, past the three pools and to the right a bit is TM47 - Steel Wing.
  • Continue to the right and then head up. Collect the Protein.
  • Now head west and all the way south down into Area 3.
  • From the teeth head to the left. South of the hut grab TM32 - Double Team.
  • Head inside the hut.

Talk to the man inside and he will give you HM03 - Surf. Now you have Surf, you can travel on water by pressing A next to a Surfable area. Now leave the Safari Zone. Now let's head to the Warden's house, the one to the right of the Pokecenter. Talk to the Warden Inside and give him his teeth. As thanks, he will give you HM04 - Strength. This can be used to move large boulders like the one in the Warden's house. Teach it to one of your Pokemon. move the boulder in his house and grab the Rare Candy.

Heal up and get ready for the next Gym Battle. When you're ready, head over to the gym. When you enter it looks relatively easy to get to the leader...however the walls are invisible. Here is a map showing the walls so you can navigate through the Gym:

The specialty in this gym is Poison, so let's try a few trainer battles first, starting with the bottom left and bottom right trainers:

Head to the right hand side of the gym and head up to fight the next two trainers:

When you get to the very top, head all the way to the left and down to fight the next two trainers:

Now onto the leader, Koga:

The biggest thing to watch out for in this battle is Toxic. This Poisons your Pokemon and the damage inflicted increases each turn. Be sure to stock up on Antidotes beforehand. If Toxic is getting the better of you, try inflicting a status effect on the opponent as soon as possible, this reduces the chance of a successful Toxic. You could also use a Poison type, which aren't affected by Toxic. I would strongly advise a Psychic type though as this is best against Poison. The two Koffing are nothing new and should be easy, however they have the Levitate ability so Ground attacks won't hit them at all. Muk has pretty good Spec. Def. and has pretty high Attack. Acid Armor boosts its Defense, but a Psychic type should mow him down pretty easy. If his Pokemon get low on health, Koga has a Full Heal and two Hyper Potions just to make things a bit harder.

Once you have the Tea, exit Celadon to the east. Now enter the house to the right with the guard, which have not allowed you to pass previously. Give him the Tea, and he will let you through. You can now enter Saffron City through any of the four guard houses. Leave the guard house to the right and enter Saffron City.

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The Cave of Dragonflies

Where the smallest bugs live alongside the strongest dragons

leaf green safari zone catching guide

R/B/Y Safari Zone Mechanics

A staple of the Pokémon series since the originals is the Safari Zone: a special place with Pokémon that aren't found anywhere else (and some that are) where instead of getting to use your own Pokémon to weaken and capture them, you must employ more old-fashioned methods while the Pokémon may run at any moment. While they haven't been in every game, they shake up the usual routine of catching Pokémon and have had various interesting mechanics through the generations - however, the very most interesting has to be the original.

How It Works

In every Safari Zone, the player is unable to use their own Pokémon at all. Instead, when you encounter a Pokémon you have four options: throwing one of the limited number of Safari Balls you have; an aggressive action used to make the Pokémon easier to catch; an enticing action used to make it less likely to run away; or running away from the battle yourself.

In Red, Blue and Yellow, the aggressive action is called Rock , and the enticing action is called Bait . The basic idea is this: throwing a rock will double your chances of catching the Pokémon, but it will also make the Pokémon angry for 1-5 turns. Conversely, throwing bait will halve your chances of catching the Pokémon, but cause the Pokémon to be eating for 1-5 turns. While angry, a Pokémon is twice as likely to run on any given turn as if it were in its neutral state, while it is four times less likely to run while it is eating than in a neutral state.

However, there are several more interesting details and subtleties to how Safari Zone battles happen.

Throwing a Ball

Capturing in the Safari Zone follows the regular R/B/Y capture algorithm , though since neither the Pokémon's HP nor its status can be affected and the only balls available are Safari Balls (identical to Ultra Balls), a lot of things are abstracted out in the Safari Zone. Unfortunately, thanks to the game's flawed RNG , Safari Balls underperform against full-health Pokémon, making all capture chances in the Safari Zone lower than intended. The capture chance maxes out when the Pokémon has a catch rate of 150 or more, for which the chance will be about 27-30% depending on rounding errors; all other Pokémon are harder than that.

The catch rate C starts out being, as in regular captures, the intrinsic catch rate of the Pokémon species. However, unlike regular captures, your actions in the Safari Zone can directly modify C, as hinted above.

Throwing Rocks/Bait

Rocks and bait have two distinct effects. First, every time a rock is thrown, the catch rate C is doubled (though it is capped at 255, so if doubling would make the catch rate more than that, it is made 255 instead), and every time bait is thrown, C is halved and rounded down. This happens even if the Pokémon is already angry or eating, and it happens completely blindly - if the Pokémon has a catch rate of 235, and you throw a rock to give it a catch rate of 255, then throwing bait will take that catch rate down to 127, rather than "canceling out" to give it the same catch rate as before.

Since the capture chance maxes out when the catch rate is 150 as explained above, there is no point throwing rocks at any Pokémon with an intrinsic catch rate of 150 or more, or more than one rock at a Pokémon with a catch rate of 75 or more, or more than two rocks at one with a catch rate of 38 or more. As it happens that covers all Pokémon that can be found in the Safari Zone except for Chansey (catch rate 30) and Dragonair (catch rate 27 in Yellow), who would need three rocks to go over 150.

Secondly, while a battle in the Safari Zone is going on, the game also keeps track of two counters, the "angry counter" and the "eating counter", which stand for the number of angry or eating turns the Pokémon has left. They both start out at zero; however, when a rock or bait is thrown, a random number between 1 and 5 inclusive will be generated and added to the appropriate counter (i.e. the angry counter if it's a rock, or the eating counter if it's bait), while the other counter will be reset to zero regardless of its previous value. This means only one of the counters can be nonzero at any given time. Since the random number is added to whatever value the counter already has, throwing further rocks at a Pokémon that is already angry will prolong its angry state, and likewise with throwing bait at an eating Pokémon. The eating and angry counters are both capped at 255.

The Pokémon's Turn

You always get the first turn in the Safari Zone, but on the Pokémon's turn, two things happen.

First, the game will check if either of the angry and eating counters is nonzero. If so, then a message saying "Wild [Pokémon] is angry!" or "Wild [Pokémon] is eating!" as appropriate is shown and the counter is decreased by one. If the angry counter is decreased to zero this way, the Pokémon's catch rate will also be reset to its initial catch rate , regardless of how it has been modified in the battle before this point; note that this last bit does not happen when a Pokémon stops eating, nor when the angry counter is reset to zero because you threw a bait.

After this, the game will perform a calculation to determine whether the Pokémon will run away on this turn. The run chance depends only on which state the Pokémon is in - angry, eating or neutral - but not on how many times you've thrown rocks/bait in any way: a Pokémon that you've thrown five rocks at followed by one bait will be exactly as happy to stick around as one that you threw a bait at on the first turn. Note that the Pokémon's actual current state does not necessarily correspond to the state indicated by the message that was just shown, since the message indicates only that the counter in question was nonzero before it was subtracted from. This also means that if you throw a rock or bait and the random number generated is 1, you will see an angry/eating message, but the Pokémon will in fact be back in its neutral state before even the run check is performed.

The run calculation itself goes as follows:

  • Make a variable X equal to the low byte (i.e. the remainder if you divide by 256) of the Pokémon's Speed ( not the base Speed of the species, but the individual's actual Speed).
  • If the outcome is greater than 255 (i.e. if the Pokémon's Speed was 128 or more), the Pokémon automatically runs. Skip the rest of the procedure.
  • If the Pokémon is angry, double X again (if it becomes greater than 255, make it 255 instead).
  • If the Pokémon is eating, divide X by four.
  • Generate a random number R between 0 and 255 inclusive.
  • If R is less than X, the Pokémon runs away.

All in all, this means that so long as (the low byte of) the Pokémon's Speed is less than 128 (which it always will be in the actual game - the highest Speed any Pokémon actually found in the Safari Zone can have is 75), the chance that it will run is 2*Speed/256 if it's in a neutral state, min(255, 4*Speed)/256 if it's angry, or int(Speed/2)/256 if it's eating.

Crucially, since this is the actual individual Speed and not the base Speed of the species, lower-leveled individuals are less likely to run . While Scyther at level 25 or 28 have around or above a 50% chance of running every turn in a neutral state, for instance, Yellow's level 15 Scyther are considerably easier to catch, with only a 32% chance of running in a neutral state at the most. Thus, perhaps the best piece of strategic advice for the Safari Zone is to go for the lowest-leveled possible version of your desired Pokémon, given the lower-leveled version isn't unacceptably rare.

So, well, how should one go about trying to achieve success in the Safari Zone, other than trying to catch lower-leveled Pokémon? Four basic kinds of strategies come to mind:

  • Balls only. This is the simplest way to go about the Safari Zone - just madly lob balls at everything you want to catch and pray that they don't run before you catch them.
  • Rocks, then balls. Throw some sensible number of rocks, then lob balls and hope you catch it before it either runs or calms down and resets the catch rate. If you see it's not angry anymore, start again from scratch with the rocks.
  • Bait, then balls. Throw some bait to put the Pokémon in the eating state and make it stick around, then throw balls and hope the reduced catch rate doesn't come back to bite you. Unlike with rocks, where once the Pokémon stops being angry you're back at square one, it's not quite as obvious here that you should throw more bait once the Pokémon stops eating - each bait you throw lowers the catch rate more, after all.
  • Rocks to increase catch rate, then bait to get it to stay, then balls. Throw a rock or two (or three) and then immediately throw bait. Provided your first rock doesn't generate one as the number of angry turns (in which case the Pokémon will calm down immediately and reset the catch rate), you'll manage to increase the Pokémon's catch rate before the bait gets thrown, meaning you end up with a catch rate of the same, double or quadruple the original (depending on the number of rocks), but a 4x reduced chance of running and assurance that the catch rate won't reset when it returns to the neutral state.

There are other possible strategies, but they appear obviously flawed - if you were to throw bait and then a rock, for instance, you'd end up with a normal catch rate but a higher running chance after wasting two turns, which can't possibly be helpful. These are the main ones that at a glance appear to hold some kind of promise.

You may think, as I did when I was initially working this out, that the fourth strategy has the most potential. However, as it turns out, the R/B/Y Safari Zone is broken: the balls-only strategy nearly always wins by a considerable margin, at least in terms of your overall chance of catching the Pokémon per encounter. Wasting your time on bait and rocks is only worth it in a couple of very exceptional cases.

Wait, What?

Good question. If you don't care about getting an intuitive grasp on why this is true, feel free to skip to the Safari Zone calculator.

Here's the thing. The entire Safari Zone experience basically simplifies to a game where you and the Pokémon alternate turns, with each of you having a given chance of "winning" on each of your turns (you win if you catch the Pokémon, while the Pokémon wins if it runs). When you throw bait or a rock, however, you do that instead of throwing a ball on that turn, while the Pokémon will continue to have a chance of running on every single one of its turns; essentially, you are forgoing one of your turns (attempts to "win") in exchange for a later advantage.

What is that later advantage, then, and is it worth losing that turn? Well, in the case of a rock, you double your chances of winning (catching the Pokémon) for up to four subsequent turns - but you also double the Pokémon's chances of winning (running away), and because you used up your turn throwing the rock, it's the Pokémon that has the next move.

You can hopefully see how that's not really a recipe for success. However, it's not quite as bleak as it appears, thanks to the one place where the simplification breaks down: you have a limited number of Safari Balls. A rock, by doubling both yours and the Pokémon's chances of winning each turn, will shorten the average duration of the battle. Thus, if you have sufficiently few balls and the Pokémon has a sufficiently low catch rate and Speed, to the point that in an average battle against it you'd run out of balls before either catching it or it running, throwing a rock and shortening the battle so your balls will last can actually be worth it, even at the aforementioned cost. For instance, if you only have one Safari Ball left, then you can either throw that one ball with a regular catch rate or throw some rocks first, which will make your single ball much more likely to be effective once you do throw it; you'll only get one attempt to catch it either way. The risks will still outweigh the benefits if the Pokémon is pretty speedy, since then it will be likely to run before you can actually throw the ball at all, but for a sufficiently slow target (for a single Safari Ball, the highest Speed where a rock will be worth it is 25 or so), rocks can be a good idea when you don't have a lot of Safari Balls left.

Throwing multiple rocks can also help, at least in theory, since more rocks will continue to double your chances of catching the Pokémon without raising the running chance further. Primarily, in many of those situations where a lack of Safari Balls means one rock is a good idea, two (or possibly three) rocks improve your chances even further, though the range of situations where this works is even narrower than for one rock. Technically multiple rocks can also help in general for Pokémon with very low Speeds and low catch rates - however, that's low Speeds as in single digits, and no Pokémon that fit the bill are actually found in the Safari Zone, making that point kind of moot. Otherwise, if you have plenty of balls to spare, the free angry turns they usually get to run away before you even start trying to catch them just result in a disadvantage you can't make up for.

What about bait? Bait is immediately somewhat more promising than rocks, since it halves your chance of "winning" but quarters the Pokémon's. However, bait also differs from rocks in that the catch rate doesn't go back to normal after the Pokémon stops eating, and just like rocks shorten the duration of the battle, bait prolongs the battle - it makes both parties less likely to win on subsequent turns. And the longer the battle goes on, the more the up-to-four turns (remember, the counter is decreased before the run check) that the Pokémon is actually less likely to run diminish in significance compared to all the turns after the Pokémon stops eating, when it will still have a lowered catch rate but a regular chance of running. That's besides the fact that again you must forgo a turn to throw the bait in the first place. In fact, as it turns out this makes bait wholly useless: there is not even in theory a Speed/catch rate combination for which bait will do you any good.

Where does this leave that especially promising-looking "rocks, then bait" strategy? Ultimately, it's stuck in the same rut rocks are: it's normally only useful for Pokémon with such ludicrously low Speed that they don't actually exist in the Safari Zone, and unfortunately, while rocks at least have a niche when you're running low on balls, you're always going to be better off just throwing however many rocks you're going to throw and then throwing your ball than throwing the rocks and then wasting your time on bait if you only have a couple of balls left. This strategy requires wasting several turns without throwing any balls, during some of which the Pokémon will have an increased chance of running, and to make matters worse, if the number of angry turns generated is one, you're going to lose even the rock's advantage and end up with the bait's lowered catch rate after all that preparation. It just kills it.

So, again, in nearly every case the best strategy is to just throw balls and hope you get lucky. That is, however, assuming that what you want to maximize is your chance of success per encounter: since rocks shorten the battle and make for fewer Safari Balls required, rocks may actually save you time and money.

The Safari Zone calculator below includes a variety of strategies, despite their mostly limited usefulness; play around with it if you think you might go with a different one.

Safari Zone Calculator

Use this tool to calculate your chances of capturing a given Pokémon.

As it is, it only includes Pokémon that are actually found in the Safari Zone in either Red, Blue, Yellow, or the Japanese-exclusive Blue version. If there is demand for adding other Pokémon just for the hell of it, I can do that too, but in the meantime, I feel this makes more sense.

In addition to your chances of capturing the Pokémon with any or all of the provided strategies, the calculator will also provide you with the basic capture rate and run chance per turn. When you select a Pokémon and game, additionally, it will give you the locations, levels and rarities at which the Pokémon is found in the Safari Zone in that game, so that you can perhaps attempt to find your Pokémon at a lower level or in an area where it's more common.

The base percentages the calculator gives may not match exactly up with those given by my R/B/Y catch rate calculator , since this calculator makes the simplifying assumption that the Pokémon's HP and Speed are equal to the average HP/Speed a wild Pokémon of the given species/level would have, while the catch rate calculator does the entire calculation for each possible HP IV and takes the average of the actual outcomes. I chose not to do the more accurate calculation here because this calculation is both already relatively slow and involves two different stats - trying every possibility would mean doing that whole relatively slow calculation up to 256 times, which just seems like way more trouble than it's worth.

Pokémon: Chansey Cubone Doduo Dragonair Dratini Exeggcute Goldeen Kangaskhan Krabby Lickitung Magikarp Marowak Nidoran (f) Nidoran (m) Nidorina Nidorino Paras Parasect Pinsir Poliwag Psyduck Rhyhorn Scyther Slowpoke Tangela Tauros Venomoth Venonat

Game: Red Blue/JP Green JP Blue Yellow

Safari Balls remaining:

Strategy: Show all Balls only One rock Two rocks Three rocks Bait repeatedly One bait Two bait Three bait Rock, then bait Two rocks, then bait Three rocks, then bait

Page last modified August 9 2021 at 02:53 UTC

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Pokemon LeafGreen Version – Guides and FAQs

Game boy advance, pokemon firered version guides, full game guides.

  • Guide and Walkthrough by  Deathborn_668 v.Final, 743KB, 2006 *Most Recommended*
  • Guide and Walkthrough by  dmon2 v.0.6, 448KB, 2006
  • Guide and Walkthrough by  BostonFuse51 & Relle v.1.01, 327KB, 2009
  • Guide and Walkthrough by  Zapto369 94KB, 2007
  • Guide and Walkthrough (Incomplete) by  AstralFire v.v.30, 199KB, 2004

In-Depth Guides

  • 2vs2 Team Building FAQ by  shiny_zangoose v.1.8, 55KB, 2004
  • Abilities FAQ by  psychotic_troll v.FINAL, 20KB, 2007
  • Breeding Guide by  _Toothache42_ v.1.00, 80KB, 2004
  • Changes FAQ by  strawhat v.Final, 14KB, 2004
  • Dual-Type Pokemon Battle Chart by  Muku6 v.1.20, 18KB, 2009
  • Effort Value (EV) Chart by  Freezezzy v.1.0, 48KB, 2006
  • Egg Group/Move List by  Tioaz GC v.1.01, 18KB, 2004
  • Gym FAQ by  ffmasterjose v.1.16, 81KB, 2009
  • Harvest Guide by  Califer v.1.0, 56KB, 2010
  • Important Battles FAQ by  psychotic_troll v.FINAL, 47KB, 2007
  • Moveset Guide by  blueshirt32 v.2.0, 398KB, 2007
  • Moveset/Team Building Guide by  strawhat v.Final, 374KB, 2004
  • Pokedex by  strawhat v.3.8, 643KB, 2008 *Most Recommended*
  • Pokemon Locations FAQ by  moviebuff2287 v..6, 24KB, 2004 *Most Recommended*
  • Series Pokemon Catching Guide by  SpoonMan54321 v.3.3, 202KB, 2008 *Most Recommended*
  • Speed Reference Guide by  Charlie_Supreme v.7, 124KB, 2007
  • Team Building FAQ by  RishMister v.1.5, 41KB, 2007
  • Trainer Index by  Joon v.1.02, 121KB, 2005
  • VS Seeker FAQ by  gcolby v.0.80, 72KB, 2004
  • Wild Pokemon Location Guide by  _mdwav_ 70KB, 2004 *Most Recommended*

Foreign Language Guides

  • Guide and Walkthrough (Spanish) by  Jacv v.2.4, 1104KB, 2005
  • Guide and Walkthrough (Spanish) by  jorgesanc v.1.2, 88KB, 2009
  • Guide and Walkthrough (Portuguese) by  maguix HTML v.1.0, 203KB, 2019

Maps and Charts

  • Braille Guide by  TanookieKirby 2004
  • Island 5 Cave Map by  Mr_Jason v.1.0, 2004
  • Island 9 Solution Map by  Mr_Jason v.1.0, 2004
  • Power Plant-Path to Zapdos by  Mew_Jadester 2004
  • Rocket Warehouse Spinner Maze Solution by  LuigiSan 2011
  • Seafoam Islands-Path to Articuno by  Mew_Jadester 2004
  • Silph Co Warp Guide by  Mew_Jadester 2004
  • Unknown Dungeon - Path to Mewtwo by  Mew_Jadester 2004
  • Viridian City Gym Map by  MarcoGCL v.1.01, 2009
  • World Map by  Mew_Jadester 2004

Pokemon LeafGreen Version Guides

  • Guide and Walkthrough by  strawhat v.5.0, 413KB, 2007 *Most Recommended* *FAQ of the Month Winner: May 2004*
  • Guide and Walkthrough by  RAMS v.2.10, 141KB, 2004
  • Guide and Walkthrough by  Mr_Jason v.1.6, 636KB, 2006
  • Guide and Walkthrough by  KeyBlade999 v.v2.00, 450KB, 2012
  • Evolution Guide by  RAMS v.1.10, 33KB, 2004
  • Fame Checker FAQ by  Yameneko549 v.Emerald, 37KB, 2005
  • Gym Guide by  jaybot91 v.Final, 16KB, 2006
  • Itemfinder FAQ by  Liquefy v.C, 31KB, 2009
  • Legendaries FAQ by  MegaFun v.1.0, 28KB, 2006
  • Legendary Catching Guide by  NitemareDragon HTML v.3.17, 40KB, 2013 *Most Recommended*
  • Linking Guide by  thnikkaman42 v.0.82, 30KB, 2005
  • Move Changes Guide by  White_Cat 17KB, 2004
  • Move List by  kirbyroks v.1.1, 53KB, 2004
  • Move Tutors by  ButtonBasherBW v.1.4, 40KB, 2004
  • Name Guide by  Awasai v.1.6, 89KB, 2005
  • Reference FAQ by  Amazing_Ampharos v.1.30, 39KB, 2005
  • Short Pokedex by  3vrB257A5gq3fg v.1.0, 19KB, 2021
  • TM/HM List by  Omega_DragoonX v.1.1, 17KB, 2004
  • Guide and Walkthrough (Dutch) by  Dragon_Drake v.0.45, 175KB, 2005

Patch Codes

  • Codebreaker Codes by  SilverKadabra v.0.9, 24KB, 2005 *Most Recommended*
  • Pro Action Replay Codes by  loadingNOW v.0.7, 41KB, 2004 *Most Recommended*
  • Attack Chart by  chronodreamers v.1.1, 2004
  • Diglett's Cave/Rock Tunnel Map by  StarFighters76 2007
  • Fuchsia City Gym Map by  Oni_Lukos v.v2, 2004
  • Icefall Cave/Rocket Warehouse Map by  StarFighters76 2007
  • Kanto Map by  Poke_Lover 2005
  • Mount Moon Map by  StarFighters76 2007
  • Mt Light Island 1-Path to Moltres by  Mew_Jadester 2004
  • Pokemon Mansion Map by  StarFighters76 2007
  • Pokemon Tower Map by  StarFighters76 2007
  • S.S. Anne Ship Map by  StarFighters76 2007 *Highest Rated*
  • Safari Zone Map by  StarFighters76 2007
  • Saffron City Gym Map by  Joon 2004
  • Silph Company Map by  StarFighters76 2007
  • Team Rocket Hideout Map by  StarFighters76 2007
  • Victory Road Map by  StarFighters76 2007

Want to Write Your Own Guide?

You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor . We also accept maps and charts as well.

Appendix : FireRed and LeafGreen walkthrough/Section 9

  • 1.1.3 The Amazing Eevee
  • 1.2.5 Rooftop Square
  • 1.3 Celadon Gym
  • 1.4 Fickle Fortune
  • 1.5 Shady Dealings
  • 1.6.1 A Secret Switch?
  • 1.7 Prize Corner
  • 1.8.1 B1F (North)
  • 1.8.3 B1F (West)
  • 1.8.6 B4F (Northwest)
  • 1.8.7.1 VS Giovanni
  • 1.9 The Key to the City
  • 2.1.1.1.1 If the player chose Bulbasaur:
  • 2.1.1.1.2 If the player chose Charmander:
  • 2.1.1.1.3 If the player chose Squirtle:
  • 2.2 Mr. Fuji's house

Celadon City

leaf green safari zone catching guide

Celadon City is located between Route 7 to the east and Route 16 to the west. The Celadon Department Store in the northwest offers all kinds of items for sale. The Celadon Mansion is a hotel, with a group known as Game Freak as its current occupants. Visitors can try their luck at the Game Corner in the heart of the city and redeem their winnings at the Prize Corner next door. The Celadon Gym stands on a hill in the southwest part of town.

Celadon Mansion

The tall building in the north part of town is Celadon Mansion .

Speak to the elderly woman on the first floor to receive a cup of Tea , a healthier alternative to the usual drinks . It's not meant for Pokémon consumption, however, so hold onto it for now.

On the third floor, Game Freak 's game designer promises a reward for showing him your completed Pokédex .

The Amazing Eevee

To further this goal of completing the Pokédex, leave an empty slot in your party and follow the path behind the Pokémon Center to find a break in the trees. Enter the mansion through the back door and climb to the top floor to obtain an Eevee . This Pokémon's unique genetic makeup allows it to evolve into one of several different forms. Exposure to a Water Stone , ThunderStone , or Fire Stone will cause it to evolve into Vaporeon , Jolteon , or Flareon , respectively. Any one will make a useful addition to your team, as they can cover your first Pokémon 's weakness. These stones can only be purchased in the nearby Department Store.

Celadon Department Store

The Celadon Department Store is the largest shop in Kanto . Nearly any item a Trainer could want can be found here.

The Trainer's Market is found on the second floor. Everyday items like Great Balls and Super Potions are offered here.

The third floor holds the TV Game Shop, with various video games on display. There are no items for sale, but the clerk behind the counter is a Move Tutor who offers to teach Counter to a compatible Pokémon. This move retaliates from any physical hit with double the damage taken.

Wise Man Gifts is located on the fourth floor. The stones that cause certain Pokémon to evolve can be purchased here. Be sure to pick up a Poké Doll or two, as they are useful for running from wild Pokémon.

The Drugstore can be found on the fifth floor. Battle items and vitamins are offered here.

Rooftop Square

The Rooftop Square houses a picnic area and several vending machines . Each machine offers Fresh Water , Soda Pop , and Lemonade . If you purchase one of each drink for the little girl nearby, she rewards you with TM16 ( Light Screen ), TM20 ( Safeguard ), and TM33 ( Reflect ), respectively.

Celadon Gym

leaf green safari zone catching guide

CELADON CITY POKéMON GYM LEADER: ERIKA The Nature Loving Princess!

The Celadon Gym specializes in Grass-type Pokémon. This type is generally vulnerable against Fire -, Ice -, Flying -, Poison -, and Bug-type attacks. Most Pokémon inside are also part-Poison, which leaves them exposed to Psychic moves, as well. Water , Rock , and Ground Pokémon are best kept on the sidelines. Grass Pokémon tend to harass their target with status ailments, so it is a good idea to bring healing items like Antidote , Parlyz Heal , and Awakening . Once the first few Gym Trainers have been defeated, have a Pokémon use Cut on one of the small trees to reach the clearing with the Gym Leader.

After the battle, Erika awards you the Rainbow Badge , which ensures obedience from all Pokémon up to level 50 and enables the use of Strength in the field. She also gives you TM19 ( Giga Drain ) as a prize.

Fickle Fortune

Stop by the restaurant on the city's south side and talk to the man near the back wall. A string of bad luck at the slot machines has cost him all of his money, so he has no more use for his Coin Case and gives it to you.

Shady Dealings

Several Team Rocket Grunts can be seen loitering around the city. Next door to the restaurant, there are workers organizing the transport of 2,000 Pokémon every month to the Game Corner to be used as prizes. Numbers like that mean money, and are sure to draw Team Rocket's attention. Whatever the group may be involved in, as one of the workers points out, it surely has nothing to do with a hidden switch in the Game Corner.

Game Corner

leaf green safari zone catching guide

The prizes offered next door are expensive, so it will require a large number of coins to receive all of them. Coins may be purchased at the counter in sets of 50 for $ 1,000 and sets of 500 for $ 10,000. Others can be obtained by speaking with other patrons, and even more can be found dropped on the ground.

A Secret Switch?

Nothing seems out of the ordinary at first, but there is something off about the man in black who is fixated on a poster on the back wall. When you try to speak to him, he picks a fight with you. Defeat his two Pokémon and he retreats, leaving the poster unguarded. Inspect it to find a secret switch hidden underneath; press this switch and a hidden door opens to the right, revealing a secret stairway leading underground.

Prize Corner

Rocket hideout.

leaf green safari zone catching guide

The Rocket Hideout is a secret underground complex used by the group as their base of operations. Rumors point to a certain item being located somewhere in Celadon that can identify the ghosts of Pokémon Tower . It would not be surprising for Team Rocket to have acquired an item as valuable as this, so be sure to take it back if you can find it!

B1F (North)

Visit the western room to get an Escape Rope , then take the stairs down to B2F.

Go west to fight the next Team Rocket Grunt. Further west is a maze of spinner tiles meant to thwart any intruders; step on one of these arrow tiles to be sent spinning until you reach a stopper tile.

Enter the maze and follow the spinner tiles to the stopper tile in the northwest. Backtrack carefully to reach an X Speed in the northeast corner. Collect the Moon Stone , TM12 ( Taunt ), and Super Potion on the way southward. Step on the southernmost spinner tile to reach the maze exit and climb the stairs to the east.

Battle the two Rocket Grunts here and pick up the Hyper Potion .

Backtrack through the east side of the maze and head down the stairs to the northeast.

Go south past the lone Rocket Grunt to reach TM21 ( Frustration ), then head west to enter the second maze of spinner tiles. Collect the Rare Candy on the way southward, then battle another Rocket Grunt. Pick up the BlackGlasses and go downstairs.

B4F (Northwest)

On this first visit to B4F, it is only possible to reach the two rooms on the west side. Pick up the Max Ether on a table to the south, then visit the northwest room. Pick up TM49 ( Snatch ) and battle the nearby Rocket Grunt. Talk to him afterward and he drops the Lift Key , which operates the elevator in the southeast part of the complex.

Climb back up to B2F and make your way through the larger maze again to reach the elevator. Take it down to B4F.

B4F (Southeast)

Exit the elevator and go west to reach a Calcium . Defeat the last two Rocket Grunts and the electronic door that they are guarding opens. Step inside to confront the Rocket boss.

VS Giovanni

Both Giovanni 's Onix and Rhyhorn take massive damage from Grass and Water attacks. His Kangaskhan takes serious damage only from Fighting moves. Avoid using attacking moves if Onix uses Rage , as this boosts its Attack every time it takes damage.

Giovanni cannot believe that he lost, but acknowledges that you raise your Pokémon with great care. He says that a child like you could never understand his goals, then he and most of the other Rockets disappear. Be sure to pick up the Silph Scope that he leaves behind. Ride the elevator to B1F and battle one last Rocket Grunt on the way out.

The Key to the City

With the cup of Tea from Celadon Mansion , you can pass through Saffron City on the way back to Pokémon Tower . Enter Saffron's west gate and the guard sees that you have a beverage. If you give it to him, he shares it with the other three guards which now allows you to reach the city from any direction. Travel eastward through the city to return to Route 8 and Lavender Town .

Lavender Town

Pokémon tower.

leaf green safari zone catching guide

The Ghost Pokémon of Pokémon Tower are immune to Normal - and Fighting-type attacks, but are vulnerable to Dark-type attacks. The spirits can be relentless, so it may be useful to bring a supply of Repels and Poké Dolls along to avoid them as much as possible. There are still many possessed Channelers here as well, so be sure to bring some Super Potions along.

Rival Battle 5

By this point, Blue has assembled a team that includes Grass , Fire , and Water Pokémon to cover his weaknesses. His first Pokémon takes the place of either Exeggcute , Growlithe , or Gyarados , whichever matches its type. His Pidgeotto can still harass Grass- and Bug-type Pokémon with Gust , and strike first with Quick Attack . Exeggcute can induce Sleep with Hypnosis , so use Awakenings as necessary. Growlithe's Ember can deal a decent amount of damage and may cause a Burn . As Blue's only fully-evolved Pokémon, his Gyarados has the biggest offensive presence so be sure to take it down quickly. Kadabra takes super effective damage from Bug-, Ghost -, and Dark-type moves, but physical moves will wear it down as well. Blue's first Pokémon has grown to level 25 and learned some new moves, but it should not be too much to handle. Use super effective moves to send your rival packing and continue up the tower.

If the player chose Bulbasaur :

If the player chose charmander :, if the player chose squirtle :.

Grab the Escape Rope by the north wall and climb the stairs to 4F.

Pick up the Elixir and Awakening in the center of the room, and the Great Ball near the south wall. Climb the western stairs.

A Channeler in the middle of the fifth floor has not been possessed and maintains a healing area with her white magic. When a Trainer enters this protected zone, all of their Pokémon will be fully healed. A Cleanse Tag can be found here, as well; when held by the lead Pokémon, it decreases the chance of encountering wild Pokémon by 33%. Battle another Channeler or two and grab the Nugget before taking the eastern stairs.

Collect the X Accuracy to the south, then northward past three more Channelers. Grab the Rare Candy in your path and proceed to the south stairway. As you approach, the ghost attacks and the Silph Scope activates, revealing a level 30 Marowak . Unfortunately, this spirit cannot be caught and must be defeated.

When the battle is over, the mother Marowak's spirit is calmed. Finally able to rest, she departs to the afterlife.

Climb the final stairway to the seventh floor.

Defeat the three Rocket Grunts and speak to Mr. Fuji . He thanks you for calming Marowak's spirit and asks that you accompany him to his home, the Volunteer Pokémon House, at the foot of the tower.

Mr. Fuji's house

Speak to Mr. Fuji to receive the Poké Flute as thanks. This instrument awakens any sleeping Pokémon who may hear its music. With this, you can finally wake the two Snorlax who have been blocking the way to southern Kanto . But first, head west to return to Saffron City and take on the next Gym.

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How to Catch Pokémon in Safari Zone

Last Updated: May 21, 2023 References

This article was reviewed by Ishrak . Ishrak is a Gaming & Video Expert specializing in sharing Pokémon and Minecraft videos. With over seven years of gaming and streaming experience, Ishrak has a follower base of over 30,000 YouTube subscribers and over 8 million views. He is also a Pokémon ROM-Hacker and some of his most popular videos highlight tips and advice for people learning how to play Pokémon games. This article has been viewed 110,590 times.

In the Pokémon series of games, Safari Zones are special unique areas in each game where rare Pokémon that don't appear anywhere else in the game can be caught. Safari Zones always operate with different rules than the rest of the game world - instead of battling Pokémon in the wild like you normally would, you'll need to carefully use baits and deterrents to get Pokémon to let down their guards so you can catch them. This can be quite challenging, so knowing the ins and outs of Safari Zone mechanics in each game is vital for success.

Navigating the Safari Zone

Fighting and capturing pokémon.

Step 1 Be aware of the modified combat mechanics for the Safari Zone.

  • Note that the "run away" option functions as normal, so we won't be discussing it.

Step 2 Use bait to make a Pokémon less likely to run.

  • However, using bait will also make the Pokémon more difficult to catch in a safari ball. Thus, striking a balance here can be difficult — the longer you get the Pokémon to stick around for, the harder it will be to actually capture it.

Step 3 Use rocks to make a Pokémon easier to catch.

  • However, there's an important downside: using rocks will also make the Pokémon more likely to run away. In fact, after taking more than a few rocks, a Pokémon is virtually guaranteed to run away — some will exit the battle sooner. Thus, once again, using rocks means striking a delicate balance as you try to capture your Pokémon.

Step 4 Use safari balls to attempt to capture Pokémon.

  • Note that you only have a limited supply of safari balls (depending on the game, usually 30), so save them for Pokémon you want to catch. It's generally the best use of your time to use your safari balls for Pokémon that are only found in the safari zone.

Step 5 In general, go for capture attempts after one or two rock throws.

  • Note that safari balls are weak compared to the pokéballs you can use in the rest of the game. In addition to this, especially rare Safari Zone Pokémon are extra-difficult to catch. [2] X Research source This can lead to some very frustrating situations — for instance, it can easily take 20 or more tries to catch an exceptionally rare Pokémon like Clefairy.

General Tips

Step 1 Use your limited steps carefully.

  • Bulbapedia, an online user-supported Pokémon encyclopedia, has extensive information about each game's Safari Zone, including maps and guides covering where to look for the Pokémon in each zone. See the Bulbapedia Safari Zone article to get started. [3] X Research source
  • Note that there is no step limit in the Safari Zone in Pokémon HeartGold and SoulSilver. [4] X Research source

Step 2 Be prepared to pay the entrance fee.

  • Across all of the games in the series, the entrance fee has stayed the same: 500 P . This includes the Great Marsh in Pokémon Diamond/Pearl/Platinum, which is not technically a Safari Zone but behaves very similarly.
  • One smart strategy is to save your game before you enter the Safari Zone. This way, if you don't catch any Pokémon you want, you can re-load to avoid paying the entrance fee again.

Step 3 Consider exploring the math of capture mechanics.

  • As an example of the sort of equation used in the games to determine whether certain Pokémon are captured, consider the equation from the Generation games (Gold and Silver): a = max((3 × HP max - 2 × HP current ) × rate modified / (3 × HP max ), 1) + bonus status where HP max is the Pokémon's maximum HP, HP current is the Pokémon's current HP, rate modified is the catch rate of the Pokémon modified by the ball used (every Pokémon and every ball modifies this in a certain way, and bonus status is the modifier for any status condition (sleep and freeze are 10, all others are 0). [5] X Research source When you throw a ball, a random number between 0 and 255 is generated. If this number is less than or equal to a, the Pokémon is caught.

Catching Pokémon in the Kanto Safari Zone

In the following sections, we'll highlight the rare Pokémon in each Safari zone and give specific advice where applicable. To keep these tables to a reasonable size, we've included only the rarest Pokémon in each area — for exhaustive information, consult the Safari Zone guides at Serebii.net and Bulbapedia.

Catching Pokémon in the Hoenn Safari Zone

Note that the Generation 4 Hoenn Safari Zone (Omega Ruby/Alpha Sapphire) won't be covered here as the player is allowed to engage in ordinary battles in this zone.

Catching Pokémon in the Sinnoh Great Marsh

Though Sinnoh's Pokémon preserve has a different name, it functions virtually identically to Safari Zones in other regions.

Catching Pokémon in the Johto Safari Zone

Note that the Safari Zone is not available in Generation 2 (Gold/Silver) but is available in the Generation IV games that visit Johto (HeartGold/SoulSilver). Note also that in this Safari Zone the player can arrange the six different areas in any arrangement desired. Finally, many of the areas in the Johto Safari Zones have Pokémon appearance rates that are not yet known — only data for the known areas has been included. See Bulbapedia for more information. [6] X Research source

Expert Q&A

  • Once again, the data in the tables above only deals with the most noteworthy Pokémon in each area. In fact, many more Pokémon appear in each Safari Zone. Thanks Helpful 3 Not Helpful 2
  • Remember — you have a limited number of steps inside the Safari Zone, not a limited amount of time. Thus, you can take as long as you like if you control your movement carefully. Thanks Helpful 1 Not Helpful 3

You Might Also Like

Catch the Three Legendary Birds in Pokémon FireRed and LeafGreen

  • ↑ http://bulbapedia.bulbagarden.net/wiki/Kanto_Safari_Zone
  • ↑ https://strategywiki.org/wiki/Pok%C3%A9mon_Red_and_Blue/Safari_Zone
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Safari_Zone
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Johto_Safari_Zone#Areas
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Catch_rate#Capture_method_.28Generation_II.29

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Fuschia City

Now that you have thwarted Team Rocket's clumsy efforts to corrupt Saffron City, it's time to concentrate on your Pokémon training skills once again. This small town outside the famed Safari Zone is home to yet another Pokémon Gym -- but you may want to explore the streets of Fuchsia City first.

Pokémon Mart

Here's a listing of items available for purchase:

The Move Deleter

If you want a Pokémon to "unlearn" a move it has learn, visit the Move Deleter in the building directly next to the Pokémon Center.

Another Rod

If you go to the house in the southeast of town, you'll be able to get yet another fishing rod. Sadly, this so-called "Good Rod" isn't nearly as good as the Super Rod you already own -- so don't pick it up, or simply dump it into your PC as soon as possible. You do, however, may want to do some fishing in the pond behind this guy's house.

The Toothless Warden

The Safari Zone's Warden lives in the house next door. Don't try too much to decipher what he's saying -- you can't. Well, until you fix his speech impediment, which is accomplished by finding his Gold Teeth. So head into the Safari Zone , pay the 500 entrance fee and look for the teeth.

Up Next: Safari Zone

Top guide sections.

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In this guide.

Pokemon LeafGreen Version

Pokémon Leaf Green Nuzlocke Guide

This guide contains useful information for a Leaf Green Nuzlocke . Lists of all of the available Pokémon, the number of encounters, and detailed overviews of all Boss battles .

Leaf Green Logo

Leaf Green Encounters

A fun aspect of Nuzlocke runs is the variety of encounters forcing you to try out new Pokémon you've never used before. That is why it's important to know which Pokémon will be available during a run. We've compiled a list of every encounter for Pokémon Leaf Green so you can quickly see who you might want on your team!

Pokémon Leaf Green has 52 different encounter locations with 95 different Pokémon available as wild encounters. Hover over a Pokémon to see where to encounter it!

2 Fire Pokémon encounters

  • Charmander - Starter
  • Vulpix - Route 8, Route 7 and Pokémon Mansion

2 Steel Pokémon encounters

  • Magnemite - Power Plant
  • Magneton - Power Plant and Cerulean Cave

2 Ghost Pokémon encounters

  • Gastly - Pokémon Tower
  • Haunter - Pokémon Tower

2 Dragon Pokémon encounters

  • Dratini - Celadon City and Safari Zone
  • Dragonair - Safari Zone

3 Ice Pokémon encounters

  • Dewgong - Seafoam Islands
  • Jynx - Cerulean City
  • Articuno - Seafoam Islands

6 Electric Pokémon encounters

  • Pikachu - Viridian Forest and Power Plant
  • Voltorb - Route 10 and Power Plant
  • Electrode - Cerulean Cave
  • Zapdos - Power Plant

6 Fighting Pokémon encounters

  • Mankey - Route 22, Route 3, Route 4, Rock Tunnel and Route 23
  • Primeape - Route 23
  • Machop - Rock Tunnel and Victory Road
  • Machoke - Victory Road and Cerulean Cave
  • Hitmonlee - Saffron City
  • Hitmonchan - Saffron City

6 Rock Pokémon encounters

  • Geodude - Mt. Moon, Rock Tunnel, Victory Road and Cerulean Cave
  • Graveler - Rock Tunnel and Cerulean Cave
  • Onix - Rock Tunnel and Victory Road
  • Omanyte - Cinnabar Island
  • Kabuto - Cinnabar Island
  • Aerodactyl - Cinnabar Island

7 Grass Pokémon encounters

  • Bulbasaur - Starter
  • Paras - Mt. Moon
  • Parasect - Cerulean Cave
  • Bellsprout - Route 24, Route 25, Route 5, Route 6, Route 12, Route 7, Route 15, Route 14 and Route 13
  • Weepinbell - Route 12, Route 15, Route 14 and Route 13
  • Exeggcute - Safari Zone
  • Tangela - Route 21

9 Bug Pokémon encounters

  • Caterpie - Route 2, Viridian Forest, Route 24 and Route 25
  • Metapod - Viridian Forest, Route 24 and Route 25
  • Weedle - Route 2, Viridian Forest, Route 24 and Route 25
  • Kakuna - Viridian Forest, Route 24 and Route 25
  • Venonat - Route 12, Safari Zone, Route 15, Route 14 and Route 13
  • Venomoth - Safari Zone
  • Pinsir - Celadon City

9 Ground Pokémon encounters

  • Sandshrew - Route 4, Route 11, Route 9, Route 10, Route 8 and Route 23
  • Sandslash - Route 23 and Victory Road
  • Diglett - Diglett's Cave
  • Dugtrio - Diglett's Cave
  • Cubone - Pokémon Tower
  • Marowak - Victory Road

10 Psychic Pokémon encounters

  • Abra - Route 24, Route 25 and Celadon City
  • Kadabra - Cerulean Cave
  • Slowpoke - Pallet Town, Viridian City, Route 22, Route 4, Cerulean City, Route 24, Route 25, Route 6, Vermillion City, Route 11, Route 10, Route 12, Fuschia City, Safari Zone, Route 13, Route 19, Route 20, Seafoam Islands, One Island, Route 21, Route 23, Four Island and Cerulean Cave
  • Slowbro - Seafoam Islands and Cerulean Cave
  • Drowzee - Route 11
  • Mr. Mime - undefined
  • Mewtwo - Cerulean Cave
  • Wobbuffet - Cerulean Cave

11 Flying Pokémon encounters

  • Pidgey - Route 1, Route 2, Route 3, Route 24, Route 25, Route 5, Route 6, Route 12, Route 8, Route 7, Route 15, Route 14 and Route 13
  • Pidgeotto - Route 15, Route 14 and Route 13
  • Spearow - Route 22, Route 3, Route 4, Route 11, Route 9, Route 10, Route 16, Route 17, Route 18 and Route 23
  • Fearow - Route 17, Route 18 and Route 23
  • Zubat - Mt. Moon, Rock Tunnel and Victory Road
  • Golbat - Seafoam Islands, Victory Road and Cerulean Cave
  • Doduo - Route 16, Route 17, Route 18 and Safari Zone
  • Gyarados - Pallet Town, Viridian City, Route 22, Route 4, Cerulean City, Route 24, Route 25, Route 6, Vermillion City, Route 11, Route 10, Route 12, Fuschia City, Route 13, Route 19, Route 20, Seafoam Islands, One Island, Route 21, Route 23, Four Island and Cerulean Cave

16 Normal Pokémon encounters

  • Rattata - Route 1, Route 22, Route 2, Route 4, Route 9, Route 16, Route 17, Route 18 and Pokémon Mansion
  • Raticate - Route 16, Route 17, Route 18 and Pokémon Mansion
  • Clefairy - Mt. Moon and Celadon City
  • Jigglypuff - Route 3
  • Meowth - Route 5, Route 6, Route 8 and Route 7
  • Lickitung - Route 18
  • Kangaskhan - Safari Zone
  • Tauros - Safari Zone
  • Ditto - Route 15, Route 14, Route 13, Pokémon Mansion and Cerulean Cave
  • Porygon - Celadon City
  • Snorlax - Route 12 and Route 16

20 Poison Pokémon encounters

  • Nidoran♀ - undefined
  • Nidorina - Safari Zone
  • Nidoran♂ - undefined
  • Nidorino - Route 11
  • Tentacool - Pallet Town, Route 4, Cerulean City, Route 24, Vermillion City, Route 11, Route 10, Route 12, Route 13, Route 19, Route 20, One Island and Route 21
  • Tentacruel - One Island
  • Grimer - Pokémon Mansion
  • Muk - Pokémon Mansion
  • Koffing - Pokémon Mansion

20 Water Pokémon encounters

  • Squirtle - Starter
  • Poliwag - Viridian City, Route 22, Route 25, Route 6, Fuschia City, Safari Zone, Route 23, Four Island and Cerulean Cave
  • Poliwhirl - Viridian City, Route 22, Route 25, Route 6, Route 23, Four Island and Cerulean Cave
  • Seel - Seafoam Islands
  • Krabby - Pallet Town, Route 4, Cerulean City, Route 24, Vermillion City, Route 11, Route 10, Route 12, Route 13, Route 19, Route 20, Seafoam Islands, One Island and Route 21
  • Kingler - Pallet Town and One Island
  • Horsea - Pallet Town, Route 4, Cerulean City, Route 24, Vermillion City, Route 11, Route 10, Route 12, Route 13, Route 19, Route 20, Seafoam Islands and Route 21
  • Goldeen - Viridian City, Route 22, Route 25, Route 6, Fuschia City, Safari Zone, Route 23, Four Island and Cerulean Cave
  • Seaking - Fuschia City and Safari Zone
  • Staryu - Pallet Town, Vermillion City and One Island
  • Magikarp - Pallet Town, Viridian City, Route 22, Route 4, Cerulean City, Route 24, Route 25, Route 6, Vermillion City, Route 11, Route 10, Route 12, Fuschia City, Safari Zone, Route 13, Route 19, Route 20, Seafoam Islands, One Island, Route 21, Route 23, Four Island and Cerulean Cave
  • Marill - Four Island

2 Fire Pokémon FIRE

2 steel pokémon steel, 2 ghost pokémon ghost, 2 dragon pokémon dragon, 3 ice pokémon ice, 6 electric pokémon electric, 6 fighting pokémon fighting, 6 rock pokémon rock, 7 grass pokémon grass, 9 bug pokémon bug, 9 ground pokémon ground, 10 psychic pokémon psychic, 11 flying pokémon flying, 16 normal pokémon normal, 20 poison pokémon poison, 20 water pokémon water, leaf green boss battles.

In order to complete a Leaf Green Nuzlocke and become the Champion, you will need to win 22 Boss battles throughout the Kanto region - ranging from bickering Rival & Evil team fights, to Gym Leaders & ultimately the Elite Four.

These can be a challenge, especially when your dear nicknamed nuzlocke mons are at risk. So below we've listed detailed overviews of all these fights! Giving you all the information you'll need to face everything from Blue's Squirtle to Lance's Dragonite .

8 Gym Leader fights

5 Elite Four fights

7 Rival fights

2 Evil Team fights

Select your starter type

Like all Pokémon games, you will have to select a starter. The type will update some of the boss teams to match. For example, if your starter was a grass type Blue might have a fire type to take advantage!

Gym Leader fights

- pewter city gym.

has a team of 0, made up of a level undefined undefined. The level cap for this fight is level null.

Pewter City Gym

- cerulean city gym, cerulean city gym, - vermillion city gym, vermillion city gym, - celadon city gym, celadon city gym, - saffron city gym, saffron city gym, - fuschia city gym, fuschia city gym, - cinnabar island gym, cinnabar island gym, - viridian city gym, viridian city gym, elite four fights, - indigo plateau, indigo plateau, rival fights, - s.s. anne, - pokemon tower rival, pokemon tower rival, - silph co. rival, silph co. rival, evil team fights, - rocket hideout, rocket hideout, - silph co..

Now that you're ready to take on the Pokémon Leaf Green Nuzlocke Challenge , why not keep track of all your encounters with the Nuzlocke Tracker ? Start Tracking

Several possible answers. Please specify a location.

  • - RUS - Moskovskaja oblast': Khimki (141400)

Map of Khimki

  • Route from this place
  • Directions to this place
  • Route via this place
  • Nearby hotels
  • Nearby restaurants

Renting a car, an attractive proposition for the holidays

leaf green safari zone catching guide

Monthly Report

leaf green safari zone catching guide

Eco-mobility

leaf green safari zone catching guide

Understand [ edit ]

Khimki is part of the Moscow conurbation, on the banks of the Moscow channel and the Klyazma river, and one of the highest density rate in the region.

Before the city, there were several noble lands, which villages are still exist. During the late 19th century, the site of Khimki station became (and remains) the place of Muscovite dachas. Khimki was granted city status, and the Stariye Khimki development was completed. Since then, development programs have turned the countryside into an important city in the region.

Today, Khimki is not only a residential district, but also an important economic and trade center of the Moscow conurbation.

Districts [ edit ]

  • Stariye Khimki . The main part of the city with Stalinist architecture.
  • Khimki forest area . The quite and remarkable side with classic Russian country houses and dachas.
  • Noviye Khimki . The residential district. Not the destination to explore.

Get in [ edit ]

Map

Since Khimki is close to Moscow, has very high population density and a lot of development projects, the city is under blockade by Moscow to protect the capital's transport infrastructure from the flood of people and vehicles migrating in and out every day. There are no ways of comfortable and fast way to get the city.

By car [ edit ]

Khimki is accessible by car via Leningradsky Hwy from Moscow. The part of this highway from Moscow till end of Khimki city limits is the busiest road in Russia.

By public transport [ edit ]

By suburban train from Leningradskii station to Khimki station or Levoberegnaya platform (a district on the left bank of Moscow channel).

A lot of buses and marshrutkas run from Rechnoy Vokzal metro station, at the north end of the Green Line. You can also reach Khimki by marshrutka, bus or trolleybus from Planernaya metro station.

Get around [ edit ]

The most comfortable way to explore the city is to bike or take a car .

Buy [ edit ]

  • Levsha Flea Market , Saturdays and Sundays 06:00-20:00.

Drink [ edit ]

Sleep [ edit ], go next [ edit ].

leaf green safari zone catching guide

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Book Moscow - Sheremetyevo Airport

Interior view, Moscow - Sheremetyevo Airport in Moscow

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1 Double Bed Standard - View, Moscow - Sheremetyevo Airport in Moscow

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9.0 Exceptional

312 reviews

9.1 Exceptional

Location rating score

Moscow - Sheremetyevo Airport

Get the added peace of mind that comes with IHG Clean Promise, when you book a stay here. Conveniently situated in the Sheremetyevo Int'l Airport part of Moscow, this property puts you close to attractions and interesting dining options. This 3-star property is packed with in-house facilities to improve the quality and joy of your stay.

Hygiene Plus

Sparkling clean

  • Check-in [24-hour]

Airport transfer

leaf green safari zone catching guide

IHG Clean Promise

When you’re ready to travel again, we’ll be ready to welcome you

Free Wi-Fi in all rooms!

  • Front desk [24-hour]
  • Luggage storage

Cash withdrawal

Breakfast [free]

Rooms available at Moscow - Sheremetyevo Airport

  • Room size: 23 m²/248 ft²
  • Non-smoking
  • 1 queen bed
  • Room size: 21 m²/226 ft²
  • Room size: 20 m²/215 ft²
  • 2 single beds and 1 queen b...
  • 2 single beds

Frequently asked questions

Does Moscow - Sheremetyevo Airport have bars on-site?

Experience your trip the perfect way with a beverage in your hand at Moscow - Sheremetyevo Airport's bar readily available right in front of your doorstep for when you need a drink or two.

Does Moscow - Sheremetyevo Airport provide laundry services?

Yes! Moscow - Sheremetyevo Airport includes laundry service at your disposal and even hot water linen and laundry washing for whenever you need your favorite clothes clean and fresh all throughout your holiday. Please contact the property for more information.

What is the typical travel time to a nearby airport from Moscow - Sheremetyevo Airport?

The average travel time to get from Moscow - Sheremetyevo Airport to the airport is 5 minutes, but please take into account that the travel time may vary based on traffic, weather conditions, and time of day.

How many floors does Moscow - Sheremetyevo Airport have?

Moscow - Sheremetyevo Airport has a total of 7 floors.

What is the average rating that past Solo travelers' have given to Moscow - Sheremetyevo Airport?

Verified solo travelers that have stayed at this property have given Moscow - Sheremetyevo Airport an average rating of 9.1. You can look up more detailed customer reviews and remarks by filtering for a specific type of verified travelers down in the review section.

What is the average rating that verified Business travelers' have given to Moscow - Sheremetyevo Airport?

Verified business travelers that have stayed at this property have given Moscow - Sheremetyevo Airport an average rating of 9.1. You can look up more detailed customer evaluations and remarks by filtering for a specific type of verified travelers down in the review section.

What is the average rating that verified Couples' have given to Moscow - Sheremetyevo Airport?

Verified couple travelers that have stayed at this property have given Moscow - Sheremetyevo Airport an average rating of 9.2. You can look up on more detailed customer testimonials, and feedback by filtering for a specific type of verified guest travelers down in the review section.

What is the average rating that past Families with older children have given to Moscow - Sheremetyevo Airport?

Past families with older children that have stayed at this property have given Moscow - Sheremetyevo Airport an average rating of 9.6. You can look into more in depth customer ratings and remarks by filtering for a specific type of verified travelers down in the review section.

What is the typical rating that verified Group travelers have given to Moscow - Sheremetyevo Airport?

Past group travelers that have stayed at this property have given Moscow - Sheremetyevo Airport an average rating of 8.6. You can look up more detailed customer ratings and remarks by filtering for a specific type of verified travelers down in the review section.

What is the closest train, metro, or bus station to Moscow - Sheremetyevo Airport?

The nearest train, metro, or bus station is Planernaya Metro Station, 11150.63 m away from Moscow - Sheremetyevo Airport.

More about Moscow - Sheremetyevo Airport

More about Moscow - Sheremetyevo Airport

Discover Moscow - Sheremetyevo Airport : A Convenient Stay in the Heart of Moscow Welcome to Moscow - Sheremetyevo Airport , a 3.5-star hotel located just 25 kilometers from the vibrant city center of Moscow, Russia. Built in 2017, this modern and stylish hotel offers 198 well-appointed rooms, making it an ideal choice for both business and leisure travelers. Convenience is key at Moscow - Sheremetyevo Airport , as it is just a short 5-minute drive away from the airport. Whether you're arriving or departing, you'll appreciate the hotel's proximity to the terminal, allowing you to easily catch your flight or relax after a long journey. With a check-in time starting from 02:00 PM and a check-out time until 12:00 PM, you'll have ample time to settle in or prepare for your next adventure. Families are welcome at Moscow - Sheremetyevo Airport , as the hotel offers a child policy that allows children between the ages of 6 to 17 to stay free of charge. This makes it a great choice for families looking for a comfortable and affordable stay while exploring the vibrant city of Moscow. With a range of room options available, you can find the perfect accommodation to suit your family's needs. Whether you're visiting Moscow for business or pleasure, Moscow - Sheremetyevo Airport provides a convenient and comfortable base for your stay. With its modern amenities, friendly staff, and excellent location, you'll have everything you need for a memorable trip. Book your stay today and experience the best of Moscow at this stylish 3.5-star hotel. Unwind and Indulge at Moscow - Sheremetyevo Airport 's Vibrant Bar Moscow - Sheremetyevo Airport offers a vibrant and lively bar that is sure to satisfy even the most discerning travelers. Whether you're looking to unwind after a long flight or simply want to indulge in some delicious cocktails, this bar has it all. Step into a stylish and contemporary setting that exudes sophistication and relaxation. The bar boasts an extensive menu of handcrafted cocktails, premium spirits, and a wide selection of wines from around the world. Sit back and enjoy your drink while taking in the panoramic views of the airport runway. With its chic ambiance, friendly staff, and impressive drink offerings, this bar is the perfect place to start or end your journey at Moscow - Sheremetyevo Airport . Convenience Facilities at Moscow - Sheremetyevo Airport Moscow - Sheremetyevo Airport offers a range of convenience facilities to ensure a seamless and comfortable stay for travelers. With services like laundry service, dry cleaning, and daily housekeeping, guests can effortlessly maintain their wardrobe and enjoy fresh, clean clothes throughout their stay. The hotel also provides luggage storage, allowing guests to securely store their belongings while they explore the city or wait for their flights. For those who prefer to dine in the comfort of their rooms, room service is available, offering a delectable selection of dishes delivered right to the doorstep. Additionally, Free Wi-Fi is provided in all rooms, ensuring guests can stay connected and productive throughout their stay. Moreover, Wi-Fi is also available in public areas, allowing guests to easily access the internet and stay connected while on the go. For guests who smoke, there is a designated smoking area, ensuring a comfortable and convenient space for them to enjoy their cigarettes without disturbing others. With these convenience facilities, Moscow - Sheremetyevo Airport offers a seamless and enjoyable stay for all travelers. Convenient Transport Facilities at Moscow - Sheremetyevo Airport Moscow - Sheremetyevo Airport boasts a range of transport facilities to ensure a seamless and hassle-free journey for travelers. For those in need of airport transfer, the airport offers a dedicated service that provides comfortable and efficient transportation to and from the city center. Whether you are arriving or departing, this convenient service takes the stress out of navigating public transportation or finding a reliable taxi. Additionally, Moscow - Sheremetyevo Airport provides a well-maintained car park onsite for those who prefer to drive. The airport's car park offers ample space and is equipped with modern security measures to ensure the safety of your vehicle. Please note that car park charges are applied, but the convenience and peace of mind it offers make it a worthwhile option for travelers seeking flexibility and independence in their transportation arrangements. Delicious Dining at Moscow - Sheremetyevo Airport When it comes to dining options, Moscow - Sheremetyevo Airport has you covered with an array of culinary delights. Whether you're looking for a sit-down meal or a quick bite on the go, this airport has something to satisfy every palate. Start your day off right with a scrumptious breakfast at the airport's restaurant. Indulge in a hearty breakfast buffet, offering a wide variety of options to suit all tastes. From freshly baked pastries to made-to-order omelettes, you'll find everything you need to fuel up for your journey ahead. If you prefer to dine in the comfort of your own room, take advantage of the convenient room service available at Moscow - Sheremetyevo Airport . Enjoy a delicious meal delivered right to your door, allowing you to relax and unwind after a long day of travel. For those in a hurry, the airport also offers a continental breakfast option. Grab a quick bite to eat before catching your flight, with a selection of pastries, fruits, and beverages to choose from. No matter what your dining preferences may be, Moscow - Sheremetyevo Airport ensures that you won't go hungry during your time here. With its range of dining facilities, you can enjoy a satisfying meal before or after your flight, making your travel experience even more enjoyable. Discover the Gateway to Moscow at Sheremetyevo International Airport Nestled in the heart of Russia's vibrant capital city, Sheremetyevo International Airport is the perfect gateway to Moscow's rich cultural heritage and exciting urban landscape. As one of the largest and busiest airports in the country, Sheremetyevo offers a seamless travel experience with its state-of-the-art facilities and excellent connectivity. Upon arrival at Sheremetyevo International Airport, travelers are immediately immersed in the charm and energy of Moscow. Just a short distance from the airport, visitors can explore iconic landmarks such as the Red Square, the Kremlin, and St. Basil's Cathedral. Immerse yourself in the city's fascinating history by taking a stroll along the Arbat Street, lined with quaint shops, cafes, and street performers. For those seeking a taste of Moscow's vibrant nightlife, the city offers a plethora of trendy bars, clubs, and restaurants. Indulge in the local cuisine and savor traditional Russian dishes like borscht and pelmeni, or treat yourself to international flavors at one of the many gourmet eateries scattered throughout the city. Whether you're in Moscow for business or leisure, Sheremetyevo International Airport serves as your gateway to an unforgettable experience in one of the world's most captivating cities. Traveling to Moscow - Sheremetyevo Airport : A Convenient Guide Welcome to Moscow - Sheremetyevo Airport , the gateway to the vibrant capital city of Russia. Getting to the airport is a breeze, thanks to its excellent connectivity with the surrounding airports. If you are arriving at Domodedovo International Airport, you have several options to reach Moscow - Sheremetyevo Airport . The most convenient way is to take the Aeroexpress train that runs between the two airports. The journey takes approximately 2 hours, and the train offers comfortable seating and free Wi-Fi, allowing you to relax or catch up on work during the ride. Alternatively, you can take a taxi or use a ride-sharing service, which will take around 1.5 to 2 hours, depending on traffic conditions. If you are landing at Vnukovo International Airport, you can also choose between the Aeroexpress train and a taxi or ride-sharing service to reach Moscow - Sheremetyevo Airport . The Aeroexpress train provides a direct connection between the two airports and takes around 1 hour and 45 minutes. It offers a hassle-free and cost-effective option for travelers. Taxis and ride-sharing services are also readily available and can take you to your destination in approximately 1.5 to 2 hours, depending on traffic. No matter which airport you arrive at, traveling to Moscow - Sheremetyevo Airport is a seamless experience. The transportation options ensure that you can reach your destination comfortably and efficiently, allowing you to start your Moscow adventure with ease. Explore the Surrounding Landmarks near Moscow - Sheremetyevo Airport Moscow - Sheremetyevo Airport is conveniently located near several landmarks and attractions that offer a glimpse into the rich cultural heritage of Moscow, Russia. One of the notable landmarks in the vicinity is Parking-Svo.ru, which provides convenient parking facilities for travelers. Sculpture Bread and Sculpture Fertility are unique artistic installations that add a touch of creativity to the area. Another interesting landmark is the Monument to Manas Velikodushny, a tribute to the legendary Kyrgyz hero. For those interested in history and literature, the Monument to Miguel de Cervantes is a must-visit. This monument pays homage to the renowned Spanish writer and his iconic character, Don Quixote. Nearby, you can also find St. Nicholas Chapel and St. Mikhail the Archangel Chapel, both of which showcase stunning architectural designs and religious significance. Nature lovers will appreciate Park Druzhby, a beautiful park that offers a serene escape from the bustling city. Victory Bridge, with its grand structure, is another landmark worth exploring. With its diverse range of landmarks and attractions, the surrounding area of Moscow - Sheremetyevo Airport offers something for everyone, whether you're interested in art, history, or simply seeking a peaceful retreat. A Culinary Delight: Dining Options near Moscow - Sheremetyevo Airport When it comes to dining near Moscow - Sheremetyevo Airport , you won't be disappointed. From cozy cafes to international chains, there is something to satisfy every palate. Start your day with a delicious breakfast at Cafe Terminal or Katie O`Connors Cafe, where you can enjoy freshly brewed coffee and a selection of pastries. For a taste of local cuisine, head to Cafe Bar Urozhay and savor traditional Russian dishes. If you're in the mood for something more exotic, try the fusion cuisine at Fusion Restoran or the mouthwatering sushi at Limon (Novoye Shosse). TGI Friday's is another popular choice, offering a diverse menu of American classics. For a quick bite, grab a slice of pizza or a sandwich at Upper Crust. And if you're craving authentic Russian dumplings, Pelmeni is the place to go. For a fine dining experience, Restaurant Burevestnik and Altitude Restaurant & Bar offer elegant settings and gourmet cuisine. With such a wide range of options, you'll never go hungry near Moscow - Sheremetyevo Airport . Shop 'til You Drop at Moscow - Sheremetyevo Airport Located just a short distance from Moscow - Sheremetyevo Airport , you'll find an array of shopping landmarks to explore. One of the must-visit destinations is Market Levsha, a vibrant local market where you can immerse yourself in the bustling atmosphere of Moscow's shopping scene. Here, you'll discover a wide range of goods, from fresh produce and local delicacies to unique souvenirs and handmade crafts. Whether you're looking to stock up on Russian treats or find the perfect gift for loved ones back home, Market Levsha is the place to be. So, grab your shopping bags and get ready to indulge in a shopping spree like no other! A Perfect Stay near Sheremetyevo Airport Moscow - Sheremetyevo Airport is a truly great hotel that offers a perfect stay near the airport. With spacious and clean rooms, guests can expect a comfortable and relaxing experience. The hotel staffs are incredibly polite, helpful, friendly, and attentive, ensuring that every guest feels well taken care of. The hotel's attention to cleanliness is evident throughout, with everything around you being clean and nice. Additionally, the hotel offers the best price for rooms that are always comfortable and clean. Guests can also enjoy the convenience of having a restaurant and spa inside the hotel, both of which are highly recommended. With its good location near the airport, Moscow - Sheremetyevo Airport is the ideal choice for travelers looking for a hassle-free and enjoyable stay. Exceptional Customer Ratings at Moscow - Sheremetyevo Airport Moscow - Sheremetyevo Airport has consistently received exceptional customer ratings, making it a top choice for travelers visiting Moscow, Russia. With an impressive overall rating of 9.1, this hotel has proven to provide an outstanding experience to its guests. One of the standout aspects of Moscow - Sheremetyevo Airport is its excellent value for money. With a rating of 9.1 for value, guests have praised the hotel for offering competitive rates without compromising on quality. Travelers can enjoy comfortable and well-appointed rooms, modern amenities, and attentive service, all at a reasonable price. This makes Moscow - Sheremetyevo Airport a fantastic option for both leisure and business travelers looking for a convenient and affordable stay near the airport. Another highlight of this hotel is its impeccable cleanliness. With a rating of 9.4 for cleanliness, guests have consistently commended the hotel's commitment to maintaining a spotless and hygienic environment. From the pristine rooms to the well-maintained common areas, guests can expect a high standard of cleanliness throughout their stay. This attention to detail ensures a comfortable and pleasant experience, giving guests peace of mind knowing that their health and well-being are a top priority at Moscow - Sheremetyevo Airport . Furthermore, the hotel's location has also received high praise from guests, with a rating of 9.1. Situated near Sheremetyevo Airport, this hotel offers convenience for travelers arriving or departing from Moscow. The proximity to the airport allows guests to easily access their flights without the hassle of long commutes. Additionally, the hotel provides easy access to the city center, allowing guests to explore the vibrant attractions and cultural landmarks of Moscow. With exceptional customer ratings for its value, cleanliness, and location, Moscow - Sheremetyevo Airport is a top choice for travelers seeking a comfortable and convenient stay near the airport. Whether you're visiting Moscow for business or leisure, this hotel guarantees a memorable and enjoyable experience.

Amenities and facilities

Food & Dining

Housekeeping

Languages spoken

Accessibility.

  • Wheelchair accessible

Internet access

  • Wi-Fi in public areas

Cleanliness and safety

  • Body thermometer
  • Cashless payment service
  • Daily disinfection in all rooms
  • Daily disinfection in common areas
  • Doctor/nurse on call
  • Face coverings on staff
  • First aid kit
  • Hand sanitizer
  • Hot water linen and laundry washing
  • Hygiene certification
  • Individually-wrapped food options
  • Physical distancing of at least 1 meter
  • Protective screens in common areas
  • Rooms sanitized between stays
  • Safe dining setup
  • Shared stationery removed
  • Staff trained in safety protocol
  • Sterilizing equipment
  • Temperature check for guests and staff

Dining, drinking, and snacking

  • Breakfast [buffet]
  • Breakfast [continental]
  • Restaurants
  • Room service

Services and conveniences

  • Daily housekeeping
  • Dry cleaning
  • Facilities for disabled guests
  • Invoice provided
  • Ironing service
  • Laundry service
  • Meeting/banquet facilities
  • Smoke-free property
  • Smoking area
  • Xerox/fax in business center

For the kids

  • Family room
  • CCTV in common areas
  • Fire extinguisher
  • Pets allowed
  • Security [24-hour]

Getting around

  • Car park [charges apply]
  • Car park [on-site]
  • Taxi service

Food and dining

  • Continental
  • Sheremetyevo International Airport (SVO) 520 m 5 min drive
  • Vnukovo International Airport (VKO) 41.1 km

Public transportation

  • Planernaya Metro Station 11.2 km
  • Skhodnenskaya Metro Station 12.3 km

Hospital or clinic

  • Vaxco.ru 7.2 km
  • ATM on-site

What's nearby

Popular landmarks.

  • Bolshoi Theatre 25.7 km
  • Kremlin Walls and Towers 26.2 km
  • GUM 26.3 km
  • Red Square 26.3 km
  • The Moscow Kremlin 26.4 km
  • Saint Basil's Cathedral 26.6 km
  • Armoury Chamber 26.6 km
  • State Tretyakov Gallery 27.5 km
  • Gorkiy Central Park of Culture and Recreation 28.4 km
  • Tsaritsyno Museum-Reserve 42.3 km

Nearby landmarks

  • St. Nicholas Chapel 510 m
  • Sheremetyevo International Airport 520 m
  • Parking-Svo.ru 2.3 km
  • St. Mikhail the Archangel Chapel 2.3 km
  • Park&Fly 2.8 km
  • Park Druzhby 3.8 km
  • Victory Bridge 4.0 km
  • Monument to Miguel de Cervantes 4.0 km
  • Monument to Manas Velikodushny 4.0 km
  • Sculpture Bread 4.0 km

Property policies

Children and extra beds.

All children are welcome.

  • When booking more than 5 rooms, different policies and additional supplements may apply.

Extra beds, if available, are dependent on the room you choose. Please ask the property for more details.

Some helpful facts

Check-in/check-out.

  • Check-in from :  14:00
  • Check-out until :  12:00
  • Distance from city center :  25 km
  • Travel time to airport (minutes) :  5

The property

  • Number of bars/lounges :  1
  • Number of floors :  7
  • Number of restaurants :  1
  • Number of rooms :  198
  • Room voltage :  220
  • Year property opened :  2017

Reviews of Moscow - Sheremetyevo Airport from real guests

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Confortable stay between two flights”

5-minute walk from the Aeroexpress (the shuttle is cancelled during the pandemia). Spacious and clean room, good breakfast. The only negative point: many guests don't wear the masks, even for the buffet breakfast, and the stuff tells nothing in order not to frustrate them.

Close to the airport, clean facilities, really good

Good value for money, great location and cleanliness”

Close to the airport and very nice

Nice location and service”

nice facility and shuttle service

Good Location”

All facilities up to the mark. Well positioned. Easy access to the Airport. Cordial Staffs and very neat and clean Rooms.

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Property views (7)

Interior view

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IMAGES

  1. Pokemon Leaf Green GTC 14

    leaf green safari zone catching guide

  2. Pokemon LeafGreen Episode 48 Safari Zone Catching Spree

    leaf green safari zone catching guide

  3. Pokémon Leaf Green: SAFARI ZONE & CATCHING DRATINI!!!

    leaf green safari zone catching guide

  4. Safari Zone Leaf Green Map

    leaf green safari zone catching guide

  5. Safari Zone Leaf Green Map

    leaf green safari zone catching guide

  6. Safari Zone Leaf Green Map

    leaf green safari zone catching guide

VIDEO

  1. Green Safari cocktail v#23

  2. Pokemon LeafGreen Walkthrough [No Commentary]

  3. Safari zone Catching spree! How to catch more than 5 different rare pokemon

  4. Fire Red Safari Zone Shiny Hunting Chansey

  5. Lets Play Pokemon FireRed LeafGreen Part 13

  6. safari zone me Kamal /Pokemon leaf green/#15

COMMENTS

  1. Pokémon FireRed and LeafGreen/Safari Zone

    Safari Zone Area Guide The Safari Zone puzzled together as a guide Catching Safari Pokémon [] Safari Zone - Main Area. The nice thing about the Safari is that you don't have to fight with Pokémon before you can catch them, but you can only catch them with the Safari Balls provided.. There are a few original options: throwing rocks at Pokémon to make them angry and easier to catch, but also ...

  2. Safari Zone

    Find the Warden's Teeth. From the entrance, head north and east to find the exit to Area 1. Head east until you come to a grassy area, then go up the steps to the north. Go west, then down the ...

  3. Pokemon FireRed and LeafGreen :: Full Walkthrough

    The Safari Zone is not only a great place for catching Pokemon, it is also crucial in gaining two important HMs in the game, Surf and Strength. Head as far north as you can go in Fuchsia, and enter the building at the top. This is the Safari Zone. Inside, walk past the guy on the right and he will ask if you want to enter the Safari Zone. For ...

  4. R/B/Y Safari Zone Mechanics

    Throwing a Ball. Capturing in the Safari Zone follows the regular R/B/Y capture algorithm, though since neither the Pokémon's HP nor its status can be affected and the only balls available are Safari Balls (identical to Ultra Balls), a lot of things are abstracted out in the Safari Zone. Unfortunately, thanks to the game's flawed RNG, Safari ...

  5. How to Catch Chansey & Dratini With Bait Strat

    Wondering how to catch Chansey in Firered and Leafgreen? Maybe you're looking for Dragonair, Tauros, Scyther Pinsir, Dratini, or Kangaskhan? Use the bait str...

  6. The Safari Zone

    The Safari Zone is a theme-park style of destination for Pokemon Trainers that offers the oppotunity to capture types that ordinarily a trainer would not have access to. The system is simple: the trainer pays a set fee and is provided with 30 special balls that work in the Safari Zone only. They may use these balls in the Safari Zone park, and ...

  7. How to Catch Dratini in Pokémon FireRed and LeafGreen

    1. Obtain a Super Rod. You will need the best rod in the game in order to catch Dratini. You can get the Super Rod on Route 12 in the house with a Fisherman inside. Talk to him and you will receive the Super Rod. [1] 2. Head to the Safari Zone. Dratini can only be caught in the Safari Zone.

  8. Pokemon Leaf Green Walkthrough Part 50: The Safari Zone

    This is part 50 of my ongoing walkthrough for Pokemon Leaf Green.In this video, I show you how to get through the Safari Zone. This place is filled with tons...

  9. Pokémon LeafGreen Walkthrough Part 26: Safari Zone

    This is the LeafGreen walkthrough from the Pokémon Traveler's Guide. In this part we explore Fuchsia City and the Safari Zone, and I catch the final member o...

  10. Pokemon LeafGreen Version

    The world races to its... It is the dawn of a new age...And the heroes of Golden Sun have been abandoned. Now, the world is falling into darkne... In the future, a young net-battler named Lan, boots his 'personal exploration terminal' (PET) and prepares to hack in... For Pokemon LeafGreen Version on the Game Boy Advance, GameFAQs has 74 guides ...

  11. Appendix:FireRed and LeafGreen walkthrough

    The guide for those games can be found here. Contents; Main Storyline; Part 1: Introduction, Pallet Town: Part 2: Route 1, Viridian City, Pallet Town (Revisited), Route 2 (West) ... Route 18, Fuchsia City, Fuchsia Gym, Safari Zone: Part 12: Route 12, Route 13, Route 14, Route 15, Route 19, Route 20 (East), Seafoam Islands, Route 20 (West) Part ...

  12. FireRed and LeafGreen walkthrough/Section 9

    Celadon City is located between Route 7 to the east and Route 16 to the west. The Celadon Department Store in the northwest offers all kinds of items for sale. The Celadon Mansion is a hotel, with a group known as Game Freak as its current occupants. Visitors can try their luck at the Game Corner in the heart of the city and redeem their winnings at the Prize Corner next door.

  13. Pokémon FireRed and LeafGreen/Safari Zone

    From StrategyWiki, the video game walkthrough and strategy guide wiki < Pokémon FireRed and LeafGreen

  14. 5 Ways to Catch Pokémon in Safari Zone

    Located to the northeast of Area 1. Kangaskhan 4%, Scyther (Red only) 1%, Pinsir (Blue only) 1%, Parasect 5%. Area 3. Located to the northwest of the rest house in Area 2. Tauros 1%, Chansey 4%, Rhyhorn 15%, Dratini 25%. To catch Dratini and the other high-value aquatic Pokémon in this area, use a Super Rod. Area 4.

  15. Pokémon FireRed and LeafGreen/Route 3

    Nidoran♂ is the male form of this poison Pokémon. This Nidoran is much easier to catch it in Fire Red; Leaf Green players may want to wait until the Safari Zone to catch it. It also has the Poison Point ability, and possesses a more varied moveset than its counterpart.

  16. Walkthrough

    Click on the links to go to that segment of the walkthrough. Badge #1. Pallet Town, Route 1, Viridian City, Route 2. Viridian Forest, Pewter City. Badge #2. Route 3, Route 4, Mt. Moon, The Two ...

  17. Fuschia City

    Pokemon Fire Red and Leaf Green Guide. Start tracking progress. ... So head into the Safari Zone, pay the 500 entrance fee and look for the teeth. Up Next: Safari Zone. Previous. Route 15.

  18. Nuzlocke Tracker

    Doduo - Route 16, Route 17, Route 18 and Safari Zone Lickitung - Route 18 Kangaskhan - Safari Zone Tauros - Safari Zone Ditto - Route 15, Route 14, Route 13, Pokémon Mansion and Cerulean Cave Porygon - Celadon City Snorlax - Route 12 and Route 16 20 Poison Pokémon encounters

  19. MICHELIN Khimki map

    Khimki is located in: Rossija, Central'nyj Federal'nyj Okrug, Moskovskaja oblast', Khimki. Find detailed maps for , , , on ViaMichelin, along with , the option to book accommodation and view information on MICHELIN restaurants for - Khimki. For each location, ViaMichelin city maps allow you to display classic mapping elements (names and types ...

  20. Pokémon FireRed and LeafGreen/Walkthrough

    Pokémon tells the story of how a kid (you can choose to be a boy or a girl) from Pallet Town goes on an adventure to become the best Pokémon trainer in the Kanto region. Throughout your journey you will collect many Pokémon which you will use to defeat all 8 Gym Leaders. Each time you defeat a Gym Leader, you will be rewarded with a Badge ...

  21. Khimki

    Khimki is part of the Moscow conurbation, on the banks of the Moscow channel and the Klyazma river, and one of the highest density rate in the region. Before the city, there were several noble lands, which villages are still exist. During the late 19th century, the site of Khimki station became (and remains) the place of Muscovite dachas.

  22. Special Economic Zone "Technopolis Moscow"

    National Research University of Electronic Technology (MIET) English-language master program "Hardware and software complexes for information processing"

  23. Moscow

    Discover Moscow - Sheremetyevo Airport: A Convenient Stay in the Heart of Moscow Welcome to Moscow - Sheremetyevo Airport, a 3.5-star hotel located just 25 kilometers from the vibrant city center of Moscow, Russia.Built in 2017, this modern and stylish hotel offers 198 well-appointed rooms, making it an ideal choice for both business and leisure travelers.